Collision Physics is absolutly necessary for a hardcore game like EvE

Every time with the “Unless I have 5000 ships on grid every second then the game is a failure” routine. Why is that? Combat can be so much more engaging, strategic, challenging than just blobbing 5000 ships into a huge open empty area. There’s only like 20k people logging on currently at peak. That’s 1/4 of the entire peak game time population fighting in one system at the same time. Worry more about the game dying without subs.

Somehow you think being able to maneuver a ship to break LoS utilizing side motion to maneuver behind objects would turn the game into a first person shooter? You already utilize distance to break LoS target lock, why is moving sideways to go behind a ship or an obstacle suddenly turning the game into Counter-Strike? I do not understand. You agree with that statement right?
You agree that EvE currently uses distance and range as a form of Line Of Sight to break target lock correct?
So why is it such a huge quantum leap to traverse sideways to break target lock?

As for the cameras there are very cool ways to add in a recon scout drone with a camera you could control to scout asteroids instead of just click/zooming the games camera in on it. Or just have enemies not appear on a 3d zoom in unless you have LoS to see them, when you click on an object to rotate around it, you only see the object.
Or shoot a radar pulse buey probe outwards, a pulse out like a subs sonar sound…one ping and one ping only…I mean, it’s a third person game so that will always be the case, but the instant lock on and zoom could be replaced with some engaging controlled feature instead.
There is actually a zoom in button in the game aside from the lock on an object and orbit it method. Could have a zoom look but not a 3d rotating look.

You could always have friendly fire removed in High Sec if your so worried about the game actually being hardcore? Lots of things in game currently only work in lows sec or nullsec.

EvE just updated the graphics engine to improve the game and make it better. It looks gorgeous for a 20 year old updated game.
The physics engine is a hamster wheel under the hood of the car.
Its sputtering and dying out.
It’s not the 1990’s anymore.
The 1990’s physics engine just can’t keep the game floating any longer.
The game selling point of "HUGE BATTLES"is only because there is no such thing as engaging battles, numbers mean everything without maneuver, and you only have limited maneuver in a gigantic open area. So its just blobs. And if you point out you don’t fight in huge blobs, then again..whats the problem.
You promote the blob I point out it is soulless combat, you point out you dont fight in blobs, then I direct the topic to engaging combat.

Bishop to bishop 2…discover check…and incidentally…mate…
Pushes in chess board game clock…knocks over your king
GG I look forward to dueling mentally with you again in the future when you are more prepared for it next time.
Lights pipe