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When you overheat the only time the module stops working is when its burned out but surely if a module is % damaged then surely it still cant work at 100% ability?

Proposal is the % damage also effects the % ability of the module

for example MWD is burned out by 40% then it should lose 40% speed and continue within diminishing ability as long as heat is applied

awaiting the cries here… :slight_smile:

Heating items is supposed to be a temporary buff, not a nerf to your performance.

It’s already challenging enough to manage your heat such that you get the most out of these boosts without accidentally breaking modules that I do not see what kind of interesting gameplay your proposal would create.

I would probably stop overheating my modules entirely if each cycle reduces performance forever (until repaired) for a meagre temporary boost.

Overheating would stop being a combat boost players can skillfully manage and becomes a last resort only to be used when you are almost dead anyway.

I don’t think that’s an interesting change.

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this cant work … how should CCP calculate it if youre on active heat and you have 40% damage ?
on your example you were slower then before heating !

this idea does not make sense !

Sure, and strictly from a realistic standpoint when damage penetrates your armor/shields - random modules should take damage. But I’m not sure how that would work from a playability standpoint…

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