Eve is for me a fascinating game, overall it is a big market simulation interwoven with a complex industry or crafting part, many ways to modify the self for a single purpose to keep the fire of war burning.
It’s a metaphor for this concept called the military industrial complex.
And every player independent of his actions is only a participant in the above always hungering wrecking machine.
One could ask “Is this poetry, brilliance or just madness?” though if being informed that madmen and brilliance are just a paper wall apart, and both are eventual poetic, then I’d say all three at once.
This however means it can be quite confusing, and orientation is not always available leading to confused players. Confused persons tend to get angry and angry persons sometimes cry, shout, rage and scream.
Having played on and off since short after the eu launch 2003 found that an inner map of taxonomies connected to examples of other games or mmo(rp)gs sometimes allows me to find a safe path inside eve.
One such map may be useful for players coming from a game in a terrestrial surrounding in a fantasy setting i.e. world of warcraft. It is a preliminary map of resource collecting professions and which are similar in gameplay experience.
Eve resource collecting activities - world of warcraft profession
Asteroid mining - mining veins an deposits, harvesting herbs
Planetary industry - fishing
Salvaging - skinning
Hacking/Archeology - lockpicking mixed up with surveying
Refining - smelting
Now I’m sure that I’m only one of many having recognized this similarity in gameplay. Afterall games like artworks use typical elements and tend to mimic other games before them (genre ancestors). Basically eve has some genre genome of elite.
What I want to point out, if it is true that all of eve is basically a free for all pvp zone then considering the same in wow - a server where also horde is allowed to kill horde and alliance alliance - which profession is reasonable to pursue?
Most likely the fight stuff profession.
Now eve is a free for all pvp zone yet ccp combines this with repercussive rules meaning certain actions in specific regions is going to get the doer a specific punishment. Cold calculating and not necessarily a morally justifiable one.