I still think that perhaps a mechanic that protected new players from ganks for maybe the first three months would encourage more to stay, study and immerse themselves in the game long-term. PVE and FW should be part of the story arcs beyond the SOE experience.
Then, by the time a new player encounters ganking, they may at least have a fighting chance or, hopefully, blame themselves if they get caught.
It seems to me that fighting over control of resources and striking your enemy when weak is much more like “real PvP” with its tactics, strategy and consequences, than some honorbru frigate duel at the sun. In fact, those masturbatory LOL fun fleets are much more akin to Fortnite-style consequence-free PvP, than the visceral competition that goes on between hunter and prey everyday in Eve.
I mean come on you two, don’t you have a copy of Sun Tzu’s Art of War by your bedside? I mean no where in there is there anything about arranged fun fleet fights being the only real type of war, or that you shouldn’t strike at your enemy when they are away from their keyboard because it isn’t honourable. When you are engaging in real PvP you are playing to win, and if that means you gotta dunk some miner, or shoot some interloper in a shuttle, you do it.
I mean, you can roleplay a Space Samurai in New Eden if you want, and invent all sorts of silly rules about what forms of competition you accept as ethical, but keep that RP in-game please. Or maybe take it to whatever no-loss, consequence-free lobby shooter you prefer where you can have your infinite respawns and balanced PvP. But please, stop embarrassing yourselves by trying to define what is real PvP in a game where the whole core concept is that everything, everywhere is PvP. It’s a damn PvP sandbox game! It’s PvP, all the way down, and then some!
I’d agree with your half baked idea if mining barges had better natural utility against things like scan res or warp strength.
Every time CCP nerfs something to give the l33t pvp’rs [gankers] an edge they fail to offer any type of counter buff or even the sensation of a counter buff to incentive the mining pilot.
Instead the miner is suposed to mine, or warp away or whatever unless they wanna be one shotted in a catalyst.
You can quote your books all you want but theres pvp and there’s quality pvp and some of us see the difference.
I agree with the paying attention part by let’s get real. Since the sweeping changes to make everything more gankable where has the idea of any new utility for ships been suggested or even thought of.
“PvP” against miners in this game is a joke - Why not let miners sacrifce yeild for enhanced combat / counter measures instead of just nerfing everything all the time?
I agree with the OP. There is risk for the reward ganker get. WOW risk a 12M isk Cat or an 18M battlescruiser. I thought once that Eve was about Risk Vs Reward but we all better then that.
I hope CCP fixes this game but I am enjoying watching the train wreck but I am done being a customer of CCP!
“He will win who knows when to fight and when not to fight.”
This bit of wisdom teach us that to win, you have to pick your battles. In Eve, that means shooting a ship when you are in a position of strength and advantage, and when do you have more advantage than when your opponent is in a ship with no guns?
“If fighting is sure to result in victory, than you must fight, even though the ruler forbid it; if fighting will not result in victory, then you must not fight even at the ruler’s bidding.”
This bit is practically commanding you to gank ships in highsec! To win, you have to shoot that mining barge, even if CONCORD forbids it, at least as long as you have enough DPS to kill it. If not, well, then don’t shoot it.
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.”
In Eve the victor is the one that has prepared, and attacks his opponent only when he knows he will win. That is real PvP. Only “defeated warriors” to quote Sun Tzu seek balanced frigate fights at the sun when they haven’t ensured the high ground first.
“Attack him where he is unprepared, appear where you are not expected.”
I mean, this is practically Sun Tzu inventing miner dunking!
I’ll stop here, but I highly recommend every Eve player study this text on a regular basis. Not only might it help cleanse you of your white knight, eBushido fantasies and delusions of what real PvP is, it will help you become a better Eve player. There is all sorts of good stuff in there that will make you a better warrior and PvPer in general.
Us high sec hunters have to kill something…considering you can skirt wardec mechanics with holding companies these day your gonna see ganking increase. Salty tears.
Doesn’t matter how many times you tell people to use well fitted, non-blinged ships, and not overload haulers, they will continue to provide easy kills.
Funny you bring that on the table, since the actual truth is that anybody speaking about “real pvp” ARE the ones who are the most likely to come from games like Fortnite.
Because they grown with arena games, where everything is “fair”, “safe”, and under control. And they are not used to the brutality of non-consensual PvP.
So they believe their super safe and “fair-play” environment is a “real” PvP, and anything more brutal and unforgiving is not.
You shouldn’t try to passively insult people with the Fortnite comparaison, while actually being the defender of a mentality that is perfectly suited for a real Fortnite player. I’m afraid it makes you a bit ridiculous.