I’m well aware of how many players we’ve lost since 2016, and many of them haven’t been lost due to Eve being too hard for them. I doubt it’s a third either.
Many have gone because Eve was getting easier and edging into trying to gain an audience on the fringes of the mainstream; and failing to do so. They didn’t like the direction Eve was heading; skill extractors and injectors being one cause.
Eve has always had a high churn rate, CCP and their investors are well aware of that fact; PA would certainly been aware of it before buying up CCP, if they weren’t then more fool them.
Eve is not for everyone, that’s a fact. It’ll never go mainstream because of its reputation and complexity. It’s a game that appeals to people who like problem solving, thinking outside the box, the long game, creating their own entertainment, etc.
There is no place in Eve for a safe place from the intentions of others, if you’re playing Eve you’re affecting other players; that is hardcoded in each and every aspect of Eve, from mining to coalition warfare.
PvP everywhere isn’t just a concept, the whole game is designed from the ground up to generate conflict in multiple ways; the addition of the new AI that competes with players for resources reinforces that in a way, PvE now meaning that the environment competes right back at you.
Disclaimer. I tend to mine where they aren’t, my location being fairly off the beaten path with access to 10s of systems within a few jumps.
Many belts, few locals; and even fewer NPC miners (so far)
Still waiting on something beyond “I want” “mainstream” “every other game” and “2019” as an argument for change from you.
You can only yell it in so many ways before it gets boring for the reader; and it makes you like you’re about 13 years old and being a stroppy git because you got told no when you asked for something absurd; like changing a long standing PvP MMO into something that belongs on an xbox complete with people like you spitting your crap in the lobby.
hmm went slightly offtopic…