This was the article why CCP wanted a new chatserver. 2 years later it stil dont work…
The chat channels other then local seem to be very slow (after 5min in game, the corporate chat and some intel channels with 100+ members kicked in for me). The channel list also takes ages to populate
a hint for CCP
Formatted exception info: TypeError: unsupported operand type(s) for +=: ‘NoneType’ and ‘str’
when i typo in local i got : Exception … RuntimeError: Got a message in local from someone who is not a member
R̶e̶l̶o̶g̶ ̶f̶i̶x̶e̶d̶ ̶i̶t̶ ̶.̶ ̶l̶o̶o̶k̶s̶ ̶o̶k̶ ̶a̶n̶d̶ ̶s̶t̶a̶b̶l̶e̶.̶ ̶n̶o̶ ̶m̶o̶r̶e̶ ̶E̶x̶c̶e̶p̶t̶i̶o̶n̶s̶
edit : still broken
No local channel in nullsec
I closed all accounts and decided to verify all downloaded files in ‘Shared Cache’ of Launcher, afterwards will see if it helps or not.
I just relogged and chats are still broken. Additionally, now my ship is completely invisible. I wonder what the next relog will bring.
it is broken , chat services throwing errors instead of exceptions , I think ccp will fix this quickly
well i’ve got lag when entering Jita gate and now i can’t even log in. Chat broken, but this…
Lol, probably those Jita scammers spamming themselves.
I’m currently verifying all downloaded files in ‘Shared Cache’ of the Launcher, hopefully it’ll help eliminate the issue. Currently at 35% completed.
still no local chat or corp chat but all other channels are sort of working
it’s server side for sure
i just have my corp using jet cans to chat, and mailing for more direct means, then corp/alliance mail for important stuff.
how hard is it to seperate chat from local? make local list work as say dscan and chat independed so when chat gets ddos-ed local still works like dscan does…?
Yeah, well it doesn’t hurt to try. Just might get lucky…
I had one toon out of 3 that had our corp chat channel up it was fully populated, now it has gone completely and removed itself from screen!!
I think they are already separated as local is tied to systems and the other chats aren’t.
Random disconnects now too