I know, I know. Market is player driven economy. Fix it yourself as a player, etc.
But lets face it, the game is dying. Out of the current active playerbase, most people are multiboxers, bots and vets.
I know, dodixie, hek and rens were never considered as real trade hubs.
You can’t even buy and fit an t1 ship in dodixie, hek or rens. A lot of items are not available, or the price mark up is around 100 000%. T2 rocket launchers and rigs, singular sale orders for 300million isk. Yeah, Jita aint far, but, jumping to Jita to haul some singular t1 frigs for FW, while being enlisted, and getting blapped because of said activity. I might look like a vet for account age, but in reality Im a noob who doesnt have much time played.
I consider this for a complete newbro will be even worse experience, and does not encourage to stick to the game. Once again, I know the market is player driven, and there is no way to inject basic items to market, but sustaining this many dead trade hubs is not sufficient for the game, let a lone new players. I do not have an straight answer to this problem, but would like to have some discussion about it. Game economy is too dead to sustain this, let alone facing the future where player base will be even smaller than it is, as it’s shrinking all the time.
Maybe being the noob I am, I’m missing an obvious solution. But I feel like such a system with such a stale economy and hubs (apart from Jita) dont make sense. I know doing something like centraliced marketing to transfers items from hub to hub would be voiding haulers and markups between hubs, I know injecting items in to the market would kill it, I know I could train a hauler my self and mass transport my basic items between hubs, but I feel like this system we have now is just not sufficient with the playerbase we have.