CSM 15 vote for boernl

keep this in mind eve changes and it will always change , if a less populair item can be changed it sooner or later will change
eighter by me or by someone else

part of the stale mate is because all alliances have eyes everywhere
including in areas they do not have a active fleet in

maby if that changes it would mean they need to have smaller gang patrolling hostile space wich would also generate more opportunities to fight

Hi,

You mention that you aim to give newer players a voice with your CSM application. However, all of your proposed changes to industry (higher/more focused SP, more expensive components) aim to increase the barrier to entry for industry of all types to new players. You also want highsec exploration to be less profitable than it already is.

Can you explain how that’s in line with your goal to support new players?

Hello carodyne

You partly misunderstood what i tried to say.

Some of the csm members are highsec bound so if they would set up a meeting with that player
and they have a decent argumention than (i would hope) that it will be taken seriously sicne the newer playerbase is the future of the game

New players can have a voice, specialy if they interact with the players that are active in csm, so they give input out of a fresh pilots point of vieuw.

And /or might get interested and start seeking a edge.
That they could use to aply for csm in theyr respective field of expertise that they build up (players in my eyes are new to relativ new in the first 3 years that they play) .

That is correct only the reason is actualy more simple than you expect.
It is easier for a new player specialy if some older players gives them a bit of guidance
to focus/ specialise in a field for example.

People that are new will have less isk to invest and they commenly gather less resources per day so frigats is a good way to start if they are interested in building and selling.
If they build up more buffer (isk wise) they can expand into more expensive items and while they build that buffer up they can also expand skill wise.

So it is more a matter of cutting it up into pieces to make it more transparent for newer players.

About the capital skills (for manufactering) that is not in the reach for newer players cause they need a lot of resources and the ability to do so wich commenly takes time (not saying no new players are willing to invest in it right away that is always in the realm of possibilities).

Highsec exploration does not have to be less profitable at all than it currently is
It just should not be as profitable as lowsec wormhole space or nulsec that is what i tried to say
the barrier between the security forms should always stay in place

If they want to make more money with exploration they can always join a nulsec alliance or wormhole entity.

So you want to restrict a new player’s options in order to allegedly better guide them? Would having restricted options from the get-go not be a turnoff for most? Does the alpha clone state not already offer sufficient restrictions for newer players? Wouldn’t having more options so that new players can try out more things before settling on an area of expertise be more conducive to a good experience (and more outright enjoyable)?

As for giving newer players a voice, what you propose (contacting a CSM member) can be fulfilled by any member of the CSM. What sets you apart from the competition in this regard?

It is not a form of restricting.
We all know how difficult it is for a new player to get the hang of things.
Is it not easier to split things up in more clear chunks , it is not that basic skills are x20 training time.

Those restrictions are with good reasons, they should also aply to industry .
Alpha status is meant to give new players a chanse to try out the game.
If a alpha can build battlecruisers and bigger that is not the basic anymore.

If i get elected i will have a lot less time to operate a mining gang.
That means i will be more in highsec when there is time.
Taking notes of the problems of new players is not that much work , sicne most questions and problems ( i have noticed ) are getting repeated all the time.

When i create new characters or alphas i always spend time in the rooky channel,
and try to answer questions ,
after you answer a question( thesame question) gets asked again a few moments later a lot of times.

It does show that not all new players understand the difference between alpha and omega and get frustrated that some items they can build but they can not use.

In short there is some points that could be improved there without having to write a book that covers most items.

i will look for the best way to do this, that i will look into if i get elected because that is goign to take a lot of my (when work starts again) play time in combination with the csm

Hey boernl. I like a lot of what you have said, and I am impressed by some of your suggestions. I played EVE before alpha & Omega back 15 or so years ago. Enjoyed mining & went into PvE combat. I only played a year & came back 13 months ago hard core. I started with the doing all the career missions, then got lost, then found myself running missions, inventing T2BPs from my collection of BPOs I was gathering & PI. Then mining to build T2s for myself, sellling built t1s, then selling the rest of the minerals, using research agents all over. I was enjoying all of EVE except PvP(Unless u include the times I was poded in Sec .6 up to Sec .9 mining in Mining Barges. about 9 months ago it seemed like HighSec was more dangerous than lowsec & wormhole space. It got frustrating as hell to say the least.

Then I found a home within a corp in Nullsec, & discovered the wonders of nullsec, where my home base is now. I keep a 2nd base in Gallente where I started bc I still want to run missions, do PvE, get involved w/the story. I still enjoy all aspects of EVE, & am learning PvP, for war-not ganking civilian newbies in highsec.

Leads to my question(sorry for the long intro): Will you work with us to get our ideas to CCP to get a more balanced & enjoyable experience in EVE for more ppl? Both Industy, PvE, PvP, Scanning, Mining, whatever?

For instance, I like your idea of fuel for cloaking bc there is an imbalance in ppl that cloak attack & cloak for defensive stealth. I believe that on top of the fuel for cloaking, there should also be a way, though very difficult way to detect cloaked ships, maybe not the exact location. For instance, covert ships equipped to launch combat probes for the purpose of locating ships is currently useless in almost every situation unless youre doing recon on possible incoming fleets. Why not have the equipment & ships already there for the purpose of scanning ships be able to detect cloaked ships, even if it is a general or partially inaccurate reading like in the old Star Trek?

I know its a controversial issue, but would you be willing to relay controversial or unpopular suggestions to CCP & fight for them if ppl support them?

What would you define as “very difficult”? How would you measure “difficulty”?

I mean that in a very general way-I basically am not sure how ‘difficult’ would be fair yet. By ‘difficulty’, I mean a metric that would be defined by taking into account skill needed to use the equipment & fly the ship as well as how long such a module would take to cycle & give a reading. I am mainly brainstorming on the difficulty part bc I would be open to anything other than it being impossible in any way, even if it meant another year of skill training. I hope that clarifies it a little bit. It’s been a long day & Im having trouble gathering my thoughts coherently.

When you say “Skill needed”, what do you mean by that? Like, just the time it takes when training a skill up to Level 5? Or do you mean some mechanical skill that the player exercises?

If you mean the first thing, I don’t see how that’s “difficult”. You can just use a couple of Large Skill Injectors and train the skill in under a minute. The rest of your idea doesn’t make sense. So you inject the skill, and then what? Just wait for the module to cycle? How is that “difficult”? You just hit a button and wait for it to cycle.

I’m sorry if I’m not understanding what you’re trying to say. Can you explain it in a different way?

I guess my real question is, why did you try to qualify your suggestion by saying it could be “very difficult”?

Ok. What I thought I meant was mainly the first thing and the game mechanics set properly. But on hearing your reply, what I think I really wanted was mechanical skill & game playing experience to be the main thing, followed by the actual game mechanics like cycle time, does your ship become visible at that time, etc., followed last by skill points & getting the necessary ship & equipment.

The mechanical skill & flying experience to do it successfully seems like it should be the most important thing. I definitely see your point about buying skill injectors, etc.

That is what i try to do

I am not anty the use of cloaks tbh they should just not be infinit.
Industry can be revamped to make it easier to get into even that it might take some extra training time. When it gets cutted into chunks in the end it can get a lot mroe interesting, when it gets easier to focus on a specific build line.

Missions could also get revamped to make them more challenging , like introducing a bigger variety of missions(simply by making them more tenique dependand so not only against theyr pirat counterpart) Including techniques that are placed into the game in the last 10 years (but somehow never got inverted into missions) so they never realy got changed .

It is commen knowledge that when someone touches the item of balancing cloaks in any way shape or form you get defensive about it , maybe you should embrace it when it changes and the game /mechanics evolve.

This game will always change , not all changes are popular for the ppl who are rusted in 1 way of doing things, does not mean they are bad in the long run.

Maybe you should come up with an actual reason instead of basing your stance on nothing but fragile feelings because you’re too scared.

When mechanics change, I’m okay with it.

I have always, and forever, will hold myself to same message that I tell everyone else. Adapt or die. Every change that has come up that has impacted me, either positively or negatively, I’ve adapted to it.

The only issue here is that the mechanics won’t change, at least, NOT BASED OFF YOUR PATHETIC FEELINGS. If the Cloaky camping mechanics change, it’ll be for another reason, something more substantial and important to the game. Not because some coward like you cried about and decided to try and run for CSM, not even knowing what CSM does.

I’m not sorry that you fundamentally fail to understand what CSM does.
I’m not sorry that you are incapable of understanding this.
I just hope that at some point in your life, you realize that not everything revolves around your feelings.

If you’re scared about a cloaked neutral, grow a spine about it. Crying to CCP to try and get it changed, like you have in this thread, is PATHETIC. It’s also very clearly that you are not worthy of a CSM position, solely on that issue. If you think you have a chance for CSM, congrats, you are infinitely more optimistic than I am.

But that’s all you’ve got going for you. Good luck with your “crusade” of sorts, at some point, I’d expect you to realize that only thing that needs changing is your attitude.

or maybe you should evolve with the game instead of trolling ppl who touch a subject you dont want to see changed

I am very wel aware that people have bin using the tactical strategy ( cause that is what it is) of having tactical eyes all over the game.

Just maybe they will have to evolve into new strategies that involve using active ppl that scout in hostile terretory.
That ofcourse does mean that in compaire to now there would be give or take at least 40% less intel would come in at any given time cause they cant have a afk or semi afk network.

1 of the purposes of the csm is advising into balances that are greatly overdue.
Second is to assist and advise ccp on theyr roadmap into the future.

Giving suggestions into development is also part of it and this is 1 topic that could create more content simply because active players would have to be used to gather the intel alliances need.

Keep in mind that a tactic that has bin used for many years to disrupt the hostile economical system,
does not mean that that spefic tactic will never be changed just because it is the easiest way to do it.
Playing eve means playign the game as it comes and evolves easy now can mean very hard tomorrow !

Keep also in mind that there is not 1 player in csm , instead of just bashing this idear.
Youre arguments are thesame as of many others “why are you afraid of a cloaky ship” “it gets easier for bots to make money” “everyone in nulsec is a bot” “nulsec makes to much money” .
Why not go hunt for bots and report them, also includes gathering evidence (something a lot of ppl in nulsec alliances activly do) .
Stop being afraid of putting the work in of active recon ships that hunt instead of just waiting for weeks / months.

Stop being angry at people that are good at what they do , not limitid to escaping from attackers.
If someone is hunting in a cloaked ship like i said nothing wrong with it theyr hunting.
I am against the afk aspect , that is why i fight to get it changed, so work for youre kills cause that is what eve is about.
Work hard earn isk , buy ships destroy or get destroyed !

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