I get your point of view and your desire to have access to everything with no trade-offs or consequences for you choices, but it really won’t cut you off from content. It will just force you to choose which empire you will support, and thus which empire doesn’t like you. Running the Amarr or Minmatar flavoured version of the same scripted content is the same after all.
I also get why CCP wants to make you deal with a trade-off and force you to make a choice. It is the recipe for a more engaging game and a more living universe.
You seemed perplexed as to why CCP would want to do this and I am telling you. Whether they will, can or even should is another issue, but why they want to do it is no mystery to me. Yes, there is a certain player who doesn’t like making choices or picking a side which will hate such a system that forces them to give something up in exchange for something else, but it will make for a more interesting and dynamic game.
Those aren’t consequences. That is just a boring grind you are describing. You lose nothing grinding up all factions, do not trade anything off against something else or are forced to accept consequences for your actions. You just get everything.
I agree you should have the freedom to play as you want but that doesn’t mean you are entitled to have everything. I think you should be able to be pretty neutral and friendly with each faction, but in that case your neutrality comes at the cost that none of them trust you enough for the best paying missions. If you want those, you have to pick one and ally with them and in the process, give up some access to the other factions.
I don’t think this is a radical idea and one CCP has expressed interest in. We’ll see if they ever get around to implementing it, but I see no reason why they shouldn’t other than some player mindsets won’t like it. Maybe that is enough to hold their hand, but I think it would definitely make for a more interesting game.