Criminals should not be able to dock in high sec npc stations

Based on this one thing is for sure: carebears are much better and prove successful in metagaming EVE and achieving their will in the long run through out-of-game means (appealing to CCP to change the game) so frankly it seems as long as they keep up with their constant complaints on the forums and elsewhere, CCP will (or might) give in to their (further) demands, step-by-step, peice-by-piece. :thinking:

:psyccp:

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You dont know how to balance because obviously if having bad standings is going to carry a heavier penalty then it should be harder to get bad standings

Not at all. Simply be smarter which missions you select from your corporate masters.

Do you see? Even this minor inconvenience is too much for you to handle.

Yet you somehow want for the gander but not the goose.

Simply put, you are weak. You most likely fell prey to a bait and switch scam.

Take it as a lesson.

Your pathetic crying, while amusing, is also a danger to New Eden itself.

Tell that to a new a player. The missions dont make it clear which ones give serious drop in faction standing AND THEY DONT PAY MORE EITHER.

Also you have no idea before hand how much the standing drop. In fact most of it comes from the missions where you have to destroy some kind of tower. Boom it gives you -0.4 to the faction iirc. Without warning. But yea lets just pretend everything is fine and players are just dumb and lazy and pathetic

I have and do.

They are literally surrounded by all of this information at their fingertips.

Your argument does not hold water.

Just because you suffer from a skill issue, does not mean that reality needs to be changed by your pathetic prayers.

This information on the missions is very, very easy to find. It has been a long time since the gate to New Eden opened.

All is quite easy to find on the relevant information network.

The fact that you cannot, says it all.

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If its so easy to find which mission will destroy empire faction standings then just put it in-game the mission briefing whas the problem. Having to alt tab for each mission to find this info is not something that require skill. Its just an annoynance. And if you want to punish people by not allowing them to dock if they have negative standings with a faction thats even worse if you dont fix this issue first. its called balancing like i mentioned before. Anything else?

Am I missing something? Doesn’t the mission briefings show what faction your targets will be?

Or are you saying this information is not always accurate and sometimes there are certain objects that are different faction than what is mentioned in the mission info?

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it doesent say it always, and sometimes there are objectives within the mission that blow it way out of proportion. Like destroying 1 objective gives -0.4 afaik which would require like 6 storyline missions afaik to correct (But when doing those, you may destroy the other faction standing and so you can never really be neutral). But why do security agents give people who are not involved in FW missions that are against other empire factions in the first place. I know why. Because not much thought has been put behind the missions just like everything else over the last 10 years. Thats why :slight_smile: People who have Omega clones are in fact paying CCP to do little or nothing. CCP has a good gig, or at least the CEO and upper managers does. Caus they can just slowly fire people and wind down the game while remaining on board, as players leave for other games because of their incompetence. And whos going to stop them? No-one. The game is literally dead

Again, your skill issue with memorization is not a reasonable justification to change reality.

One wonders why you have never used the on-board notation system located in your ship’s data bank to keep track of this information.

The fact you cannot even do this, makes me amazed you were approved to become a capsuleer in the first place.

So why are you crying and whining to get reality changed if you no longer live in New Eden?

If you are no longer an active capsuleer, your opinion means nothing.

„But think of the new players“ is a dumb argument that is made by people who don’t understand Eve Online. The game purposefully doesn’t tell anyone all the mechanics and it’s up to each player to educate themselves (via trial and error or YouTube or Eve Uni or… etc). There’s tons of self-help resources by players, for players.

By definition new players are supposed to know nothing. Complaining about new players suffering consequences out of their ignorance is the intentional game design of New Eden. Duh!

It’s the responsibility of each new player to take personal responsibility and figure this stuff out for themselves, not to have Forum white knights figure it out for them. If you actually want to help, see: for players, by players self help resources.

Because once a player is not new, they’re still expected to figure out crap for themselves. There is no dividing line. New or old, quit hand holding. There is no fair bar that says „from here on out you’re gonna have to figure out the consequences for your actions“, except the current bar: Day 0, Minute 0 of logging in.

Let them suffer the consequences. Or go play a game that has none like WoW or GW2 or Albion.

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I have no problem with people being able to dock in any station they please, but I do agree with Plazid that the consequences of accepting missions that oppose one of the four empires could be better communicated. I don’t think players should be penalized in near perpetuity for being ignorant of something the game doesn’t go to significant effort to make clear, especially early in their careers. Penalized, yes, but it is too easy to lose a lot of standing that is going to be very much harder to repair. I can’t think of much positive that chasing them with the faction navies accomplishes, either.

If there was a bigger emphasis on the tension between the empires and the role of CONCORD as a mediator between them and Yulai was still the trading capital of the world I’d be more inclined to let it pass, but with ‘the empires’ being treated as essentially one single entity with a single police force by most of the existing players I can see why someone not aware of this would be having a wtf moment when they discover what’s happened when they were only doing what they thought they were supposed to.

I think the punishment in this case is disproportionate to the level of accountability we can reasonably expect of an actual newbie. A notice in the mission briefing that it will tank your standing with a certain faction seems like a reasonable ask to raise that level of accountability and justify those consequences.

(Whoops. Replied to Uriel by mistake when I meant to reply to topic. My bad.)

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Also agree. It’s not an issue for an experienced player, but the little faction icon in the mission window doesn’t mean anything to a new player. Nor is there any indication standings have consequences.

I’ve said this before, but imo, anti-empire missions should be removed from the normal mission rotation and given to specific agents that run those missions. (Could be used to influence the FW warzone.) Or maybe even just turn those missions into dynamic events that happen on the empire’s boarders in highsec.

@Qia_Kare and @Rail_J_kar Yeah something more prominent than a small icon would be helpful. Maybe also a hint that standings toward the target will be affected.

Though my question earlier was to clarify if there are “hidden” faction standing losses in some of the missions which are not mentioned in the mission briefing and according to him there are such cases. I think those are the real issue aside of the above I also added which would help clarify things.

So if it is clear what faction one will face, also made clear beforehand this will affect standings and no other faction standings will be affected even during the mission then I personally don’t see an issue with such missions being offered even in hisec. After all the lore is clear that the empires are not friends and they are even in war with each other not to mention espionage, sabotage and other types of interaction also take place which of course involves empire space.

Though for convenience’s sake it would be nice to have different agents for anti-pirate and anti-empire missions or be able to choose which one to be offered or remove the penalty for declining missions or some other solution.

(Speaking of which: Just like how you have to decline and re-request evermarks missions until you get one for the ship you want to hand in instead of being presented with a drop down menu or something and selecting which ship you want to provide or something along that line.)

No worries. :slight_smile:

I don’t think there actually are. There are some faction npcs in some missions that aren’t marked, but they don’t incur standings losses as far as I can tell. But then, maybe there are some missions I’m not aware of that fall outside this normal pattern.

Plazia probably isn’t aware of standings changes due to relative standing pressure. (ie positive standing changes for one empire faction will incur negative standing toward another.)

No idea, maybe if he could provide a list of such missions if he remembers their names or something we could check on EVE-survival, UniWiki and other such sites where such details are usually mentioned.

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Rule of thumb is never to do missions against an empire if you want decent standings. Always keep an eye on standings.

Google/YouTube are your friends.

This really feels over discussed as this thread was aimed at gankers and the fact OP wants to crush the ganking gameplay loop even further.

:100: :100: :100:

Notice how OP didn’t cite the security patch? Notice how OP didn’t show any hint of research on the topic?

Let’s post something “simple” and never reply so then all of us will mindlessly beat it to death and for some reason this spiraled into a discussion about mission standings!?! A 20-year-old mechanic that needs to be overhauled into the modern age!?

Ganking is a tough but really rewarding activity. People who rarely get ganked (like me) have things pretty good in New Eden. You can’t pay me to try and defend a carebear who wants to crush ganking. They live in a land of delusion as they believe gankers are everywhere terrorizing New Eden.

Posts without logic, reason, or even prior research sadden me. :cry:

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I agree. Jerks deserve it.

Have you lost any ships to ganking? I’ve lost several.

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