This thread is about alternative routes new players can take, with no need for them to follow the path CCP laid out for them. All of you older players who had no tutorials, not much of tutorials or skipped them (), youâre asked and invited to share your doings from back in your early days.
It is highly encouraged that you do the tutorials, so you know what you are doing. They also provide you with enough isk and stuff to get yourself ready for leaving the path everyone else advises you to take.
All options below are deliberately written in short points, to make sure you learn things by yourself instead of relying on anyone or anything but your own wit and curiosity. It is deliberately written without explaining you exactly whatâs going on, or what will happen. Explore the game yourself! There are adventures out there!
This list is not meant to hold your hand and tell you what to do. Itâs meant as an offer of opportunities which allow you to explore EVE ONLINE with all the possible risks and unforeseen, emergent gameplay it contains.
Important points:
- Initiation demands that risks are being taken.
- Skillpoints matter less than your capabilities of learning and solving problems.
- ISK does not buy fun and even less so does it buy satisfaction.
- Any and all âfarmingâ is only a tiny fraction of the game.
- Being social and talking in local will increase the chance of emergent content happening. Dramatically!
I will promote additions into the initial post, with credits given. There does not seem to be a character limit.
Head on
- in your corvette, jump to a lowsec system. You can find them, and their current population, on the map.
- keep travelling deeper until youâre being killed. if there isnât anyone around simply keep looking.
- Eventually, when exploded by a nice fellow player, contact your aggressor. Express curiosity and ask questions. Maybe you even gain friends.
And donât be a dick about it.
Minerals you mine are free. For me.
- go to Arnon, or find a well populated system, or a system with small population, but high amount of belts. Hell, they are everywhere. The map helps too.
- figure out the station that increases your chances of survival.
- find a jetcan miner in a belt
- if you can fly a hauler, go get a hauler (purely optional)
- bookmark the jetcan, have People&Places opened, somewhere in a corner.
- take. your. ore.
- be aware of suspect punishment, so avoid drones and other people.
- warp to the lonesome station, dock, unload, undock, warp back to bookmark.
- take more of your ore.
This is a creative exercise, especially for new players, which once upon a time caused lots of social interactions to happen.
Trash belongs to everyone. - Thank you, DeMichael Crimson, for reminding me.
- Wrecks belong to nobody!
- Equip your scanning frigate with the Expanded Probe Launcher, Salvagers and an AfterBurner. Seek out a system with lots of npc kills, which you can find on the map. That, often, is a mission hub.
- Start gaining scanning experience by trying to find a mission runner in space. Youâll be looking for battleships mostly, but it varies. When there is no Mobile Tractor Unit on scan, likely he does not salvage the wrecks.
- Wrecks belong to nobody!
- Remember to bookmark the spot via rightclicking and having People&Places open.
- Donât be afraid of warping into the mission. Often the first rooms are empty, otherwise use your afterburner to move away. You can always check first using your free corvette.
- Ignore the colour of the wrecks and start salvaging to your hearts content. Wrecks belong to nobody. It is only theft if you take the insides of the wreck and hell, even that doesnât need to scare you. If you werenât scared, youâd lose out on a ton of fun the game has to offer.
Cat & Mouse - Thanks again, DMC!
This one is a bit more skill intensive, as it requires to have at least a prototype cloak. There are other things you can do while waiting for that skill to finish. Instead of listing up what to do, I will link to DMCâs post who does a better job at getting the message across.
Be aware that you do not need any fancy ships, like the force recon cruiser he mentions! That was simply his choice! Any ship will be able to do the same, just more or less as well. Always find the best ship for a task thatâs available to you, or within close reach! Itâs almost never the ship and almost always the pilot who defines the outcome of his experience! You might not be able to warp cloaked without a Covert Ops Cloak, but who says you need that anyway?? I certainly donât!
Things you might want to learn about, before you start:
- How cloaks work.
- The MicroWarpDrive/Cloak Trick, one of the first things to learn when it comes to surviving gatecamps.
- How to create bookmarks/safe spots.
- Warp Stabilizers (ugh)
Read DMCâs full story here
I saw a man who wasn't there.
When youâre more interested in what some people claim to be psychological warfare, then this is for you. All you need is:
- a cloak
- a ship you can get into a nullsec system.
- time and patience
It doesnât matter if youâre there or not, you alone will be able to abuse the weak psychological structure of the minds of the people in this system you sit in, cloaked, because they will refuse to undock. And you donât even need to say anything! Your mere presence, or AFKness, is terrifying them!
Theyâre scared of someone of whom they do not know if he is actually there and most will not even try to find it out. That means you can easily extort them for isk, but you should honour your word (take the money, transfer it to a different char and log off), because your word is also your assurance that people will keep paying. Not keeping your word will generally wreck your income.
To make this clear: You want to sit in a system renters paid for, to be able to farm in piece. YOU ALONE are the only risk they have to deal with, which means that you are the most important factor in their risk/isk equation. they want to farm in absolute peace and your job is to keep them in check and taking their money.
More to come.