Corporation - ACL controlled hangars

Hello, Atrum T. Veneficus, Esq. here. You may know me as the reimbursement, participation, and internal affairs director for Goonswarm Federation. But in my spare time I also run Goonwaffe corporation. And you know what I hate dealing with? Alt corps. I strongly dislike how the current limited hangar/wallet structure and its interactions with industry force you to make an impossible choice:

  1. Either greatly increase you and your membership’s risk of theft by opening up access widely
  2. Limit corporation industry to a trusted few
  3. Manage a bunch of “extra” corporations so your members can do their thing, while not being able to directly manage them (either from a taxation or benefit perspective).

My suggestion: Premium corporation hangars. You can sell them in packs for plex, and they are applied directly to the corporation. They are permanent once purchased. Each hangar has an associated corporate wallet and an ACL governing both. Each ACL associated with a premium hangar can only be adjusted by either a Full Director or a new role created specifically for it.

I have been told by CSM representatives that CCP has said adding “extra” hangars to corporations isn’t really feasible from a performance perspective if they were implemented as “more” hangars exactly like the ones corporations currently are equipped with. I think this would require a different/separate architecture and/or limits on amount of items. But if it can interface with industry, invention, reactions, and corporate contracts, this would GREATLY reduce the number of industrial/alternate corporations that alliances currently have to allow due to decades old design choices.

Thanks for listening to my rant.

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And you can do either a high up-front plex purchase for permanent, or either a much lower monthly maintenance. I was thinking of it from a “permanently increasing the value of a corporation” by attaching extra hangars and thus reducing people spinning up/throwing away corporations. However, a monthly maintenance fee would probably be better from a game performance perspective as those resource would spin down if not being utilized/maintained.’

If you did make it a monthly maintenance fee, I’d suggest a special type of role on the ACL tied to that hangar/wallet so that the individual utilizing that hangar can pay the fee in addition to corp leadership.

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