Do you post this on wrong char? A hint, this is EvE (with terrible overview setting).
So in the last 10 minutes your knowledge went from āNO game has ever tried to do this in history!ā
Toā¦
āWow a game has done this, I was wrong, yet instead of typing out I was wrong and you are right, a game has tried it, instead I attempted to change the topic to the graphics engine, and not the physics engineā
Just imagine what you will know an hour from now with my knowledge, and your desire to learn from mew.
Lol, a game with 30 50 150 players at once? What are you hallucinating ā¦
Very simple reason real collision physics wouldnāt be added generally, is basically players, corps and alliances would exploit this to hell and back.
You would have people rolling alts, just to get into a newbie ship to then just ram it into other ships, either just for s***s and giggles, or to gank people, basically by just straight up ramming people, in sov this would be abused to a whole different level, massive super/titan brawl? bring a bunch of cheap ass ships fitted with extra plates and nothing else to increase mass, ram multiple ships into said super/titan, pop goes shiny expensive loot PiƱata, in terms of HS, repeat on freighters, again pop goes the loot PiƱata, rince repeat.
its also for a similar reason that MWO doensāt have collision physics anymore after a certain group *cough * mittens and coā¦ cough kept knocking over the MWO main dev keeping them pinned to the ground till they curb stomped them lol.
Basically something like this WILL be heavily abused and exploited
Again there are plenty of ways to deal with that, one would be say because of the way shields work in EvE space the ship ramming into another ship at a higher speed suffers more damage than a slower gravitationaly endowed ship, would it be a part of game mechanics? Absolutely. Would it be amazing to fly a smaller ship through an asteroid field to evade a larger ship? Of course it would. Is it possible to do? As I pointed out, YES indeed it is.
Would it be exploited? Harder than a Geko swap contract in Jita.
Would new battle tactics, techniques, strategies develop? Amazingly so.
Which in turn would cause monkey neurons to activate in new ways to deal with it.
You already bump ships, this already happens? Soā¦I am not sure what the argument is. Ram another players ship in high sec, security status goes down. Would it make the game more hardcore and more challenging? Yes. More dynamic in every way. Donāt want to self pilot? Hit it your autopilot then. Oh wait, people already do that now also. So whats the problem?
People use alt accounts to gank currently, right now in the game with cheap crap ships overloading all guns.
I have never seen so much push back towards progression into a real actual hardcore MMO instead of the care bear stare shooting through 20 enemy ships like they arent even there that exists now.
HTFU my butt.
Itās mobile iPhone game levels of bad. I understand it was 2003 at the time, but itās been 20 years, even the lady from the Titanic canāt remember anymore at this point.
I finally understand what its like to be a brilliant, hyper intelligent individual, with a mind basically like a superhero, trying to drag ā¦those who might be of a lesser intellectā¦into the future. It feels, almost like pain is occurring in my brain when I try to help them out.
Please, just grab my hand! Just take it I am here to save you!
Iām gonna try this one more time.
In all the MMOs Iāve played, they need multiple servers to handle the number of players.
And when a number of players congregate in one place, like a town or something, they have to spawn what they call multiple instances, that separate players into smaller groups in order to handle it.
Imagine spawning another Jita every time more than 50 players enters the system.
In all the online First person shooters Iāve played, (And make no mistake, that is exactly what you are advocating that Eve becomes), The size of the combat area is limited, and the number of players are limited to what the server/software can handle.
With standard collision detection like they use in Word of Tanks, the vast majority of shots in Eve would always miss. Imagine mounting a high caliber machine gun on your roof, and your friend mounting one 5 miles away. They both have range, but would you ever hit each other? The tiniest deviation would miss.
Even with a ton of the most modern GPUs installed in a server, just the floating point errors alone would make collisions at range impossible.
You are assuming a whole lot about how Eve works that is completely wrong.
Lets just consider shooting guns(Hybrid, Artillery, and Lasers) for simplicity. I will leave out a few things to make this shorter:
When you fire, the server starts with the 3-space co-ordinates of your ship, which is only one point that roughly describes the center of your vessel. It also has the co-ordinates of your target, and usually, a radius that roughly corresponds to the size of the target, but has little to do with its shape. The server then makes a calculation based on the geometry of the trajectory described only by these two endpoints, with a few variables thrown in like optimal range, falloff, tracking, relative speed between the two endpoints, etc. This calculation produces a hit chance which is used with a random number to determine a hit, and how direct the hit is.
A good explanation, with more details, is covered at Eve University Here:
https://wiki.eveuniversity.org/Turret_mechanics
Here you can also learn how missile combat behaves slightly differently.
Notice how nothing else is considered in these calculations except certain numbers that describe the conditions of the two endpoints of the trajectory, not anything along the trajectory. Nothing else in the whole universe enters into it; not obstructions, visibility, mass, etc. There is no penetration, no inertia. In this case even a basic thing like speed is only used to compare with tracking to adjust the hit chance and a possible delay till the shot is completed. Its a simple calculation that the graphics make look pretty.
Similar calculations are done for scanning, targeting, warping, and all the things that you mentioned could be "fixedā by better line-of-site or collision detection. Physics in Eve is nothing like what is done in a shooter game. Eve is not a shooter game.
But EvE already has lock on and auto tracking? Why would that change in any way just because someone can now pop behind an asteroid or another ship? If someone goes out of range of your ability to maintain a lock on them right now in game, your shot will do what
A) Connect anyway
B) Miss
C) Prevent your auto shots because of loss of lock
Soā¦whats different here? Line of sight utilizing range is currently in the game, all we would be doing is adding another strategic element to the game besides range, also cover in the form of other ships and floating objects.
EvE has the advantage over the other games that you mentioned because it has no terrain to render. No ground, no elevation, hardly any castle walls, very little clipping to deal with. NONE of that processing and calculating has to occur except in the form of a few asteroids and ships.
And it would be pretty cool to go in to manual targeting mode and land a precise sniper shot yourself on a ship popping in and out of cover. Or is that just something you are not comfortable with? Thereās always the autopilot button if you lack theā¦required skills?
The entire point of the thread is getting a new updated physics engine that can do more than just the calculations that you mentioned, it would be able to do more calculations, more processing.
I understand the current physics engine cannot do these things, and thatās why I am saying to upgrade/replace the physics engine so that it can.
Line of sight, hit boxes and hitbox detection is possible with a new physics engine. The advancements made in physics engines over the past 20 years are capable of doing this.
You realize the graphics engine was upgraded to give you this shiny new ship graphics, depth of field right?
Isnāt that cool? New shiny stuff?
Do you actually enjoy just blobbing a bunch of ships into the middle of a huge open field and shooting through dozens of other ships like they were a ghost skybox? At least the revolutionary war soldiers who stood around like that had cover hitboxes from the soldiers in front of them
That is a rather rude thing to say to a new subscriber who has been active for 2 weeks who is posting in the Player Features & Ideas section. I am not sure why the concept of improving the games combat is so insulting to you personally? Have I somehow offended a family member who is in charge of the games physics engine?
Surely you can agree, sensibly, reasonably, that EvE combat needs a complete overhaul in the same way that the graphics engine, and now the Excel functions are?
Surely you can agree that shooting through enemy ships without doing any damage to them at all, instead of shooting enemy ships is a dated method of combat that solely exists due to the physics engine having work started on it in the late 1990ās?
You would agree that is a limitation of the old engine, and not something that should continue if it can be avoided?
Would you at least agree to these statements?
You cannot possibly think that shooting through enemy ships instead of actively engaging them is hardcore combat in any manner whatsoever?
And you cannot possibly think that a physics engine from over 20 years ago is going to handle the same computations and calculations that a modern physics engine can handle correct?
So why be so angry at me?
I am coming here objectively, giving my honest well thought out ideas and opinions. Why am I taking all this time to do this? Constructively, not just dumping here saying āThis sucksā, I am saying this sucks, this is why it sucks, here is how it can be so much better, here is why that is, and here is how to make that happen, and here is what I think will happen after that occurs.
Because I really like EvE in so many other aspects and areas, and I think if this one little puzzle piece can be put in, you are going to see some real magic come back.
So many things in EvE make me say āHoly &#%$ that amazingā from warping and zooming up to a planet/station, to the tractor beams, the insane universe wide player markets (Which BTW they are updating from a 20 year old engine into a brand new Excel addon integration toā¦improve the gameā¦much like I would like to see with combat).
The crafting is deep and rewarding, even mining is fun and pretty good (could use a mini game like hacking, or some event taking place like a hot rock or something, some kind of extra oompf but I digress).
I love the ships, I have started to try and buy a few basic special edition shuttles, and want to acquire all basic factions frigates and fly them and work up from there. The Modernized and updated graphics engine looks great donāt you agree? Depth of field looks good in hanger. You like the new graphics right?
I do too. I like how they updated and modernized the graphics and graphics engine to make it better donāt you?
Or am I going to get a STFU and leave for pointing that out also?
Your acting like I just stood up at the table, dropped trow on your plate and called it a day one DLC exclusive loot crate.
What did I do except point out the combat is flawed to the point of needing an overhaul and explaining the best method of doing that?
P.S. you are shooting right through enemy ships like they are a skybox
Bumping ships and causing no damage is actually a viable gameplay mechanic. You can sit and bump a ship to stop them from mining etc for up to 3 minutes if the victim tries to warp away. No suspect or criminal flag issued for bumping someone.
Why remove that, when you can annoy someone for lols and not cause any ship destruction until you feel like it or they retaliate and get concordokken.
Ok so you been playing for 2 weeks anf you are pretty adamant about this change. You are not the first person asking for it. And its been asked after the 10 yr anniversary. Its something the devs either A. Dont think needs to be in EVE, B. would screw up the game mechanucs as a whole because spaghetti code (like removing posāes).
Just because some ppl (you or the few others) that asked for collision damage thinks it would be great for the game, doesnt mean it actually would.
Similarly you see more crying for the removal of hisec pvp (ganking) and that will not go away )
When realism and ālogicā is brought up regarding games it is important to note that unless it is a deliberate simulation āgameā a game is first and foremost is a game and the goal is to provide a balanced, fun and achievable software product that consumes only enough resources that as many people can play it (and servers run it) as possible.
Just thought the above might serve as a step back and rethink opportunity to shred light on why EVE is not more realistic (newtonian physics) and why it doesnāt include realistic collisions and whatnot.
The same way Star Wars fighters and ships behave the way they are and it is fun that way for that fictional world (although not necessarily because it is a game) same here (it is fun this way, this is what EVE is and it is a good compromise for various factors).
Furthermore if everything would be based on realism we would sacrifice variation and in the end lose out on a lot of different experiences. Imagine all flowers being gray or a single color instead of a nice floewr garden with many colors and shapes and such. If everything would be same or similar (based on reality as much as possible) then in the end we would lose out on a lot of potential different but fun experiences.
EVE is a coherent thing of its own just as Star Wars and other fiction pieces may them be games or not and it is best to appreciate them for what they are and their differences to each other and realism where the creators took liberties where and how it was fitting than to take issue with those differences.
Of course it is all personal preference but thought the above might help OP and others with such an opinion to see things in a different perspective and might begin to appreciate these details instead of considering them to be flaws.
Surely you can agree that I am a sensible and reasonable person despite disagreeing that āEvE combat needs a complete overhaulā. I donāt think it does.
As always with this kind of thing, it is a long way from being as simple as ājust add coverā
Letās think about a very simple, basic implementation of a cover mechanic.
For every shot fired, the game must calculate not only where the ship firing is, and where the target ship is, but also the route through three dimensional space between those two points, and whether anything else is in the way.
Thatās an order of magnitude more calculations needed for every main battery shot fired in a fleet engagement - which eve players are already capable of out-resourcing the servers.
Of course, as soon as you start down that path you come into areas requiring more detailed calculation. Frigates probably shouldnāt be able to block whole battleship volleys. You would really want to have an origin point on the turret itself rather than the ship as a ball. What about travel time for missiles? What happens with drones? Now you want to position your turrets most advantageously to maximise spread. And so on.
Fundamentally, Eve as a game has trade-offs to allow certain gameplay over others. Itās USP is the massive fleet battles - to properly enable 6000 sweaty nerds blowing each others ships up together, we trade fidelity (1s server tick rate, TiDi, etc) in the individual ship physics for this ability. Thereās literally nothing else out there that works at this kind of scale.
Nebulous: Fleet Command is a great option for this, but youāll notice that the numbers available in a fleet fight are waaaaaay more limited than Eve - this is because it is impossible to calculate all of the things all of the time for all of the people. Some point in the future this may be different, but not today.
Itās the Lamp Lighters Local Union 43 in here. Electricity is bad, light bulbs canāt be done until the future, we donāt like fake unnatural light sources, they are too complex our 20 year old lamp can never be replaced by new fangled lines and pole ātechnologyā and why bother? If you donāt like gas lamps, then leave.
How do you go from thisā¦
To thisā¦
https://youtu.be/X2WH8mHJnhM
Imagine a blobā¦except it wasnāt a blob anymoreā¦
Imagine if playersā¦dare I say itā¦engaged one another in combat instead of blobbing giant circles of ship diarrhea on the screen to fire a round every five minutes and actuallyā¦dare I say itā¦positioned ships instead of just slamming them in a pile of spaghetti into the other pile like a looney tunes cartoon.
I offer you a world unseen, unheard of. A visage of a bridge crossing the past to the futureā¦take my handā¦hold itā¦come with me through the jumpgate of physicsā¦do not be afraidā¦I do not offer you a NG+ experienceā¦I am here to free you from oneā¦
Dream with me capsuleersā¦you mustnāt be afriad to dream a little bit bigger daghlingā¦
The future is yoursā¦take it! grasp tightly and do not let go! We will walk every step together.
Near, far, wherever you are
I believe that the hit box does go on
Why does the hitbox go on?
Once more, you open the door
Get on the floor
Everybody walk the dinosaur
From what I gleaned from this thread is that a video game based on the movie. āEnderās Gameā would hit a lot of the points OP wants in this thread. That movie has a lot of physics, strategy, and is set in space! Sadly, there is no videogame based of that movie. Probably for many of the reasons listed here!
I learned a little more about the resources it takes to make videogames work! Thx OP and everyone else.
You seen Stellaris ads right? Yah that is pretty much 99% of all videogame ads. I honestly think game studios would make better movies than Hollywood.
That big ball is not how 99% of my PvP experience has played out. And Iāve lived in Null. Can you say the same?
No need to be hostile. But I agree with you: The door is in the upper corner and looks like , bye!
You are comparing a cinematic trailer with an ingame situation.
And even then, from my experience in null sec fights itās pretty uncommon for a blob of ships to all sit still at one point, it makes them vulnerable.
Either theyāll be orbiting the fleet commander, to not be an easy bombing target, or the blob will be moving and following the fleet commander.
From the same video where you got your cinematic shot of an Intiative Fortizar, you can also get an example of how a moving fleet in EVE looks like in actual gameplay, if you scroll 20 seconds further:
Looks pretty good, donāt you think?
So here is a synopsis of the threads content if you need it shortened
-Geo Eclipse Oksaras = Donāt damage my ships in front of Jita!
-Anthony FatTony Amico = Servers cant handle it and CCP might not have access to ancient coding to actually improve that part of the game
-Dyver Phycad =Too hard and complex, would have to actually navigate instead of hitting autopilot, worries about getting damage after colliding into objects and says ancient physics engine cant handle it (even though I am suggesting a new physics engineā¦sigh)
-Malak Starfire = Pointed out the state of the art servers they use to run a 20+ year old physics engine, good point made
-Rail Jākar = Still doesnāt think tech is available to make it happen (even though the physics engine the game is using is a 20+ year old potato) seems to be a potential belieber
-Tipa Riot = Understands the servers are modern, state of the artā¦seems to be able to make the mental comparison between a server from 20+ years ago, to a modern one, but not a physics engine from the modern era to one from 20+ years agoā¦says itās physically impossible, suggests quantum computing, but why bother to even improve the game anyway, itās not a strategy game . The full gambit.
-Calmar Arundel = Doesnāt relate the ship to ship and ship to object shield bumping mechanic to hit box detection, ability to stop physical ship phasing, but only for contact between ships and objects with the huge bubble bump hitbox system, understands the way the old 20+ year old physics engine works for combat, understands it would take a new physics engine and that it would change the game.
-0ptimus Swine = Graphics cardsā¦
-Isfet Sola = Old school EvE player, understands the coding would be brutal to enact (just toss it into chat GTP code thingy) still doubts its even possible to do with ship NavMeshes getting clipped together (I am eating out of the clipping garbage can all of the time already when I get mushed through bump āstructuresā)
-Anthony FatTony = Round 2 = gets itā¦my god someone gets itā¦shooting through other players is a horrible mechanicā¦yet still felt by peer pressure to find consensus among his peers and ask if it should be acceptableā¦(I worry now in all his fights he will see the lasers penetrating ghost ship skyboxes and not have a good feeling)
-Brisc Rubal CSM = A god among mere mortals, thinks its a good idea, but worries the old slow scrubs he is forced to herd like cats wouldnāt be able to handle the concept of cover and concealment and would tell stories such as āWhen I used to play, we didnāt have any fancy hitboxes, collision and cover, we stood out in the open and shot like real men, not cowards hiding behind a rock TANK THE PAIN! We didnāt have to worry about steering, we just bounced off of everything yuk yuk!ā
-Tipa Riot = Round 2 = Is mostly right about the hit boxes, but is also slightly wrong because the calculations of range are a form of Line of Sight, just without cover being the metric, distance is used to do a target lock check. Also was not pleased by my example of her argument about space being overran by a poorly photo-shopped spaceship tank.
-God Emperor Kane = It will never work in EvE, never, not possible, stop, I cant even IMAGINE a physics processor more advanced than the 20+ year old potato we are on now, CANT EVEN IMAGINE! AGHHH! Im imagininngggggg im an imaginer! I must compare EvE to Scam Citizen!!!
-Clavine āThe Southernerā South = Posted an amazingly brilliant comparison image between Mike Tysonās Punch Out which came out in the year 1987 and the game Crysis that came out in 2007.
Was an absolutely brilliant, amazing comparison because the EvE physics engine is older than 20 years, Clavine shows his incredible intuition and knowledge in this comparison. Strangely not one person had the mental capacity or fortitude to comprehend neither his brilliance, nor the comparison. He stands alone, as an intellectual giant without equal.
-Anthony FatTony = Round Unknown = Talks about a game that is being developed by 1 single person in their garage on STEAM (it looks cool BTW) which, I might add has a more advanced physics engine than EvE online doesā¦Worked on a game that sounds cool but the game got ganked and lootedā¦this man is a dreamerā¦a visionaryā¦holds onto hopeā¦searches for a man like me to lead him to the promised landā¦a land free from ships shooting through one anotherā¦I pray we make it together brotherā¦
-Isfet Sola = Says the current physics engine cannot run the game so that it is a lag festā¦a non believerā¦only sees the crashesā¦thinks it would just be cosmetic? I am not sure hereā¦I mean 5000 players its still going to be dog &$%# slow, but it will be far better than it is nowā¦the physics engine is over 20+ years oldā¦let me say it again The Physics Engine Is Over 20+ years old of course the game lags in large battles, stacking server racks to the heavens cannot turn a calculator into a super computer.
-Tipa Riot = Understands that calculating power is paramountā¦seems to still think a 20+ year old physics engine performing calculations works just the same as a modern physics engineā¦(it doesnāt)
-Tipa Riot = Insists that every battle has to have 5000 playersā¦wait the figure has been upped to 20,000 playersā¦and they are all drone boatsā¦
-Tipa Riot = Asks what game ever dared to try and do this (Hell I remember playing M.A.G. Massive Action Game on a PS3 with 256 players at onceā¦it was jankyā¦but which still had a more powerful physics engine than EvE Online does now) Also Planetside2, instead of saying wow you were right, thanks for updating my opinion, went into a hard lockdown mode and felt challenged
-Malek Starfire = Shooting at my back to double team me, points out the game doesnāt have 5000 people in it, insists that every battle must have 5000 people apparentlyā¦few threads later mentions graphics look crappyā¦I posted a picture of the amazing 5000 person purple and red square battles graphics that most people seeā¦they were not amusedā¦
-Blastcaps Madullier = Worried about the mechanic being abusedā¦doesnāt mention any ways they could imagine it could work, instead just hits the limits of their imagination like an invisible wall
-Calmar Arundel = Has apparently not played other MMOās like gate opening events and such and seeing thousands of players in one spot on a server, EXCEPT the server is also calculating land, hitboxes, line of sight.
Goes on to change from MMOās to FPSā¦doesnāt consider that distance is a Line of Sight feature already in the EvE game and by moving closer and farther you are doing a Line of Sight calculation for target lock/remove target lockā¦canāt picture in their mind instead of a far near target lock range check for LOS it could also go side to sideā¦I am here to teach themā¦I am the teacher ā¦I am the ugly, sickly, dying from the physics engine virus mutated Jovian lifting up the little capsuleersā¦I will save you!
Does mention physicsā¦but doesnāt mention the physics engine is over 20+ years old and can be vastly improvedā¦againā¦I must have patienceā¦I am their teacher here to lift up their mindsā¦Goosfraba
-Max Deveron - Told me to get off his front porch in a very impolite manner (Did not mention physics engines, line of sight, hitboxes or collision. I spent a great deal of time making a poorly done Lost Boys meme to bring levity to a group who is ready to throw me to the lions for daring to disturb their ghost skybox game play I will not give up on you Max. I will keep trying to get through.)
THOUGH SHALL NOT FALL!
-Geo Eclipse Oksaras = Discusses ship bumping, which is actual hitbox collision detection in a weird way interaction using mass, trajectory, speed.
Seems to think bouncing ships magically off other ships isā¦better than impacting them? Likes to look at the bouncy ships go fly fly and laughs regarding it? Then goes on to say someone already brought it up, Accuses me of crying over gankingā¦went a long way from a physics engine my friendā¦a long wayā¦
-Uriel the Flame = mentions realism, logic, simulation games (literally using Excel to run financial market formulas, but OK) then spearheads into balance, fun and is it achievable with limited 20+ year old physics engine resources.
Star Wars ships? Compromising factorsā¦realism againā¦apparently colorblindness? Flowers in a garden? This must be going somewhereā¦it didnātā¦it didnāt discuss the 20+ year old physics engine being updatedā¦no mentionā¦just flowersā¦
-Io Kova = Lieks the 20+ year old physics engine just fine
-Oskar Milde = Well thought out post with an understanding of what would be able to be changed and implemented, I can see wheels turning in there, good well thought out post covering what would change, how it effects other players, the environmentā¦then needs to have 6000 ships on grid at the same timeā¦
Impossible to calculate, maybe the future, but not today.
Mom can we have a new physics engine? We have physics engine at home (The physics engine at home )
-Clavine āSouthernā South = Yet again we see the sheer brilliance, and dare I say magnificence in this users post. From the subtle Celine Dion overture foreshadowing the janky blob of junk that passes for open field hitbox less hardcore combat, to the clever, yet stoic and courageous combination of Celine Dion song lyrics, and an old meme. I am stunned, floored I would add.
Geniusā¦pure geniusā¦
-Anthony FatTony Amico = You do make one good point about Enderās Game being relevant, all shipās are forced to take the same horizontal plane, with a simple key shortcut you could be able to rotate your ship around and use whatever horizontal plane you wished. or at least turn off the flat lining that puts you flat onto the plane automatically. I fail to see what would prevent that being put it currently in the engine. hotkey a rotate left, rotate right button.
Do a barrel roll
Even some small maneuvering thrusters while stationary to slowly go backwards, or slide sideways.
I like Stalaris, but itās not even a target render or a bullshot in the ads, EvE on the other hand does look that gorgeous as the advertisement video, the graphics are that good now, on Ultra it looks really nice.
With Line of Sight and FF hitbox detection, you could move and entire fleet into firing position and make sure no one is FFing the other players.
FF would be sweet, and I know itās in the game with smart bombs and bombs right now right? (I think, not entirely sure of the mechanic).
-Io Koval = Definitely does not ever see giant balls of ships knotted together firing right through every other friendly and enemy ship, nope, not on his server.
Zero mention of ships shooting through one another, zero mention of a physics engine upgrade, zero mention of LOS, zero mention of hitboxesā¦its all so tiresomeā¦
-Gerard Amatin = No blobbing rarely if ever occurs in his nullsec, Shows a neat screenshot of ships shooting right through one another like they arent even there, but makes no mention (as multiple previous posters have come in to take sniper shots) of the games physics engine (topic of thread) hit boxes, line of sightā¦
Now yall are all caught up I love yall
Wow, so much effort for nothing. I wonder what line of sight and collision physics you would want to introduce to chess ā¦ so I go almost full circle now and recommend, just play the game and shut up ā¦ and this is not meant as an insult.
I did not say get off my front porch , I said if you wanted collision mechanic experience to go play games that have thoseā¦basically get your fix somewhere else, and to leave this game alone.
Now to go down the rabbit holeā¦
I assume you want ppl to go suspect for bumpuing?
So sit on Jita 4-4 and kill every one suspect after they undock and bump and get bumped.
Park a rookie ship next to some minersā¦when they go suspect, jump on them with Cloaky TC3ās or something comparable.
Get in the way suddenly of a merc moving to kill a WT, hit him after he goes suspectā¦
and oh nevermind the game is designed to do 1 calculation at a time very fastā¦Time Dilation is the fact of putting all the near simultaneous calculations in a single file and feeding them through a single gateā¦
Now you want to add N+ calculations to each and every one of those simple calculationsā¦to what endā¦to break the server? fry the farm in London?
Then yo have no business posting here, learn the game first not try to have it reprogrammed into some stupid dream of yours.
No I would not, they are asinine with little to no understanding of the game as it is.
You want rudeā¦ill give you rudeā¦
Get GUD scrub, or get REKTD, and go GF yourself. How about that you pleb
How many friendly and enemy spaceships do i have to shoot through like skyboxes before that happens?
Here, you are obviously very elderly and geriatric, the concepts I laid out regarding physics engines being updated after 20+ years might seem like magic, this simple diagram will assist, kind of like the Association for Interdisciplinary Research tutorial assistant.
Think of me as your Physics Engine Assistant.
To start with, please put on your reading glasses senior, now please turn up the volume on your hearing aid.
<ā This is an enemies ship that has been target locked by your spaceship
<ā This is an enemy ship that you have not locked onto as a target
= The locked enemy ship ācomes aliveā into a life of a quasi hit box state and magically, suddenly has a hit box when you shoot at this ship with non AOE weapons (as AOE weapons automatically treat this ship as if having a target lock) .
Now here is your ship It is named āThe old bag of gasā
When you have two enemy ships lined up (or friendly ships) until you lock target on either ship, and you are shooting at a locked target behind those ships, all of your fired attacks will simply penetrate right through both ships without doing any damage as if the ships were not actually in the game at all, but are simply sky boxes until you lock a target onto them.
PEW PEW PEW! (get off my null sec lawn we donāt like ur fancy pants physics round here, physics engine updates keep moving this is a physics free neighborhood!)
Now, here is your ship locking a target behind the first ship, which bring the far ship into a hit box state, yet the ship in front of it is still in a sky box state, thusly enabling you to shoot through the first ship to attack the ship behind it, without causing any damage to the first ship, yet the ship in the back is now āhit boxedā and cannot be shot through into the ship behind it, unless you were to switch targets to another locked on ship behind it, even with both ships turned into a locked on hit box like state, they still do not operate in that manner outside of the ships you are firing at for the sole purpose of the ship that you are firing at.
(denture glue snarled grumbling can be heard reverberating through the thread)
In this next exampleā¦sirā¦sir are youā¦are you snoring? Please sir wake up, this is important. Please pay attention now seniorā¦whats that? Yesā¦yes Jello squares will be served after the presentationā¦(I could not find a good jello square emoji)
In this next presentation we see the the near ship locked onto and fired at, with the damaging attacks stopping at that ship and ending their advancement.
That concludes our demonstration. Are there any questions fromā¦sirā¦dear god I think he stopped breathingā¦GET HIM INTO THE CLONING CHAMBER STAT!
(gassy boi)