Then you should have don your homework/recon on your enemy and there assets before decking them.
IRL it usually requires 3x the number of attackers as the defenders to take on a fortified defensive position and have a reasonable chance of victory.
I see no benefits to a wardecked corp in high sec for defense against attackers, who have already scoped them out and chosen to attack specifically because they know the defenders have no chance of putting up much of a fight.
See top answer^^
What good is paying for protection, when the attackers have nothing to lose, no point to strike back at, can dock up when defenders are present and 24/7 defenders are expensive… Prohibitively so for almost any corp operating in high sec, meaning not possible to hire.
and NPC corp…
You seriously present that as an alternative?..
Yep. That is the alternative. You are clearly too weak to run a player corp successfully, so the alternative is either an NPC corp or joining a more powerful player corp. You are not entitled to a corp of your own, CCP does not owe you changes to the mechanics just because the current ones are too difficult for you.
Ah yes, the paranoid delusions of the spineless carebear. Truly when anyone disagrees with their obsessive need to farm and treat EVE as WoW with spaceships it must all be alts of the same person. It is all a conspiracy to ruin their farming.
not as big as every bumb joe being able to be a ceo and bring in newbros for a ■■■■ experience.
go look at the war history of “guardians of the morrigan” nearly 3 years of constant war decs and we still managed to go about our days with little to no trouble dispute this being back when large groups actively hunted targets, its idiots who cant lead leading newbs who don’t know better and that causes a problem with retention far outside HS wars
Thank you for verifying and showing how new players are running from high sec as fast as possible and getting killed on the way to null, thus the high numbers off losses in null for new players who learn fast, high sec is boring in NPC corp, join small corp get trapped in station, no fun, try something else and go straight into null corps and alliances.
I wonder what percentage of new players get war decked and just don’t undock and get board and move on to another game?
I also wonder what percentage of new players are incentivized to go to null. (Because that’s where everyone tells them to go) and they are stuck doing data/relic sites salvaging or suicide tackle for a looooong time because of low SP and are turned off by it and leave?
Data like that is frequently only collected for a short time and presented in little snipets.
But falls short in scope and longevity, leaving out important statistics or only collected long enough to benefit one theory, guideline or point of reference.
But not tell the whole story.
You are saying that a company that makes dozens of millions per month, is incapable of looking at their own data and also incapable of making proper conclusions from their data. You are also saying that this company apparently has no idea how to actually find relevant and correct information inside all of their data.
Plus, you are ignoring that, if wardecs truly were a problem, they would just have nerfed them again. Just like the last times. Not fixing, no. Nerfs. Because ■■■■ highsec anyway, just as usual.
And here you are, having zero data at all, declaring that you know better.
Why are we assuming that maximizing new player retention is the primary goal? EVE is never going to be a game that everyone likes, and people will always leave after realizing it isn’t the game for them. We should be happy that EVE is losing new players because it means that EVE hasn’t compromised its identity in favor of temporary subscription increases, a plan that is a disaster in the long run.
So yes, I’m sure some newbies encounter a war and ragequit. Good. Those people don’t belong here. Posting data that confirms that this is happening is not a compelling argument for change.
This is not complicated, though, and EVE history supports the conclusion perfectly. Recruiting newer players by shooting them had a long tradition in this game. The scenario usually went something like this:
They mined into a jetcan.
They got can-flipped.
They attacked the flipper.
“Wow, I did not know you could do that! Amazing!”
“What just happened?”
“How dare you! One day I will exact revenge on you!”
This was the norm before times changed and CCP gave in to the whining mainstreamers, before they have decided to unknowingly ruin the game’s continuous growth. As I know that there is no point in talking about this anyway, because the griefers will only deny any- and everything when it does not fit into their rather inhume worldview, I will now just opt out of this.
This thread will achieve just as much as all the others anyway. : - )