Change how tether works in highsec for suspects and outlaws

Irrelevant !

Does not matter how they were called , because they served the same functionality .

Emotions are clouding your judgement.

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But yes it does, player don’t install station, period.

So yes you are showing your ignorance. And now by refusing to acknowledge your mistakes, you are showing your arrogance and stupidity.

So you are saying that concord is not an NPC. That pirats are not NPCs.
that’s delusional.

So according to you , if you call a tomato : tomato or Solanum lycopersicum , it’s not the same thing .

Amazing.

If you call a tomato a potato, you are just showing your ignorance.
If you call a structure, an outpost, or a starbase a station, you are showing your ignorance.

Off you go to the ignore list , all you did by posting here was to troll and go on personal attacks rampage , even for persons that you had absolutely no reason to do this as Gerard.

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I was talking about CONCORD ships when flown by players. If you mean the NPC CONCORD ships, then yes, they are NPCs.

@Anderson_Geten

Having a bad day ? I had a different impression about you.

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then,

And as such you can’t claim tethering is not an NPC mechanism for the sole reason it’s performed in reaction to player actions.

Players in general are able to interact with NPC and even control them in some ways. Does not prevent the NPCs from being NPCS : their behavior is controlled by an IA. Just like the tethering mechanism is controlled by an IA.

A players actions and free-will in the game are not NPC mechanisms . Period .

Just because the tethering mechanism applies automatically to players based on their relation to the station owners list, does not make it an NPC action.

Or would you call getting caught in an interdiction bubble an ‘NPC action’ as well, as the bubble itself may be launched by a player in an Interdictor, but is itself an object in space that automatically stops players from warping based on their interdiction nullified status being false?

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But it does make it a NPC mechanism, because an NPC decided to apply it.

No, the effect is not chosen by the bubble. The mechanism of warp interdiction is therefore only triggered by the deployment of the entity that represents it. On the other side, the tethering effect is applied with respect to the owner(=corporation) settings by an NPC.

The important part is that, if you say that the tethering is not NPC mechanism, then you also say that concord reaction to criminal is not an NPC mechanism, which invalidates the previous claim stating the opposite (that suspect is a NPC mechanism) :

I don’t really care if or not suspect should be removed from tether. However I notice inconsistencies in the arguments that are used against that idea.

Tethering is not an NPC mechanism.
CONCORD reaction to criminals and ‘no CONCORD reaction’ to when a suspect gets attacked are NPC mechanisms.

And don’t see how they are related.

It is. the structure is an NPC.

The structure is set there by players, for players.

Just like an interdiction bubble really.

Both may not be currently controlled by players and are merely objects in space, but that doesn’t make them NPCs.

they are related, because claiming that concord reaction is an NPC mechanism while tether is not is absurd.

unrelated.

Just, not. Your bubble does not make choices, does not take actions.

It filters which ships it catches and which ones it doesn’t, based on the interdiction nullified status of the ships.

Lilewise, the station applies tether based on the standings of the capsuleer with the access list.

Both are objects in space, neither are characters. So they aren’t players, but aren’t NPCs either.

No it does not. It applies the effect the same. Just if you are nullified, the effect is nothing.

No. The station selects what it applies the effect to. Which has nothing to do with the bubble.

Yes structures are characters : they can take actions among those the mechanism allow them. Just like rats, concord.

Structures, when manned by players can take those actions. I have yet to see a station take actions like shooting without a player in it.

Without player - station is an object in space. Not a character, so no NPC.
With player - station is now a stationary player-piloted ship.

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The owner of the structure decides who gets tether or not.

It is not an NPC mechanism , as the owner has total freedom to choose who gets it or who doesn’t.

The structure is not an NPC, it is anchored by players and it is their property , they paid for it , they anchored it , they have their corp logo on it . Also they are the ones that defend it. It doesn’t defends by itself.