Centralise trade hubs or market

I know, I know. Market is player driven economy. Fix it yourself as a player, etc.

But lets face it, the game is dying. Out of the current active playerbase, most people are multiboxers, bots and vets.

I know, dodixie, hek and rens were never considered as real trade hubs.
You can’t even buy and fit an t1 ship in dodixie, hek or rens. A lot of items are not available, or the price mark up is around 100 000%. T2 rocket launchers and rigs, singular sale orders for 300million isk. Yeah, Jita aint far, but, jumping to Jita to haul some singular t1 frigs for FW, while being enlisted, and getting blapped because of said activity. I might look like a vet for account age, but in reality Im a noob who doesnt have much time played.

I consider this for a complete newbro will be even worse experience, and does not encourage to stick to the game. Once again, I know the market is player driven, and there is no way to inject basic items to market, but sustaining this many dead trade hubs is not sufficient for the game, let a lone new players. I do not have an straight answer to this problem, but would like to have some discussion about it. Game economy is too dead to sustain this, let alone facing the future where player base will be even smaller than it is, as it’s shrinking all the time.

Maybe being the noob I am, I’m missing an obvious solution. But I feel like such a system with such a stale economy and hubs (apart from Jita) dont make sense. I know doing something like centraliced marketing to transfers items from hub to hub would be voiding haulers and markups between hubs, I know injecting items in to the market would kill it, I know I could train a hauler my self and mass transport my basic items between hubs, but I feel like this system we have now is just not sufficient with the playerbase we have.

go mine rocks, and run missions, get and research BPO’s, build stuff…

this is how you fix it, not asking for CCP to do it for you.

and if you dont like that answer then you are part of the problem.

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Game not dying. I play today, I go mine and manufcture Medium Javelins, 500 then stock it for future pew then go mine more. Game is live until last player online. It stay live for more years.

You speak false. Only CCP know that. Lots of new players I saw everyday I see new players.

You speak false again! I fit Venture, Catalyst, Cormorant, Heron and more at Dodixie no problem. Maybe you don know how to use market.

Worse experiance for YOU, newbro no problem.

You missin lots, like play the game and stop saying EVE is dead dying bla bla

You just have feeling, not real problem.
Make thred with real problem next time.

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the day they do this is when eve online dies. One of the biggest selling points is the Player driven economy once you remove that then you kill off a huge amount of the player base and a good source of new players.

Like I said, Im not asking CCP to inject items in to market, and that would kill it. I choose to do other things than mining because it’s more interesting to me than mining. Thats why I didnt choose to do mining in the first place. If mining is not interesting enough to keep the market player driven, then obviously either the mining is dead or player base is dead.

I’m not asking for handouts, I’m asking a solution to a problem that is caused by said player driven economy dying in population.

As said, injecting items is not the solution, but problem is caused by said player driven economy dying in population. Current system is not built to sustain such market division. A new player that wont be able to buy anything off market because they didn’t know to pick jita as a hub will not stick to the game for long.

see the thing is as the player based market, hubs are going to die out as new hubs start to get used. it’s just that certain hubs are going to be used more then other hubs

Import from Jita and resell.

The game has been dying for two decades now, this is an overused meme.

‘Centralizing trade hubs’ is a problem, not a solution. Centralizing all trade into Jita is what killed many of those other trade hubs and it’s caused by easier safer travel to and from Jita.

Whenever the universe becomes smaller and more easily traversed, with Filaments for example that can drop you within a couple of jumps of Jita in 15 minutes no matter where you are in the universe, then it’s no wonder all the trade will happen in one trade hub. It’s simply the most convenient outcome of easy travel.

If you wish to have a better spread of trade hubs with opportunities elsewhere, look at Amarr.

Aside from Jita Amarr is the only other trade hub that has reasonably high activity. And how?

Because CCP was wise enough to make it harder to get to Amarr by cutting away Niarja.

To get multiple healthy trade hubs with opportunities for haulers to make ISK hauling from one trade hub to another, I think the best way for CCP to do so is to cut up high security space and to make filament travel less safe.

If HS was cut into four HS islands surrounded by LS you would get one healthy trade hub per faction.

And if filaments were adjusted to have at least some risk, for example with a spool-up timer so people cannot instantly activate one in Pochven after decloaking, then not everyone could get their goods to Jita without risk and without effort.

I think EVE could use healthier markets.

Cut up HS and nerf filaments.

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Yeah. I didn’t mean it as “this is the moment when eve died”. I just meant it more as a generalization that game pop is decreasing. And more and more if the current pop is occupied by multiboxers and bots. Obivously I have no real data on this since ccp wont release it, but it’s not hard to guess looking at the statistics to what way it’s biased.

Game has improved and gotten a lot of new player friendly in many places, but is catering only to vets more and more in others.

For the lack of better words I used centralizing market, although that might not have been the best choise of words.

It’s a good point about filaments. Could very well be major point in this case, although a healthy player base should be able to keep market saturated with items, even if theyre a few jumps away from Jita. For example neither hek or rens has launcher rigs on sale, rockets and other ammunitions are at 100 000% markup.

The problem is that people aren’t encouraged to spread out, so all the market stuff happens in Jita.

When another market is missing some items, people tend to think ‘well then I’ll get the missing pieces in Jita’ and go shop somewhere else, which makes this a vicious circle.

I don’t think it’s because of a lack of population, but because Jita is simply too convenient at the moment.

To change it CCP needs to revert some of the convenience they introduced, which will not be popular but will be healthy for the game.

Adding minimal risk to filament use is one such a change they could add.
Cutting up high security space is another.

I’m sure people can think of more ways to encourage players to spread out from Jita, like ganking buffs (would make players spread out more instead of all playing within the same constellation) and the likes.

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Glad to see some people are actually capable of having a normal discussion, thanks for that.

Unfortunately I don’t have any real solution to suggest, only the problem to present.
Making a hub that is in a system that is “FW free” but not gank free would kill the idea of game being sandbox.

“Linking” the trade hubs to same market, as is for example in wow auction house which you can access from multiple locations, wouldnt work in EvE where hauling is considered the solution. Although the hauling between hubs is relatively short in eve, it would still kill the point of that. And it would still only solve the problem for me personally, and others who have the access, skills or knowledge to do so…

Making Jita less convinient compared to other hubs is an solution, how to implement it I have no answer.

Making Jita less convinient compared to other hubs is an solution, how to implement it I have no answer.

I mean these massive factions are meant to be at war right, so the fact they are pretty much connected via high sec makes no sense. They should make it so that there are a couple of link systems that are just low sec well the rest are like null so the empires can really fight and therefore forcing trade to be no just in jita…

Or you could just have the trig’s invade jita

That is correct. How ever I’m not a fan of it meaning that if you’re enlisted at war you will get blapped while being basically forced to visit the popular hub belonging to the other faction, because your own factions hub is devoid of items.

I mean it makes the most sense though it would force those hubs to be created so those players that are apart of the war could still get fitted and be apart of that war. this also would mean that there would be some consequence for being a part of those wars

Mining not dead. Just jump into Venture and go out minin. Then you have materail to build what you need.

Everything dead for you! Why?

There is no problm, only you have problm in your head for saying everythin dead. This dead that dead…

Again, evrythn dead to you.

No. Problem is cause by players like you who want evrythn dead.

You dont know that, you not a dev for this game. You just player lookin for dead things.

Boloney! You not new player, you don’t know what new player does. You just talking out your A-

Game pop goes up all the time. The numbers we dont know for sure so stop pretend you know anything. Just wantin dead eve is ridulus.

So you talkin nonsense without data or a clue.

Cleo, I know you want attention, but as you’re contributing nothing to the discussion I wont bother. Im surprised such low quality ragebaits still exist though. Best of luck to you.

Yeah. Could also be a hub that isn’t under enlisted faction. Or centralised one that shares items between hubs. But thats void considering hauling aspect…

I m surprise you not sayin you dead.

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Tbh. Since the sales tax was lowered a few months ago, Ive been seeing more random stuff be available in Dodixie and other areas compared to the beginning of this year.

That base 11% tax+broker fee IMO killed a lot of the viability of just working at the market level.

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I agree. 11% tax + broker fee is too much. Even its cheaper on Hollywood Blvd. for fashion clothes.

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What do you propose as a solution?