CrimeWatch and Fleets

I guess we have drastically different experiences.

I started in 2009 and omce Id got into a small corp it didnt take us long to work out how to evade em, then by 10/11 we were in an alliance that could defend itself if needed, and by 2012 I knew enough to start wardecs with one person, and do protection racket crimes against folk who wouldnt even undock.

Hilariously, my industry is now in a wardeccable corp where as my crime corp sold its last structure during Cores. Either way, Wars are basically nothing these days. And I dont think the game is better for it.

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Sounds to me like the issue was that you were in a ■■■■ corporation, quite frankly.

There is a 3rd thing to do kill gankers , it’s delightful.

Did you see my post in the mining forum section, content over the holidays

Basing a value judgement on how something “sounds like” is feminist bait.

For sure. I didn’t join a corp at all and operated as a solo “tax haven” for a while since the people that got me into this game (two collegues) were rolling C4-5 wormholes at the time. Content my Rifter was not suitable for. I got a very early taste of how certain content is for certain SP levels.

I left my tax haven to join a corp which was terrible, to such a degree that I thought I could do better… which I did. The former tax haven became a 40 man lowsec gang and as time progressed we tried some wardecs and found ourselves on the other side of the coin: we could take over POCO’s without much resistance as our targets docked and dropped corp. It became such a boring seal clubbing activity we almost deliberately overreached, decced Eve Uni and got our lowsec assets stomped. Everyone else just rolled over and just took the punishment.

What I learned from that is that wardecs epitomize the “only engage when victory is certain” style of PVP I have come to resent.

This raises for me an interesting question;

What circumstances would have to exist for any force to commit when the odds were not in their favour?

An interesting question indeed, as the only answers I can come up with are:

  1. Gauging the chance of victory above an acceptable percentage (but not 100%)
  2. Indifference or apathy regarding the result
  3. SRP
  4. Deliberate welping

I don’t think it’s unreasonable to only commit when victory is expected in a game where every loss is paid for, just to make that clear. I just think that engagements elsewhere tend to have more angles of approach making for more interesting situations in which certainty is less likely. Ships suddenly decloaking in Wspace or a cyno opening up in null can change the tide of a battle.

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Which is the whole point of warfare, but what do I know? I’m just a feminist after all.

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@Destiny_Corrupted is a CERF
carebear-exclusionary radical feminist

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