I’m not asking you to validate anything; just not to cherry-pick data to use as examples.
Yes, but not by nearly as much as you think. If (arbitrarily) the average kill is worth 175 million ISK, and the top 5 kills are worth about 10 billion each, if you remove them as outliers, your new average is about 125 million ISK. But what if we remove about 200 empty pods? Then the average jumps to 160 million ISK.
High-value kills are an integral part of CODE.'s activity, that can’t be denied. However, removing them won’t push you into “only Ventures” territory.
Don’t forget that, as I’ve said before, CODE.'s average kill value exceeds those of the most powerful null-sec alliances, which routinely destroy expensive supercapital ships. Does this mean that if we remove those supercapital kills, that the only other stuff those alliances are killing is T1 tackler frigates?
it actually isn’t, because you’re removing outliers. Empty pods usually aren’t representative of veteran/wealth status. It’s like if you’re trying to establish the average penetration power of a specific type of bullet, you wouldn’t count all of the duds as “0” in your calculation.
Similarly, the extremely high-value kills are outliers, because they don’t represent the population as a whole. It’s probably best to calculate all available data, and if not, then you’re obligated to remove all outliers, and not just the convenient ones.
But even if you do remove only the convenient outliers, then CODE. is still destroying very close to 9 figures in value per kill, and that’s certainly not “Venture”-level money.
You’ve consistently presented your argument as CODE. picking bottom-of-the-barrel rookie kills with the occasional fat hauler. Sometimes you try to dance around this using words, but that still remains your fundamental stance, at least as people are able to understand when they read your writing. If this is not your intent, then you have to be clearer. If I see claims of “Ventures and 30-billion-ISK kills,” then that’s what I’m going to address.
It is relevant, as we were speaking of CODE killing newbies, and you would like to remove 200 “convenient” factors to prove your point
My argument was that CODE slaughters newbies by the scores ,and you claimed they do not.
Later it was turned in to this whole statistics debackle and even compared HS ganks to WH ganks claiming them the same thing lol… all in attempt to cloud the issue. And I’m the one who dances around the subject.
My argument still is that CODE deliberatly target newbies, which is griefing.
I never said it was against any rules of the game. After all, being an a…hole is not against any law that I’m familiar with.
Actually, my argument was that even if we don’t do this, but do remove the high-value kills, the average kill is still so high that new players can’t possibly make up the bulk of the destruction.
Well, no, I haven’t done that. CODE. kills everything in sight, so of course there will be many newbie ganks in the mix. However, they are a fairly small proportion of the total, and that is my argument.
[quote=“Destiny_Corrupted, post:308, topic:257638”]
And it’s wrong, because CODE. targets everyone .
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I think large percentage of “everyone” in HS are newbies. Unless I’m sourly mistaken, great deal of CODEs operations are in HS
No, you’re only mistaken about the part where you say a large percentage of everyone in high-sec being a newbie. Well, if by “large” you mean “majority.” I suppose something like 15%, for example, can still be considered “large”.
As I said before, many players are simply unaware of just how many older players do nothing but grind PvE in high-sec. Tens of thousands, literally.
i live in highsec and im not a newbie, also most of the folk i kill are not noobs either, most are null alts trying to mine here with hilarious results
if they wanted to mine why dont they mine in Safe sec (null) why do they come to dangerous highsec
I can’t say without having access to some concrete data. But one thing I can say is that a new player can be defined as a first-time player who’s, let’s say, 6 months or younger. Based on the newborn player graph (~5,000 new characters per day, or 900,000 in 6 months), and CCP’s official retention figures (7.1% 2 weeks, 4.4% 30 days, 2.4% 60+ days), I get a rough figure of about 33,000 new characters that are active over a 180-day period, and that’s before we eliminate alts (CCP stated a while ago that the amount of characters per player averages out to 1.5). So about 22,000 players are “new” in the game at any given time.
Key words being “in the game,” and not “logged in at the same time.” I don’t know what the average play time per person is, but I can conclude that the amount of new players logged in at any time is going to be a fraction of that 22,000 figure. Subtract from those all of the new players who make it into organizations like Brave Newbies and EVE Uni, with big contingents of them being shipped out of high-sec right away. You’re going to get left with a few thousand “true” rookies in high-sec logged in at any given time. The period average for EVE’s player count has recently hovered around 25,000. According to CCP’s own reports, about 75% of the population lives in high-sec. So, the true new player count in high-sec is some fraction of 22,000 players (based on hours played per day) out of a pool of about 19,000 players.
all right, perhaps even greater number falls off on the alts. but when you include returning players after a few years absence, or even if you don’t include them. 22k is a substantial number, most of whom reside in HS and is killed by CODE daily.
NOT meaning all 22k killed every day, to avoid misunderstanding…
That 22,000 is out of a pool of hundreds of thousands of players. How many active accounts are playing the game at any given time? It’s six figures for sure. I’d estimate somewhere between 200,000 to 400,000 players. Three-quarters of all active characters live in high-sec. Even if we don’t adjust the 22,000 rookie figure by all of the rookies who make it out of high-sec right away, and use the lower end of the total player count for the sake of argument, that’s 22,000 out of 150,000 players. Is 22,000 players a lot? Sure. But it’s still only 15% of the total. And that’s just the high end of the estimate range.