that has been debated in the past but I am on this side…
Below 2.00s is impossible to catch. Even though you can get tackle to lock in less than 1s for example.
I always took ships with below 2.00s through tama, heydilies, kinakka and many other heavily camped systems and never lost a single one.
Only once I got a little unlucky when there was a brief server lag (micro lag) and the gatecamping interceptor got a yellow box on me, but didnt manage to tackle me in time.
Yes there is.
I hope I can clearify :
Covert Ops Cloak II @ LVL5 Cloaking = 5s SRT
Smokescreen II @ LVL5 Cloaking = 4.5s SRT
Covert Ops Cloak II @ LVL4 Cloaking = 6s SRT
Smokescreen II @ LVL4 Cloaking = 5.4s SRT
SRT is also added on top of actual locktime
For example :
5s to lock a target + 6s SRT = 11s lock tme.
So why is 2.00 “instawarping” but 0.5s on SRT matter ?
What is often not taken into account is the human behind the screen, internet connections etc.
When gatecamping people still have to click on the overview. Click lock and activate the module (module activation tends to lag a little sometimes). So even if the ship could log you in lets say 0.8 seconds. Below 2.00s is usualy a safe bet.
The ticks always get balanced to the second.
More on that here : Server tick - EVE University Wiki
Hope it helps but please take with a grain of salt as I have no hard facts to back my statements, other than the stats posted above