At the moment, combat anomalies and their escalations vary widely across the 4 Empires.
Certain anomalies give certain preferred escalations and these ones are farmed relentlessly, with others being totally ignored. Content is being ignored as it has no value.
This has led to players clustering around these certain areas of space instead of “exploring” around the entire map.
It is also frustrating for new players to run a small Hideaway anomaly, get an escalation to a 3/10 or 4/10 DED then be totally unable to run the site they were awarded.
I’d like to see the Combat Anomaly and Escalation system standardised (to a certain degree).
Firstly, the loot tables for the DED sites need to be harmonized so that all DEDs of the same level pay out roughly the same value in dropped items.
It’s baffling that sites such as the Gurista 4/10 can drop 500mil but the Serpentis 4/10 will only drop 100mil.
Secondly, I’d like to see the Anomaly escalations somewhat standardised too, working along these lines:
Hideaways should escalate to 1/10 or 2/10 DEDs (50% chance of either when the escalation is triggered), allowing new players to be able to complete the escalations they are given.
Burrows should escalate to either 2/10 or 3/10.
Refuges should escalate to either 3/10 or 4/10.
Dens should escalate to either 4/10 or 5/10.
…and so on down the list of anomalies all the way up to Sanctums.
I believe these changes would encourage players to spread out more rather than being encouraged to compete for the “best” sites in certain areas of the map and will also allow newer players to fully participate in the combat exploration career without running up against sites they cannot run.