Just make cloaks require fuel. Every problem solved. You retain meta, you retain behavioural impact, you stimulate active behaviour, you stimulate planning and plotting.
Let’s be honest, it is stupendously easy to park cloaked camera’s all over space. Especially these days, and that is only something which is going to go up in volume and occurance. There’s a simple lesson found in behavioural psychology and game theory which applies: extremes are never good.
Don’t get me wrong. I like that it takes less than 50 days to train a manticore alt that I can park all over the place. I like that it provides intel. I like that it has a behavioural effect on locals. And I like that it lets me use them for dropping by unannounced without any sort of effective counter.
But I do admit that it’s getting silly.
I would not object to a mechanism that would encourage me to actually think and plan, to take logistics into consideration, to plot for both risks and rewards. Why should I, it is part of the game.
To me a cloak requiring a reasonable amount of a fuel type is fine. I can think of using infiltration and meta games to make the current theater interesting. I can think of running deep ops and supply caches. Beats just going through 6 series of 12 spots in a row and imagine all sorts of magical impact. Beats just sitting for days tracking names and patterns in a spreadsheet to figure out where to park a Sin and commit an action which is anything but 
I’m not talking cyno levels of fuel, obviously. Cloaky camping should still provide as a means of intel and behavioural effects. But it being zero risk and zero cost? It’s like roleplaying a nightwatch guard in a museum ultimately nobody visits but goes to another one instead.
Year after year we get these topics. Year after year we get the same theater, drama, posturing and pseudo-argumentation.
Why not be honest for a change, think a little outside of the box, and try introduce some options to make things interesting. What’s the harm really.