Can we just do away with the remapping mechanic?
You could convert the equivalent bonus to implants and just make a new class. Call them “Hardened” implants, allow them to stack to the current level of bonus (so no actual change in total bonus), and make them last through podding (since remaps already do). Then limit these new implants to 1 “Elite Hardened” and 1 “Improved Hardened” (current equivalent of 2 maxed attributes) or 3 “Superior Hardened” (equivalent of 3 even distributions).
What’s the outcome? Removal of an overly complicated game mechanic that’s easy for new players to screw up and never get back (the bonus remaps). Same total min/max as current system (so no help to SP farmers). I little more flexibility in planning skill queues (not having to wait a year to make a major change).
Thoughts? (Like actual constructive criticism or supported arguments)