CCP Shound remove Not War Eligible

99 percent of wardecs use to be absolutely pointless. Almost all ended with no kills or just one kill. Why? Because the wardecers would rarely engage anyone who they thought could actually fight back . The only thing the old system was good for was lining the pockets of merc corps with ISK. Now system actually serves a purpose. Some corp encroaching on turf with thier new station? Wardec them and remove the station. Wanna extort ISK out of that Corp that just put up thier first station? You guessed it wardec, and threaten to explosively unanchor their shiny new station.

Wardecs actually serve a purpose now other than kill board padding.

lol…

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It’s funny when wanting to wardec people is taken as anti-pvp. Typical ganker thinking: it’s fine when they want to gank people because eve is a PVP game and it does not have to be consensual, but heaven forbid someone suggests they could be non-consensually attacked back outside of the timeframe when they have chosen to start it.

EDITed to add: I recognize the technical difficulty in making it possible to wardec people who signal they like pvp by initiating it (gankers can switch toons, join NPC corps etc) without opening newb corps for wardecs that will make them leave (which was also problematic), but the idea that people who want to be able to shoot things are anti-pvp is still funny.

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A lot of you are probably too new to know what the narrative was.

About 7-9 years ago, during the era of the Crimewatch changes, complaints against wars reached a fevered pitch. Players were begging for wars to be nerfed, and we told them that if they were, then the only remaining avenue for non-consensual PvP would be ganking, which would dramatically increase in its scope, volume, and intensity. They didn’t listen to us, and so, wars were finally nerfed when citadels came out to the point where the amount of eligible targets was cut to less than 10%.

And, as promised, ganking became a massive industry as opposed to a pastime for a select few enthusiasts. At the same time, the surviving wardec groups consolidated into a few big conglomerates in order to protect their structures from attack, and now every single other entity with a structure in high-sec is guaranteed to receive wars. War groups used to be very small, and fought each other as much as, if not more than, they went after their targets, and now that’s no longer the case.

You people asked for this. You only have yourselves to blame for the effects. I have the perception that the whiny carebears of the time assumed that if they nerfed wars, all of the mean wardec griefers would switch over to mining and would become productive members of space society. Yeah, no.

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If you’re talking to me, I

  • have played since 2004
  • did not ask for this, even though I do recognize the problem with grief wardecs when targetted at new people.

I actually love this idea.

Every corp, even NPC corps are now war eligible.

But no more ganking.

I’m okay with the tradeoff.

All this will do is make people complain about how “a team of 10 veterans is wardeccing a group of a thousand noobs. We can’t possibly defend against them, we are all miners and minors and noobs”.

They will ask for the old system back, or worse yet, removal of wardecs altogether.

Stop listening to carebears then

You do realize that most gankers are -10, and therefore can be attacked anywhere and anytime, right? That they can, at any time, be attacked, non-consentually, outside the timeframe when they have chosen to start it?

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But they’re so loud.

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Some are, and respect to them, but a lot are not, they tag up or switch characters to keep above. Criminals being proud of their -10 seems to be old-fashioned sometimes.

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Then i am proud to be old fashioned.

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That’s a legitimate gameplay element that was added specifically for this purpose, though.

Uh, I haven’t seen or heard of anyone doing this in like over a decade.

The issue is that adding cores that cost 800m to the cost of a certain loss to deal with nullsec issues is adding even more pain to indy corps, so targets are drying up which is kinda funny.

As for shooting gankers, until they can no longer dock in NPC stations in hisec then you are not going to have much joy there, you can always sit on gates and nab the odd -10 though. Always good for a laugh…

I like this idea, I’m too small to own my own station and this meaning I cant attack (or defend) one is irritating at best.
I’m the sort where my one person corporation would wardec huge alliances just to make things even harder and make simply flying through space (all of it) more complicated and intense.
Being in faction warfare makes going to Amarr for a shopping trip really really awesome (with a dash of stupid for flavor) but it’s really not enough.
If I could wardec a group like Jita Holding I would be in grave danger (which for me is the point), and they could could hunt me relentlessly. Fun for everyone involved I would think.
I can see some possible drawbacks, but they are far less important than having the freedom to do what you want.
Thinking about it more I suppose the only real drawback would be the really large corporations having their members make them selves mini corporations of one for when they want to field a fleet against someone so instead of paying one huge price because they have a thousand members, they would be paying say fifteen little prices for the same results. The only thing that could cause an issue (that I can think of off the top of my head) with this is the main corporation not getting credit that some of them seem to want. I don’t and never have had that worry, if I die it’s nothing to do with my corporation, but some of them don’t see it that way. Some alliances don’t either.

Muffle them with explosions, once they are floating in space they get reeeeeeely quiet…
Oh, right.
Then they hit the forum, never mind, it seemed like a good idea for a moment there.

Seems like it would be easy to game.

1-character Corp declares war for a low price.

As soon as a juicy target is available, or in prep for a timer, others join the aggressor Corp. At a minimum, there’d still be 24 hours from there for the aggressor Corp to then attack if the number of characters exceeded the threshold for a higher payment.

You can’t just drop the war immediately if a heap of characters join the aggressor Corp, because then it would be gameable the other way. Aggressor corp faces loss - join a whole lot of characters so the war drops straight away.

Could having the corporation enter a state of “just declared war” causing any new players joining the corporation to raise the cost?
Say for me in my one person corporation I declare war on someone and doing so costs me a million isk, my corporation then goes into this state and the next person to join jumps it to two million, the third could jump it to four million and so on. This is just a quick thought on how it could work, not a solid idea with any idea of what it would take for balance math wise.
Just out of curiosity, how large can a corporation be?

But what would happen if the aggressing Corp doesn’t pay the bill?

The war would end, sort of like how if you don’t pay your electric bill you get your power turned off.
It seems to me that this would keep people from doing what we are describing rather nicely. The trick is how much a war should cost in the first place, and to me that is the bigger problem.
Say three or four friends have a corporation that gets stomped by a bigger corporation and they lose all of their stuff, in theory it might become impossible for them to go after revenge.
The price of a war should be fairly high, but not so high it stays out of reach as it is now.
An example of this would be me having some reason to go after Jita Holding, as it is now I simply couldn’t do it without suicide ganking and a total loss of standing with Concord. On the other hand, the instant I put up a station to go after them they will wardec me and kill it because they can afford to do so, all I could do is throw one ship at a time at them.
With Luwc’s system we would both pay proportionally in relation to the size of our respective corporations if we want to wardec someone, and if our corporations expanded (in the attempt to circumvent that bill) the bill for war would be increased.
The scaling of it is weird though, for them adding a few players could be a huge difference DPS wise, where as for me it would be an expensive drop in the bucket to fighting them. For me that’s not an issue, I would use my wardec not to go after their stations which I don’t have a chance of killing, I would go after their members directly, but that’s just me. Someone with twenty people could do stuff like that, but how much should they pay Concord who never really did anything for anyone anyway?
Someone with better math skills than I have could make short work of this I think, for me it’s four in the morning and the coffee hasn’t set in yet.