I was addressing the “we don’t need more…” comment by saying that that’s not necessarily true, if some people like something and would prefer to see more of it. Really not getting your point right now.
It’s an objective comment with a subjective theme. It’s a fact that I enjoy that specific game feature, because, well, I do. It’s also a fact that there are others who enjoy it, because the feature isn’t universally panned, and in fact I wasn’t the only person to say that I like T3 functionality in this thread.
The theme is subjective because it deals with personal preference, and the argument doesn’t quantify anything with concrete data.
Make them immune to stasis webifiers, target painters and neutralizers this would raise their survivability at close range and would give them a clear role as tacklers against heavy E-War ships. As penalty you might want to disallow long point on them, to avoid them getting too op.
I think the ability to changing your tactics mid is unique to the theme of T3 tactical destroyers, just like the ability to strategically change your slot layout and bonuses before a fight is unique to the theme of T3 strategic cruisers. I don’t think such an ability would be fitting for a T2 frigate as an equal alternative to ‘interdiction nullified’.
We’ll need a simple ability similar to ‘immune to bubbles’ for combat interceptors to make them a valid choice. Something that increases their survivability in combat, or helps tackling, without getting close to the survivability of Assault frigates.
How about one of the following:
Immune to scramblers turning off MWD (maybe OP, as @Archer_en_Tilavine explained above)
Immune (partially) to webs
MWD overheating bonus
Immune to scrams turning off MWD, while overheating MWD (a bit more restrictive than the 1st option )
Immune to webs, while overheating MWD
Immune to warp disruption while overheating MWD (maybe OP? Allows good Combat interceptor pilots to disengage when things go south)
I enjoy T3 ship functionality too! But let’s keep that to the T3 hulls, for reasons stated above.
fast fast tackler with +1 can get to target fast, remain out of scram range, until friends land. fleet inty is “T2” version of this. atron, etc are T1 version.
hard tackler can scram+web target . Merlin is T1, assault frigate is T2
So what would a combat ceptor add ? Well I thing bonus for the thing that both fast and hard tackler are weak to : drones and neutralizer. AF are strong vs drones (if team can shoot target before end of ADC) and fast tackler can outspeed drone and outrange neuts.
So I think combat ceptor should get
10% per level in interceptor to energy warfare resilience.
5% per level in interceptor to armor and shield resistance, as well as AF-level T2 resists.
Another possibility is to basically increase their shield and armor HP, something like +10% per level in interceptor to shield and armor HP (or racial tank). This way the modification is more rep neutral .
Then another possible solution is to give each a specific EWAR resists : caldari gets jam resists, gall gets damp resist, matar gets TP resist, amarr gets neutralizer resist ; plus a bonus to the racial shield layer.
Maybe, another role would be defang and remove bubbles : so I think of a bonus to SB RADIUS and cap usage ; along with a bonus to racial damage resistance to be able to fly several of them together (75% resist to racial damage with max skill would help).
The neutralizer resistance is the only part I don’t really like. It’s a very important hard counter to small ships. Without it, small ships can become too strong against large ones.
An OP with a intelligent idea. A thd where no one trolled. More than a few excellent ideas were expressed/counterpointed and at this rate will probably soon have a good idea to toss at CCP.
Spoiler alert; How long will it take CCP to run with a good idea in the age of chaos? Someone please bring this up again at some point in the future.
Combat interceptors have undergone a balancing pass, and received improvements to their resilience in order to help them fulfill their role as close-range tacklers:
Reduced mass by 25,000 kg
Increased cargo capacity by 4 m³
Added the ability to use two ship SKINs at the same time