I don’t have “a correct” solution, but as the title says, centralicing trade database would be one of them…
Shared or getting access between trade hubs easier? Having a hub that is not owned by 1 of the factions of FW? Filaments have made other than Jita unconvinient for sellers, hauling is not worth it for haulers.
Im enlisted in FW in minimatar. Rens and hek are empty of items t1 frig fittings and some items has 100 000% markup. (paying 370million for 2500 rockets?)
I cant really jump to jita every time to reship, Crielere, rancer, miroitem gates and time. Yeah I could mine and build, haul, but I chose to not do those because exploring and FW is what I’m interested in.
Pre Scarcity PU numbers: 40,000+
Post Scarcity PU numbers: 20,000
Not really enough to keep dead hubs alive, not really interested enough to even undock to pay for omega when my choises are as limited because of dead market not rehauled.
Ok I think I understand what you are saying and I can see where having all the trade hubs so far apart can be a pain.
It is true that some items are ridiculously overpriced and it’s sad that players have to jump 40 gates just to get decent prices. That is one reason I did not bother getting skill book for missiles/rockets, after I checked the markets for their price: way too expensive for a noob.
But I don’t know if consolidating the markets would be a good solution. I really have no clue on that at all.
First of all New Eden is over 7k system so it would still be far to reach for those who live on the fringes of the cluster. Also, the market depends on industrialists and marketeers. It may be that by consolidating it we would end up with atrociously expensive items since competitors would all be right on top of each other.
Again, I have no clue how that stuff works.
Why are you trying to kill the gameplay of hauling, trading and industry?
Everyone else manages just fine. Ask around how they do it.
Some people will haul their own items to where they need them. Others build them locally. Some people pay other players to transport goods to where they need it.
You’re asking CCP to kill all those playstyles by ‘centralizing trade hubs’, just because you’re not interested in that kind of gameplay.
Well you don’t have to haul, you can pay a little more to let someone else haul for you.
Thats my point exactly - hauling, trading and industry is dead. Thats why the hubs are empty. Need to do something to revive it. Since playerbase is decreasing, so is hauling. If they cant increase playerbase and hauling, could be another fix.
You think that the ridiculous prices we see now are due to a collapse in the Industry and Hauling industries because there aren’t enough players?
I find that hard to believe. I’m not saying it is impossible but still very doubtful to me.
I’m just pointing out that you are too lazy to move your own stuff and too cheap to pay people to haul your goods for you and are asking CCP to kill parts of the game just to accommodate you.
Try Red Frog or PushX or any other hauling corp to move your stuff. Or just public courier contracts, that works too.
Use the couriers to move MORE stuff than what you need, and then sell the surplus in the other market.
I’m at work so can’t check prices but… Jita>Hek is 55mil or so on Red Frog. And you can fit an awful lot of modules and ammo (or 300+ frigates) in an order at that price.
You attest that there’s 1000x markups happening. Well, if I stick an ideallized 1500, 1mil modules (jita price) in a red frog package to Hek… thats only about 37k/module that I’d need to mark them up for sale, or about 4-5%. And I’m pretty sure, getting 1.5 or 2x of Jita price wouldn’t be too difficult in Hek.
Theres definitely space for you and some friends to pool money and either pay to have someone else haul stuff… or group up and haul yourself.
To fix empty hubs we need to decentralize trade hubs, not centralize it. I’ve already shared that in my first post in this thread.
Make transporting everything to Jita less convenient and you will see more trade hubs come alive. Risk to filaments, cutting up HS, such actions will create multiple trade hubs besides Jita.
Ok, I do not know how filaments are used to disrupt the market’s items availability ( and maybe you can explain it to this noob ) and I can imagine that less players mean less items available if a lot of industrialists have decided to up and quit the game but where do we find data on all those missing haulers?
I understand that we are faced with an obvious item shortage in some markets like Rens and Dodixie but yet again, we cannot fathom a solution if the crux of the problem - if problem indeed there is - isn’t fully understood.
I somewhat like the game, would like playerbase to increase and new players to stick. I can solve this problem (for me) by paying others to haul (for me) but problem will still persist for others who cant or wont know how to.