- if ($countflag == false) $countflag = addLabel($kill, $kill['attackerCount'] >= 50, '#:50+');
- if ($countflag == false) $countflag = addLabel($kill, $kill['attackerCount'] >= 25, '#:25+');
- if ($countflag == false) $countflag = addLabel($kill, $kill['attackerCount'] >= 10, '#:10+');
- if ($countflag == false) $countflag = addLabel($kill, $kill['attackerCount'] >= 5, '#:5+');
- if ($countflag == false) $countflag = addLabel($kill, $kill['attackerCount'] >= 2, '#:2+');
- if ($countflag == false) $countflag = addLabel($kill, $kill['attackerCount'] == 1, '#:1');
- addLabel($kill, $kill['npc'], 'npc');
- addLabel($kill, !($kill['npc'] == true || $isPaddedKill), 'pvp');
- addLabel($kill, $kill['awox'], 'awox');
- addLabel($kill, $solarSystem['security'] >= 0.45, 'loc:highsec');
- addLabel($kill, $solarSystem['security'] < 0.45 && $solarSystem['security'] >= 0.05, 'loc:lowsec');
- addLabel($kill, $solarSystem['security'] < 0.05 && $solarSystem['regionID'] < 11000001, 'loc:nullsec');
- addLabel($kill, $solarSystem['regionID'] >= 11000000 && $solarSystem['regionID'] < 12000000, 'loc:w-space');
- addLabel($kill, $solarSystem['regionID'] >= 12000000 && $solarSystem['regionID'] < 13000000, 'loc:abyssal');
- addLabel($kill, $totalValue >= 1000000000 && $totalValue < 5000000000, 'isk:1b+');
- addLabel($kill, $totalValue >= 5000000000 && $totalValue < 10000000000, 'isk:5b+');
- addLabel($kill, $totalValue >= 10000000000 && $totalValue < 100000000000, 'isk:10b+');
- addLabel($kill, $totalValue >= 100000000000 && $totalValue < 1000000000000, 'isk:100b+');
- addLabel($kill, $totalValue >= 1000000000000, 'isk:1t+');
- addLabel($kill, isCapital($victim['shipTypeID']), 'capital');