Not looking to start yet another AFK Cloaky thread, but I’m asking the newly elected CSM15 members directly: what is your current position on possible changes to cloaking mechanics that may affect the ability to AFK cloak? If you feel AFK Cloaking is fine the way it is and does not require any changes, please say so.
Normally I wouldn’t bother asking, but I was very surprised to see @Brisc_Rubal mention on his website he’d look into cloaks + cap consumption, so I was hoping for some elaboration. What do you have in mind, Brisc? Guaranteed-cap-consumption-to-zero and/or a straight up timer to decloak? Passive-consumption to emerge from cloak with cap % depending on your cap fittings (eg. battery fits emerge with higher cap %, if consumption is too high then you decloak after a while)? Flat max cap % penalty when active so you basically (could) lose some of your cap instantly, but all cloak users would suffer the same drop in max cap % while active (rather than some suffering more-or-less based on their cap fittings) and emerge from decloak with cap at that % until recharged? Something else cap related? Or have you changed your mind on the mechanics of AFK Cloaking or your position on AFK Cloaking altogether?
And since I’m asking Brisc, I’d like to know what the other CSMers think as well.
For obvious reasons, this thread should be confined to:
- Responses from CSM
- Debate between CSMers only
- Q&A between non-CSM and CSM
Actual debate among non-CSMers should take place in the Main AFK Cloaky thread