Changing the amount of reduction of jumpclone reactivation per level of the skill

Short jump clone cooldowns = less travel by ship = less opportunities for PvP.

Coupd the current timers use some tweaking? Maybe. Should they get all the way down to ‘faster than crossing the nap via ship’? To me, no. Perhaps making them dynamic based on distanced traveled (based on shortest k-space route, or total AU between points A and B, or something) might be a balance factor - but especially for travel past hostile territory, it shouldn’t be something that folks can readily hop across repeatedly.

Edit to add: there’s some really interesting discussion around travel and dealing with it here, including impacts to various play styles when pilots can move around with less risk: Pod Gates (or something similar) to quickly move through high sec

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