First of all, the new proposal for citadel vulnerability mechanics are interesting, and on the whole have the potential to create a lot of good content by making it more convenient for attackers and defenders to stage set piece fights over critical assets.
I run a small casual group myself based in NPC null sec and high sec, and we use Citadel’s extensively, and even where I operate citadels in high sec, certain mechanics were creating uninteresting gameplay and so changes were needed.
The current proposal made by Fozzie at Vegas though seemed specifically geared towards the big null sec groups who had been campaigning on reddit and at the CSM summits for CCP to correctly improve their own experience. Unfortunately though this also creates major problems for more casual groups, who will now be under constant pressure to form fleets to defend, with the attacker having to only put in minimal effort to generate an armour timer. What this means is that attackers will be able to keep ‘poking’ the shield and creating armour timers and forcing the defenders to form up fleets even if they have no intention of attacking them.
This will of course lead to boring gameplay, as the best tactic for the attackers will be to poke the shield every other day until the defenders don’t form up, or only form up a small fleet due to being demoralised by the trolling attacks.
The consensus has always been that Sov Null requires big groups with minimal security mechanics to protect players, and then as you go up in sec status to high sec the game caters for more casual players to enjoy the eve experience without being required to login daily.
In the proposed system, the defenders will need to ensure they can form a fleet every other day in order to keep the service modules running, which will be impossible for a casual group like mine which is based in high sec, and so structure ownership will firmly be in the hands of big groups from NS to HS.
Below is a typical example of how many times you will have to expect to form up to defend an armour timer against an attacker who is trolling the shield timer over a two week period.
Current Vulnerability - (defence 24 hours after Initial attack and 2 days after subsequent failed attacks)
(Day1) Mon 00:00 (1st Shield Timer) >> (Day2) Tue 01:00 - 02:00 (Prime Time) (1st Armour Timer)
(Day2) Tue 02:00 (2nd Shield Timer) >> (Day4) Thu 01:00 - 02:00 (Prime Time) (2nd Armour Timer)
(Day4) Thu 02:00 (3rd Shield Timer) >> (Day6) Sat 01:00 - 02:00 (Prime Time) (3rd Armour Timer)
(Day6) Sat 02:00 (4th Shield Timer) >> (Day8) Mon 01:00 - 02:00 (Prime Time) (4th Armour Timer)
(Day8) Mon 02:00 (5th Shield Timer) >> (Day10) Wed 01:00 - 02:00 (Prime Time) (5th Armour Timer)
(Day10) Wed 02:00 (6th Shield Timer) >> (Day12) Fri 01:00 - 02:00 (Prime Time) (6th Armour Timer)
(Day12) Fri 02:00 (7th Shield Timer) >> (Day14) Sun 01:00 - 02:00 (Prime Time) (7th Armour Timer)
An attacker will almost certainly be able to make you form 7 times every two weeks without any problem, or once every 2 days. Once the defenders are demoralised or unable to login, then the attacker will launch the actual assault on the armour and render the structure offline and effectively useless.
As someone who has organised defence fleets to defend against 100+ man PH / MC fleets, there is a lot of time and effort is required to organise this. The prospect of having to do this every other day is well outside the realm of possibility for any casual to medium sized group and so will completely kill a lot of content that would otherwise occur.
To compound this issue, it is very easy for the attacker to leave only 24 hours for the defender to form up for the armour timer. For a big alliance they can easily rage ping people, so this is not a problem. For more casual groups in HS and LS, 24 hours is not long when most players are working a FT job during the week.
One solution which would be very simple to implement, would be to add a period of invulnerability after each failed timer, and extend the minimum period between the shield and armour timers. The length of this period could be based upon the sec status in which the structure is located.
This would not only help more casual groups, but would also minimise the effect of trolling attacks on larger groups, so would be a win/win for everyone. After all we don’t need more unfun trollceptor type mechanics introduced into the game.
Attackers would still be able to poke the shield, although not at the same frequency, as if they fail to show up for the armour timer afterwards, then they would have to wait for a period of time for the shield to become vulnerable again depending on the security status.
As an example, I would suggest adding a period of invulnerability of 7 days for HS, 5 days for LS, and 3 days for WH/NS, and a minimum period between shield and armour timers of 24 hours for NS/WH, 48 hours for LS, and 72 hours for HS. This would create a much better situation for both attackers and defenders, and would promote actual fights at the timers, rather than continuous troll attacks on the shield until the defender is demoralised (because this will definitely happen).
To illustrate an example of what a revised vulnerability schedule could look like is below for the relevant security status.
High Sec (defence 72 hours after Initial attack and 11 days after subsequent failed attacks)
(Day1) Mon 00:00 (1st Shield Timer) >> (Day4) Thu 01:00 - 02:00 (Prime Time) (1st Armour Timer)
(7 Day Failed Attack Invulnerability) >>
(Day11) Thu 02:00 (2nd Shield Timer) >> (Day15) Mon 01:00 - 02:00 (Prime Time) (2nd Armour Timer)
(7 Day Failed Attack Invulnerability) >>
(Day22) Mon 02:00 (3rd Shield Timer) >> (Day26) Fri 01:00 - 02:00 (Prime Time) (3rd Armour Timer)
Low Sec (defence 48 hours after Initial attack and 9 days after subsequent failed attacks)
(Day1) Mon 00:00 (1st Shield Timer) >> (Day3) Wed 01:00 - 02:00 (Prime Time) (1st Armour Timer)
(5 Day Failed Attack Invulnerability) >>
(Day8) Mon 02:00 (2nd Shield Timer) >> (Day12) Fri 01:00 - 02:00 (Prime Time) (2nd Armour Timer)
(5 Day Failed Attack Invulnerability) >>
(Day17) Wed 02:00 (3rd Shield Timer) >> (Day20) Sat 01:00 - 02:00 (Prime Time) (3rd Armour Timer)
WH / NS (defence 24 hours after Initial attack and 5 days after subsequent failed attacks)
(Day1) Mon 00:00 (1st Shield Timer) >> (Day2) Tue 01:00 - 02:00 (Prime Time) (1st Armour Timer)
(3 Day Failed Attack Invulnerability) >>
(Day5) Fri 02:00 (2nd Shield Timer) >> (Day7) Sun 01:00 - 02:00 (Prime Time) (2nd Armour Timer)
(3 Day Failed Attack Invulnerability) >>
(Day10) Wed 02:00 (3rd Shield Timer) >> (Day12) Fri 01:00 - 02:00 (Prime Time) (3rd Armour Timer)
TLDR - Under the current system, you will have to defend an armour timer once every two days to keep your structure online, and will have only 24 hours to organise a defence fleet. The solution proposed is to add a period of invulnerability after each failed timer, and extend the minimum period between the shield and armour timers depending on sec status
Link to the proposal on reddit