Concern about Highsec Ganking, Fake “Consequences,” and Omega Players as Farm Content

Dear CCP and fellow capsuleers,

Apolagies for the long recital but a lot of research and logic has gone into this. With the advent of AI the ability exists to automatically scan thousand of post on different sites and it really helped to put things into perspective using live data. Thank you for reading. I’ve been playing EVE on and off for around thirteen years on two Omega accounts. I recently came back after a break, expecting to ease myself back in with some highsec stuff while I relearned the game. Instead, I’ve run head‑first into a version of highsec that feels way more hostile and lopsided than anything I remember.

Over the last couple of months since returning, I’ve lost over 3 billion ISK across my accounts to organized, repeat ganking in highsec. The groups hitting me likely lost under 100 million total in CONCORDed ships per gank. This isn’t “I made a mistake and got punished.” It’s a pattern. And it’s not just miners anymore – it’s haulers, freighters, mission runners, explorers, basically anything that looks like easy profit in highsec.

New and returning player problem

As a returning player, this has been pretty brutal. Highsec is still sold as the place where you can safely relearn the game, rebuild, and try things out. In reality, it feels more like a hunting ground where you’re the content and the hunters know every angle.

Now imagine that as a genuine newbro:

  • You’re told highsec is “safer” and a good place to learn.

  • You grind up to your first “nice” ship or fit.

  • You get suicide‑ganked in “high security” space without really understanding what just happened.

  • You find out the “consequences” for the gankers – CONCORD and kill rights – are basically speed bumps.

  • They lose a few cheap hulls; you lose everything that mattered to you.

A lot of players just log off and don’t come back.

The Code / minerbumping culture

On top of the raw mechanics, there’s the whole culture around “the Code” and minerbumping. If you strip away the role‑play, it’s basically a written justification for a protection racket and harassment campaign aimed originally at highsec miners, and now functionally at anyone doing PvE/industrial stuff in highsec.​

This “Code” declares a self‑appointed “Saviour of Highsec,” claims ownership of systems, and imposes a “social compact” that no one actually agreed to: no AFK, no “bot‑aspirant” behavior, respect the gankers, pay ISK for “mining indulgences,” and so on. If you don’t comply or you talk back, you get put on lists, bumped, ganked, and publicly mocked. The language used about miners and “carebears” – calling them a “pestilential cancer,” for example – says a lot about the attitude behind it.​​

In practice, it’s a structured campaign: assert de facto control over highsec belts and pipes, threaten force, sell “indulgences,” and use non‑consensual PvP plus social pressure and ridicule to push people into playstyles you approve of or out of highsec entirely.​​

Economic and mechanical asymmetry

From the ganker side:

  • They use cheap destroyers or similar, fitted to dump as much damage as possible before CONCORD arrives.

  • A lot of this runs on alts and low‑investment characters; ships are expendable, losses are predictable.

  • The only hard consequence is a CONCORD kill, which is factored into the cost of doing business.

  • They can reship and be back on grid in minutes.

From the PvE / industrial side:

  • You’re often flying expensive, slow or lightly‑tanked ships that took serious ISK and time to acquire.

  • A single gank can wipe out months of casual progress.

  • Organizing meaningful defense requires structures, SRP, logistics, fleets on call – huge effort compared to the cost of a gank squad.

This is not a “both sides pay a similar price” situation. It’s a low‑risk, high‑reward farm on one side and high‑risk, low‑control experience on the other.

Kill rights and “consequences” that don’t work

On paper, kill rights are supposed to be the justice system:

  • Someone goes criminal, they get a kill right.

  • Victim (or others) can activate it, turning them suspect.

  • Now everyone can legally shoot them.

In reality:

  • Activating a kill right gives a short suspect flag.

  • Experienced gankers just dock or tether until it expires.

  • Kill rights are often used as bait: you think you’re getting revenge, but you walk into a trap.

  • There’s no real escalation or cumulative effect for people who rack up dozens or hundreds of criminal acts.

So the supposed “consequence” system ends up being mostly theatre. The people doing the farming know exactly how to skate around it.

Where this clashes with CCP’s own rules

I know CCP has historically treated non‑consensual PvP, suicide ganking, and even bumping as legitimate emergent gameplay, and that the Code crowd have pointed to GM green‑lights for what they do. But CCP’s own EULA, ToS, and harassment policies also say things like:​​

  • They can act on gameplay that is “inappropriate, offensive, or in violation of the Rules of Conduct” and that “detracts from the overall user experience.”​

  • Players may not “abuse, harass or threaten” other players.​

  • Harassment and behavior “detrimental to the health of the community” have no place in EVE, and CCP reserves the right to step in.​

When you look at long‑running, organized efforts that:

  • Target certain playstyles/groups (highsec PvE / industrial, new players, returning casuals) as a farm.

  • Combine in‑game pressure (repeat bumping/ganking) with out‑of‑game naming, shaming, and dehumanizing language.

  • Openly talk about molding or driving out people they see as “bad” players.

…it’s hard not to see a clash between what CCP says on paper and what they actually tolerate in practice.

Questions to CCP

I’m not asking to delete ganking, remove risk from highsec, or make everyone safe in shiny ships. I am asking some straight questions:

  • Does CCP really believe that kill rights, current CONCORD mechanics, and bounties function as meaningful deterrents or consequences for repeat highsec criminals?

  • Where exactly is the line between “emergent PvP” and “organized harassment” in 2026, especially when campaigns are tied to manifestos and blogs that openly ridicule and dehumanize certain players?

  • What is the realistic, intended counterplay for Omega players who want to fly something valuable in highsec without having to join or build a constant defense machine?

  • How does this all square with CCP’s responsibilities under the EULA and harassment policy to protect the overall health of the community and new/returning player retention?

Suggestions instead of just complaints

Some directions that could help without killing ganking entirely:

  • Make kill rights matter: longer‑lasting effects, some form of escalation for repeat offenses, and mechanics that stop people from safely docking/tethering the moment a kill right is activated.

  • Scale CONCORD or other penalties based on repeat criminal activity in the same area, so industrial‑scale farming comes with industrial‑scale risk.

  • Rework or expand bounty/mercenary tools so victims can actually put pressure on organized gank groups, not just hand them more content.

  • Consider limitations or extra friction for throwaway alts participating in repeat suicide ganking, or give players meaningful defensive advantages.

  • Improve NPE and UI messaging so new and returning players clearly understand what “high security” means, how suicide ganking works, and what tools they realistically have.

Closing

I love EVE. I wouldn’t have stuck around this long or come back again if I didn’t. But the way highsec feels right now – especially for people trying to do PvE and industry in anything bigger than a throwaway fit – is pushing me to question why I’m paying for Omega just to be content for people who risk very little. This game play mechanic puts serious constraints in a lot of scenarios curbing actual game play content availability in lieu of fear of gank fleet like when you doing abyssals in your gila and upon exit a gankfleet busts a cap up your 1.2 billion fit and eventually spanking you into space. There is but nothing you can do..

If the design intent is that highsec should remain what it currently is – a free hunting ground where organized groups can farm old and new players with minimal counterplay and socially discredit and humiliate them – I think that CCP should generally rethink these mechanics and govern this equation into equilibrium with the harassment policies in their player protection.

Feel free to leave your feedback, ganker, victim, the neutral guy but as well please CCP

8 Likes

I love it when new posters out themselves early, first block of the day.

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Stop spamming us with ChatGPT.

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You should probably figure out what it is that you’re doing wrong and fix it so that doesn’t happen anymore.

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Obviously…

Fly something cheaper?

:roll_eyes:

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Is this really a serious thread?

Nah, it cant be….no way. Surely, the op must have done his/her proper research about this game before attempting to gather a pile of clown badges.

I just hate that all that “research” that WAS done has gone to so much waste.

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My opinion on what you’ve outlined is called piracy. Piracy is supported by CCP, actually it is an advertised playstyle.

The following is from CCP’s current web page:

What isEVE Online?

EVE Online is a community-driven spaceship MMORPG where players can play free, choosing their own path from countless options.

Experience space exploration, immense PvP and PvE battles and a thriving player economy in an ever-expanding sandbox.

Participate in many in-game professions and activities, including war, politics, piracy, trading, and exploration, across 7,000 star systems with hundreds of thousands of other players.


Participate in many in-game professions and activities, including war, politics, piracy, trading, and exploration, across 7,000 star systems with hundreds of thousands of other players.

War, politics, piracy…across 7,000 star systems.

That about sums it up, for me.

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Also, as an aside, alphas can’t suicide gank (they are unable to set safety to red) so it kind of looks like you did not do enough research to learn even the very basics of that which you are whining about.

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Does the fact OP is written by a chat bot mean OP is a bot aspirant forum poster who clearly doesn’t have a posting permit? :thinking:

:popcorn:

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I mean if a newbro leaves because of ganking, so be it. It’s a PVP game. So no I don’t agree with your suggestions (I think ganking is omega locked anyways, if not, then I guess we can agree on more than one thing). The only thing I agree with you is that killrights are a bit toothless. I kind of wish is someone with 22 accounts ganked someone, killrights would be issued to the victim for all 22 accounts so he can’t do indy/ mining/ hauling on one, ganking on an expendable toon, and then not give the victim a chance for retaliation. How to enforce that is beyond me and even if CCP wanted to do something like that, I’m not sure it could be changed. It’s like how I can say “well the game would be better if CPU clock speeds were made 1000 faster without increasing the heat the servers generate so that anyone with low lag will always get their commands acknowledged and never be stuck in traffic control no matter how many people are logged in.” Sure the game would be better if CCP could do that, but they can’t so there is no point in asking. So I think making kill rights matter is something that shoudl be done, no they can’t do it, so no there is no point in asking.

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You’ve got wrong impression. CCP stance on CONCORD

Quote from link above:

While CONCORD forces do react quickly and with force, they do not have a mandate to protect attacked players and as such will not necessarily be able to prevent eventual losses if attackers can field sufficient firepower to destroy their targets before CONCORD can intervene. CONCORD should therefore be regarded as a force of retribution, not one of protection.

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Ty for the info :slight_smile: But see that is why capsuleers need to be granted more defensive options themselves,because as of this time capsuleers have not and itt’s as you say, concorde is retribution.

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We already have a superb defensive option, and have had for over a decade, the humble mining permit.

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thanks for your Salt.

You are right. Somewhere this crucial piece if info got missed. This changes quite a lot to the context in one scenario but doess not change the topic of the main subject. Thank you for your correction

Next feature CCP needs to implement: Autoblock AI posters from forum access after first post…it is the equivalent of botting.

Stop being a bot and write up your stuff in your own words!

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Having already laid to rest the notion that your post was particularly well researched… how would you even know?

If you open a post by claiming a certain level of expertise and then make mistakes about extremely basic rules, saying, “Well… I’m still right!” does nothing but provide a likely explanation for why you keep getting ganked.

Just learn to play better and the problem will solve itself.

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How does it help put things into perspective when you don’t even read it yourself? And then you expect others to read your slop?

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I was not the only one that was under this impression. In fact I adopted the info from in game monitoring channels quoting alpha accounts all the time. They could have been referring to alpha fits. I also admitted my mistake and only said the rest of the topics still stand aka the kill right mechanics etc. I did not deliver ‘I am still right’ at any point in time, I am not that arrogant. And the fact that you say just learn to fly better ? Consider this situation. So you jumping into Jita with a command ship and Boom there is 20 ships ganking you immediately ? ‘Fly better’ does not even have a chane to be applied here i’m afraid and dear Sir THAT is the exact discussion of this topic. It’s not a matter of fly better,it’s a matter of game mechanics being twisted and severely impeding game play. So the following day you buy another command ship and take off again into another direction, my scanner jumping ahead to scout. All clear until jump through a gate and a gank army happen to land at the same time at the other side of the gate at 0. What happens ? Same story. Boom. firstly i did scout my route but as eve will have it you cannot dodge the bullets all the time. So that will be loosing two command ships to the same gank mechanic to two different fleets all with a average security standing of +4 i would say about. I guess we have different views on this but that is my experience of it you see, not very pleasant, i lost meriads of ships to these examples. Furthermore this command ship is destined to give a shield extension and resistance boost to my gila who i was trying to do abyssals with as he exited. Gank fleets would normally wait then for you and your shield would be like almost halfway down and the abyssal timer is forcing you out denying you shield recharge time. So without my command ship my gila cannot survive the exit. This has happened about 5 times with succesfull defence (all in different system away from jita) and then they got my gila. Income curbed again and a very expenive fit (1 bill) down the drain. One month to farm. And i tried everything for defensive stance against this. I am even forced to stick with level 4 abyssals as i cannot exchange my defence field extenders for purgers as i need the shield HP to withstand the gank upon exit but T5 abyssal needs purgers. I also host a full nirvana set implant mid grade on my gila and they still got him. so you see, my gameplay is being severly impeded and i have taken every possible precaution available to me to counter this. So you know…one is forced to launch a public debate like this. It is good to hear of the views and experiences of others in understnding the current social direction and gameplay evolution. Remember, I am returning player.

Gosh i should just have never mentioned that. Use AI to find post relevant to a question you ask across multiple domains an forums. Read the post, extract the information you seem relevant into a separate file. Afterwards, manually edit the collected (AND READ) information to structure the data and mark edits, clauses and paragraphs. Lastly use AI to format on the specified structure and bla bla bla. Dude i do this every day at work. Come on..get with the times… Please stick to the topic