Concurrent/Peak Players, Retention, New Player Experience

I know. Still a good idea th

Would also say - this ws fun 10 years ago when I had time to play the game in a more serious mode - just dont anymore. Its a game for other audiences than people that want to relax a little in the evening.

I just think its a shame - think its a great game in any other way really, but its really killing it for me and a lot of the people i know. When you loose a hulk for 200 mil (what it cost in my day) and it takes weeks to make, then its just not interesting as a game

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Since they did away with SiSi for full access, the rookie systems are the only place you can play without ganking, and still do mining and missioning etc..

Dosent work in practice - i’ve tried it.

So even knowing that prices of stuff would skyrocket (with stuff that’s farmable in Hi sec being worthless at the same time), you still want it…ok. Really doesn’t take much to not be a ganking target, but go ahead and continue wanting something that most sane people know is untenable.

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I disagree with your analysis, firstly because its circular - you cant both say its almost impossible to gank people and then say it would destroy EVE if it were actually impossible.

But also because it would probably just mean that some more ships were build, and that there were more activity in low and high sec (if there is still a incentive to do reactions and run planets in lowsec). I dont really see the downside, other than some old vets cant force people to play PVP that dont want to.

What are you talking about? I’m pointing at the economy of a game that has what you want and the state of it’s economy, and saying that I don’t want that for EVE Online.

Also, as much as we can shout about not putting too much into your haulers or PVE ships, people still will and get blown up for it. Both can exist at the same time. It takes people actually listening and reading before doing things, which players never do en mass, so it’s fine.

If this would actually have more players, why doesn’t EVE Echoes have more players? It’s available on more devices (PC+phones). They don’t play due to the broken economy.

I think you are misrepresenting what has happend in EVE echoes and concluding on facts that are not facts. Eve echoes economy is very different from normal EVE due to a lot of reasons.

”Also, as much as we can shout about not putting too much into your haulers or PVE ships, people still will and get blown up for it. Both can exist at the same time. It takes people actually listening and reading before doing things, which players never do en mass, so it’s fine.”

Also I think this is so unintelligent because when you come back to a game or is new - you have no clue about what you can and cant put into your cargo - or like where the finer balancing is with the current meta on highsec ganking

HS ganking is a game for veterans that feed off of new or returning people in my opinion.

But hey - I dont have to play the game if I dont want to - if CCP wants to cater to a minority of veterans they can do it. All im saying here is that - its a shame - in my opinion ( i know you dont share that view, but that is how I feel, cause me and some friends like the game and played it a lot once. Good memories, but we cant play it anymore cause RL changed and its just not a game for chilling - which is fine - but I just think its a shame for me. How it is.)

I think you have a very isolated angle on EVE echoes - EVE echoes isent bad because of the HS thing - it dosent work for a host of reasons as far as I have heard so …

I just dont think its a good example

Yet you didn’t know about Echoes until just recently. I doubt you have an objective take about it. Infinite HS farming without risk is not a good idea.

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Yet there’s a lot of activities you can do or participate in EVE that you cant in other games

“Yet you didn’t know about Echoes until just recently.”
?

I think i’ve been pretty clear, that this is my personal opinion yea.

However, when looking at the economy I think your analysis is wrong. I think it would benefit EVE with more activity and I dont really see the cost, because everyone tells me its not really a issue anyway.

It is for me though. I dont like the arbitrary nature of getting blown up for flying normal mining ships, which is what happend to me back in the day. Also dont think you should be able to bump off freighters and kill them - its like you have to wait for 3 hours to die - it just dosent work for normal people with a normal job.

supply and demand… if ships aren’t getting blown up, demand goes down, so then you can’t sell anything except maybe the occasional person who loses their ships in lowsec, a mission, or to the abyss.

Just dont think thats a good argument - its like saying “you have to count to 1000 to log in to eve”

Well - there are other good things in eve - so just do it…

No. HS ganking is - for me a bad thing, cause it makes me unsub and not want to resub. Thats it. And I believe it would benefit the game to remove it. Cause the people that benefit from it are generally just bored people that cant get fights anyway?

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you can scam other players in EVE, can’t do that in other games… you can invade someones corp, and steal everything out from under them.. can’t do that in other games..

Ok thats nice and graphics are really cool for a sci fi MMO… dosent change the fact that HS ganking is bad.

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Can’t debate someone who denies facts vOv

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im not the biggest fan of ganking, but i know why its possible.. doesn’t stop me from helping other players.

Ganking in highsec still very much exists….but really it depends on where you mine. There are systems like Muvolailen ( its 2 systems from Jita ) that are ganked regularly. On the other hand there are deserted systems ( especially near Amarr ) where I myself mined for ages and rarely saw a ganker. Where you mine makes a huge difference.

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Sounds like its the same its always been