So basically a gigantic behemoth of a ship where it is above a titan but, it’s super easy to find and kill, so corps have to always be defending it. the idea is that it’s a public project, players can donate minerals and stuff directly to the construction of this great flagship, it would probably be somewhere along the production cost of 20 titans. I’m going to split this post into sections
- Capabilities
Basically this gigantic ship would be able to contest son in wh space and certain losses regions, although the low sec is a bit iffy. The ship would have 3 different modes, and to change modes would require the ship to be docked. Thee would be roam mode, the ship would have a gigantic fleet and service hangar of one billion each, but the ship would have no offensive capabilities, this would effectively be stealth mode, the ship won’t be on dscan and will effectively be cloaked. Ships in the same fleet would be cloaked alongside it and normal cloak rules apply, they’d declaim I’d too close and it would be 30sec before cloak re applies. Also the cloak would decloak if the flagship decloaked. This mode would also allow for it to contour through wormholes, at the expense of totally sealing the wormhole behind it. Would contest sov in WH while in this mode and nothing else. No offensive capabilities beyond 1 fighter tube.
The second mode would be industrial mode, the ship would become a rorqual type ship, it would have its own special mining drones( it can’t use normal drones or excavavtors, somewhere in between) and 3 fighter tubes, but would have reduced movement and shields compared to the other two modes. While in this mode sov would not be contested. It would provide a passive boost of 10 percent reduction in cycle time to all miners in a 1000km radius, but would have to enter siege mode. Like a Rorqual it could fit a PANIC module. While in siege mode, the ships outputs on mining would go up by 100 percent and there would be 2percent bonus to refining within the ship. However, to balance this, the ship would appear on probe scanners as a warpable anomaly and it would take one full minute to de siege. Would contest sov in low and wh. The ship would have a fleet hangar of half a billion and a ship maintenance bay if a billion m3.
Third mode is the combat mode, this mode would also have a siege module
The ship would come with specialized XXL main batteries, one of each type, blasters, artillery etc. and would most likely be able to volley battleships. Reload would be excruciatingly long though, maybe a full 3 minutes, to encourage proper targeting a prioritizing. The ships hull and armor would be that of a standard titan but it’s shield would be crazy huge. The ship would appear as a warpable anom in the probe scanner and would contest sov in low sec and null and wh. Would have a ship maintenance bag of half a bil m3. Would also have 6 fighter tubes and a doomsday laser
- Production of this ship
The ship would cost approx 2-5tril, and would be a 90day build time if all materials were immediately inserted. Production would begin at a Sotiyo or Keepstar, and only the ceo can begin the production. The ship would be visible and would be produced OUTSIDE the structure, so enemy groups could attack the ship and set back the build time by days or weeks. The flagship once built would require fuel(about 1500 lines worth), and would always be visible in the system unless in roam mode otherwise it’s free game. I threw around the idea that an alliance could build an even bigger flagship but I got rid of that idea pretty fast or else goonswarm and test would duke it out in trillion isk ships.
- Universal ideas for the flagship
Would be able to dock ship in it like station
Would have three modes(also thought of a pi mode might add)
Construction would be obvious
Would be able to contest sov in whs
Would be seen by everyone
Build time is long
Change mode time is long
Expensive af
Mobile citadel
Can’t dock at all(never safe)
4. Final ideas of mechanics
If the flagship is in a wh you would see in the upper right a small ntofifcation “Corp flagship in system” and show the name of the Corp that owned the flagship. If it was in a Nullsec or low sec area, it would slowly begin to contest the sov and if it went unchecked, it would take the system over after 72 hours. The ship would spawn in rats that would try and kill it, and in whs sleepers would spawn occasionally. Only minor rats and sleepers though, nothing bigger than a cruiser or battlecruiser. The ships could have interior markets should the owners allow it. Ship would also be able to store ships inside of it like an orca or rorqual. Would have armaments from all empires. The ship would be a mobile fortress effectively. Only the ceo or designated Corp members could fly the ship. To switch modes would take 30 days and would take place in Sotiyo or Keepstar. Finally, this flagship would have all the services of a station, but wouldn’t have tether. Once the flagship leaves a system, the sov will revert back to whoever owns the local nodes after 96 hours. Caps can’t dock but would instead float alongside the ship in a variation of the tether and move with it. They wouldn’t be protected though.
- Question ideas and concerns
I wrote this on my phone, please don’t roast my grammar and spelling, I will fix if pointed out.