CONCORD introduces the Dynamic Bounty System

That’s an empty system Nevyn. If you’re in a populated system with traffic (which is what we’re talking about nerfing), your potential is very much less than that - but you know this which is why you cut the quote short.

This all sounds like farming.

Count for what?

What are you doing other than watching your wallet balance go up?

But it is.

This is why you’re finding yourself alienated by the game.

Whilst you don’t have to personally partake in PVP, it IS the core feature of the game. The sole purpose of resources in this game is to use them to smash your opponents.

It actually will be. And that’s the point.

@Runa, I know what will happen. Ratters quit the game - alliances income are cut, wars become rather permeant situations placing an inability on the losing side to rebound.

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Except this isn’t true.
If it’s a quiet system and you rat lots, you get nerfed bounties.
If it’s a busy system and.you dock up lots, you at most get a tiny nerf… Not much ratting not much nerf. And if you can fight the roamers and kill them you get increased bounty as reward for defending.

So busy systems are not getting nerfed. that billion a day system is what is getting nerfed.

If this nerf is based on the military index; it is very much true. Some people who rent entire systems for themselves can sometimes never achieve a index of 5. My understanding is, the higher the military index, the harder the nerf.

And while we’re on the topic, we all do realize that ratting is literally nerfed already in systems that don’t have an index of 5?


It’s like you didn’t even read the Dev blog.
While both the military index and this have links to the same activity it is not referencing the military index.

In other words, it’s based on the military index as I said I understood from the blog. I guess I don’t read then >_>

Again, my understanding is the more a system is ratted in by multiple people the lower the payout. 20 people can get a system up to mil 5 in a few days just by ratting for 15-20 mins and pulling in less than 1b collectively. Getting a system to mil 5 is where a ratter starts to make a profit in carriers and supers. That’s what we’re talking about nerfing.

And for new carrier pilots getting into ratting - yeah; good luck. In a Mil1-3 system, it can take all day just to replace a fighter.

{citation needed}

How exactly does removing local local remove the ability to own capital ships? Are you admitting that you and your alliance are incapable of functioning without an instant notification that a potential threat has entered your system and it’s time to dock up?

Having anything but super under super umbrella lost all viability 100%.

Utter nonsense. It only lost all viability for helpless perma-victims like you.

Trade that for what, more ISK?

I don’t know, you were the one complaining about how you can’t do anything because you’re all alone in your time zone. Obviously there’s something you want.

They would surely engage a pve ship

Then you can kill them. Stop whining and figure out how to do it.

After wasting 36 hours of sitting on it, we got a condor and a loki, and ever since that exact barge and everyone on that kill were marked by absolute accurate instant killboard intel, making this trap 100% useless, which everyone except perhaps mr utter nonsense could be able to tell.

Wait, I thought they would surely engage a PvE ship. Now you’re telling me that all you have to do to have immunity from these people is to use a bait ship once and get it marked on killboards, at which point they will never engage you again.

When I initially read this I though this was about bounties on players.

But this is along the lines of what I said for years: Make resources FINITE. And this is one way to do it short of having the pirate factions say “well, we’re getting slaughtered here. Time to move on”.

And so this is a good thing. The nullsec renter-ratting thing is krabism at its finest. The only thing making it worse is that they are all like “hurr durr I’m in nullsec I’m leet!”

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Then don’t lose fighters. Why is this such a difficult concept to understand? Farming isn’t supposed to be guaranteed profit for everyone, some of you are expected to lose ISK over time because you are less skilled than your competition. The idea that you can’t possibly enjoy the game without the guaranteed ability to replace a supercapital every week is utter lunacy.

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Ditto…I was sad to see it wasn’t but overall as you said, this is a good move. The taps needs to be turned-down.

Dude, what are you smoking? A new carrier pilot will lose fighters. They aren’t ■■■■ and rats can near insta-kill those tech 1 fighters if your skills aren’t at level 5. Your attitude is so elitist I feel like you believe you are royalty or something.

But it doesn’t matter. You’re not going to change my mind with an elitist attitude and you’re not going to change the tens of thousands (or more) ratters in renter corps that’s going to utterly quit the game. Which, by the way is sad because some of the best pvper’s usually come from a rental corp who has had to slug it out day after day with extreme caution just to get the isk to buy their caps. What you’re advocating for is exactly what my OP was advocating against; you want it so only the super-large corps can buy caps - that’s literally what you’re asking for.

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I’m curious about the % over 100% gain from pvp, it’ll be interesting to see how this is calculated. Curse / Great Wildlands / Syndicate / Outer Ring are considered dangerous places to try to PVE and their hottest system has about 30 / 20 / 80 / 10 ship kills in last 24 hours. That’s not very many things destroyed. Delve saw a set of Ihub battles yesterday where 6 upgraded Ihubs were destroyed and the 24hr kills in those six systems ranges from 28-595 ships. I guess i’m curious to see what threshold CCP decides is highly active PVP. Because i’d guess that what players think is an active pvp system is not what CCP is going to be able to auto detect.

You are cute … really, you are :slight_smile:

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Then maybe, instead of complaining that you can’t have guaranteed profit with a farming carrier, you should fly something other than a carrier until you have your carrier skills finished.

You’re not going to change my mind with an elitist attitude and you’re not going to change the tens of thousands (or more) ratters in renter corps that’s going to utterly quit the game.

Why would I want them to change their mind? I hate entitled renter farmers and their expectation that paying someone better than them to rent a system means they should be guaranteed their personal ISK fountain, the fact that some of them will ragequit over a potential nerf to their farming income is excellent news.

Which, by the way is sad because some of the best pvper’s usually come from a rental corp who has had to slug it out day after day with extreme caution just to get the isk to buy their caps.

Perhaps. But those PvP players aren’t the ones ragequitting over this change. They’ll find a home and EVE will continue on just fine.

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@Chip_Patton - this forum system doesn’t support downvoting; tho some wish for reddit-like options here. Every post gets an equal chance to be seen, whether the reader agrees or disagrees. But since it’s purely chronological, more replies in a thread makes it less likely that anyone new to a thread will go back and read 400 posts.

Perhaps Renters will need a new Service that directs them to the best fishing holes. The current paradigm of paying for a single static system, may be obsolete. Creative Landlords may find new ways to make you pay. And pay, and pay more…

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Then maybe you should ask CCP to lock carriers for those who have fighter’s 5. The point seemed to just go straight over your head - it’s already barely profitable for someone just starting out in a carrier assuming they don’t get popped from a newbie mistake. At which point, it takes months to make back that isk. Again, we don’t get a ship replacement program funded by a renter alliance (did I mention that before, I feel like I mentioned that before).

Then be sure to love an empty game.

Yes they are. Some of those PVP’ers have alts in bigger alliances and fund their ship upgrades with their renter toon.

You know, I don’t think you or CCP has thought this through.

My guess is that (a) rent will drop a bit in general and (b) it will fluctuate monthly based partially on the multiplier and type of contract. ie a miner-corp will see no change where as a ratter-corp will see a change.

Either way, life in EN will roll on…

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They’ve already nerfed mining and dropped rent for that. Now ratting. How much more do you think the alliances controlling rental alliances can bear in cut income before what’s left of renter alliances are just integrated into the top alliances out there?

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Why? You are free to take the risk of flying with lower skills, but don’t complain that you are less effective.

it’s already barely profitable for someone just starting out in a carrier

Then they can fly a ship other than a carrier. Why is this so hard to understand?

Then be sure to love an empty game.

Renters always overestimate their importance to EVE. The reality is that plenty of people (such as the ones they’re renting their space from) are not helpless perma-victims and will continue on just fine without the renters.

Some of those PVP’ers have alts in bigger alliances and fund their ship upgrades with their renter toon.

Sorry, but that makes no sense. If you’re in a bigger and more capable alliance then why would you waste time farming with lower-tier players who aren’t good enough to compete with your primary alliance?