‘ Thank you for raising this issue. It has gone in our Grade II Complaints file ‘
I’m disappointed it’s no ‘fiery’ complaint.
Could you upgrade it to a ‘grade III complaint’ at least?
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@Adada_Tuesday while I admire your moxie in this thread, you seem to be unwilling to admit or just not comprehending how naming convention works in the real world. When a man saw the zebra for the first time, he didn’t call it horse grade II. Nor has anyone dared rename all the bears in the world by grade of ferocity, starting with the koala as bear grade I, to the grizzly bear as the highest grade.
When a game does this, it makes the game seem more like a game built for morons, and insults the player’s mental faculties. We are all smart players here. Those CCP developers in that video you posted up there ( I think the 12th post ), I would not only want them to leave the names alone, but to also post a video apology for what they said about the players of Eve Online. I know that would make me feel better. If I was their employer, I know I would telling them to do it, and not asking them.
To make it clear, I am not financially invested in this game as others. It is a slap in the face, if the players don’t speak up, forever hold your peace. I imagine the next “upgrade” will be renaming Jita 4.4 to Trade Hub Grade I, because you know it is too difficult for people less than 30 days in game to ask in Rookie Chat.
Have fun!
We’ve forwarded it to our Grade III Suggestion Box where a specialist team will handle it with extra care…
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Will it start with a Grade l Specialist Team and then get forwarded though, or straight to the Grade III Specialist Team?
The specialist team is CCP’s top management. ![]()
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Oh dear.
Who ever came up with this should go back to Grade-I
ahahahaha basically what ur telling me is the new ccp management felt the game of the 2000s just like so many others was too geeky and nerdy and intellectual and too much abstraction and complicated theory and gameplay , so they strived to dumb down as many aspects of it while boosting the amount of beautiful graphics and pointless aesthetics just like most games today……instead of the mmorpgs and mobas and rts games we were born into during the 2000s and the fps with the deep philosophical lores and ideologies like bioshock or max payne 1 and 2 or wolfenstein and beautiful writing and allegories….
we now mostly have asmr and simulator games, horse girl games, waifu games, party games, party horror games and vampirism fire style games….
instead of playing starcraft, or age of empires or emprie earth or red alert or warcradt 3 or half life
oh lets not forget gambing in all its forms…..although i dont mind that part
I have worked with these guys.
They’re exactly as you imagine them to be make no mistake.
Just absolutely irredeemable caramel latte and vegan foam c***s at every level.
I don’t see any player in agreement with this change. I don’t see how this makes the game simple or more easy to manage. @CCP_Fozzie stated, “We changed some of the naming of these asteroids.” and “Another thing that’s very confusing for a lot of players, both new and old, you have to memorize a lot of adjectives.”.
Well young man, I have no problem with my memory. I am older than you but I still hold my own. Just because I have one leg, don’t be tossing this guy in a wheelchair and a walker just yet.
He follows with, “It is nice and easy to sort.”. This seems more like a change for him not to do his job. For the record, this move seems more unpopular with us. We are but a small fraction of the whole community. Hope you can revert this before you go live or the sht will hit the fan.
My opinion is made and I vote NO.
if that would be the reason, they could just use the same adjectives for all oft their ores…
Regular → Condensed → Dense → Stable
or whatever… if people can’t memorize that simple scheme, they probably shouldn’t play video games…
I don’t know what’s going on but I vote NO too ![]()
Sounds like laziness to me.
If anybody wants to organize a demonstration outside Jita (or wherever) I’m all in.
What instant gratification players?
In EVE? I mean… we could argue about the existence of gratification, but there is definitively nothing instant about EVE. ![]()
They are keeping the original ore names in the description/info tab - at the same place where you are suggesting others look for the type. So, if you really like it and think it’s fine to open a description to check - you are completely free to do so.
Obviously you haven’t been playing this game for very long or you’d know exactly what I’m talking about..
Let’s use Exploration for an example on how this game has been dumbed down and turned into lazy instant gratification mode… Course this just shows the changes over time without digging into specific dates…
Anyway, a long time ago various different scan strength probes had to be used just to find a Cosmic Signature… Would take a good 5 to 10 minutes or so to pinpoint a signature at 100%… Years later CCP condensed all those various probes into 2 different types, Core and Combat… No need to swap out probes anymore which cut half the time off of scanning Signatures to 100%..
Also back then in order to find a Cosmic Anomaly, you’d have to warp to within 4 AU of each Planet and conduct a system scan… Years later CCP expands the system scan to encompass the entire system and show all Cosmic Anomalies after system scan is activated… No more warping to every planet and activating system scan at each one…
Years later CCP implements all Cosmic Anomalies in system to automatically show in scan window when opened on every ship… No need to activate the system scanner anymore after entering system… Just open scan window and warp to Anomalies…
Years later after that, CCP implements the system scan sweep which automatically highlights Cosmic Signatures and Anomalies right after you enter a system, basically letting you know if anything is there to scan… No need to open scan window anymore if system scan sweep doesn’t highlight any Signatures or Anomalies…
Years later CCP implements The Agency to list all systems with Cosmic Signatures and Anomalies… No more searching, just set destination to system, open scanner, warp to Anomalies or drop a few probes, do a couple of quick scans and you’ve got Signatures at 100%…
Also during that entire time frame the Exploration skills were first condensed, then simplified with reduced training time which also included skills for scanning ships…
So yeah, that’s just for exploration, all other careers and activities in Eve have also been simplified, skill condensed with shortened training time…
The name is what you see at all times.
The info tab is what you can read if you want a reminder.
I personally think colourful names should be visible at all times, with reminders hidden away for those who need it.
We’re not playing with tutorial messages on in games at all times either. At least I don’t. Once we know this part of a game we turn such things off.
On top of that, nobody will even need the reminders anymore once the new mining UI shows ISK values on all rocks.
Not much… only 18 years. ![]()
I see your point, but in my opinion, you are not looking at it from the same angle as I am. Many features in game development are implemented to be time wasters in order to hide the objective lack of real features. Yes, I remember warping to celestials, I remember swapping probes,… but these mechanics were only there as time wasters to cover for the lack of real content and features.
The game has evolved significantly since then, offers way more features and became a lot more complex. Back then we didn’t have moon mining and different ore like now, only a POS and raw materials. We didn’t have Pochven, Zarzakh, Drifter wormholes, or even plain old J-space wormholes, incursions, factional warfare, PI, abyss, the amount of DED sites was significantly lower… We didn’t even have a hacking minigame… you fire up a module and either you hack it or try again - a simple chance based mechanics.
By adding features to a game, you are also adding a lot of information and a lot of complexity. That complexity can not only overwhelm new players, it can also deter older players from even participating in many aspects of the game until ultimately giving up and leaving. Keeping the time wasters while significantly expanding the game is not really a recipe for success. So, it’s not really dumbing down - it’s eliminating time wasters to switch player’s focus on actual content.
Ore, materials and production in general got infinitely more complex than in the (distant) past. You now need materials from ore, moons, PI, gas, faction LP stores and even Ghost sites, if you want to build anything bigger than a battlecruiser. Take a look at this: cerlestes.de - Ore Table for EVE Online How many layers of (unnecessary) complexity is there when it comes to mining? I don’t see that eliminating one of those layers, which does not serve any functional purpose whatsoever, as “dumbing down” or that it has anything to do with instant gratification.
A direct proof that things got too complex even for CCP is inability to balance all of it. The first big problem was more that 12 years ago - Technetium (okay… maybe that one was deliberate). In recent years we had balance problems with a lot of stuff… Mexallon, Isogen, Pyerite,… and it’s getting more frequent. Why do you think Prismaticite - a universal ore than can be refined to anything - is being introduced? It’s being introduced as an attempt to balance it all. I don’t think it will, since it’s introduced in, again, a very complex way and rare… but I look at its current implementation as “testing the water“ before knowing the actual impact on the economy.
In conclusion - old games that are constantly developed and features piled up one on top of another, needs to eliminate both time wasters and unnecessary complexity if they want to survive. Not all simplification can be viewed as ““dumbing down“.
