What is that with that daily downloads, around 700mb… f*cking almost each day… wtf
There are less patch notes than downloads…
can anyone explain that why this is done this way and not e.g. one patch a week ???
That’s been happening for quite a long while now, I think it’s mainly little fixes on the server side which the Dev’s don’t want to broadcast in patch notes, only the large update fixes are listed in the patch notes…
Every week on Black Desert they pull the server down for 4 to 5 hours. I can’t tell you why the download is the size they are, but I assume those are important updates for the game. My husband here tells me 700 mb is about 2% of the total game size on disk. Also the game is only down for 15 minutes at most, 15 x 7 days = 1 hour and 45 minutes.
Have fun!
The big patches are actual and (mostly) patch notes documented content releases and bug fixes for the expansions. Right after an expansion, it’s only natural to see more big patches.
The problem are the undocumented small patches of ~170 MB before the big patches or that happen without any big patch at all. they are wholly undocumented and CCP refuses to tell players what they load on the computers.
I love the daily downloads — every time that 700 MB bar pops up, it feels like a little reminder that my connection is healthy, the servers are alive, and the devs are quietly slipping fresh goodies into the game. I’d rather have constant tiny injections of updates than wait a whole week wondering what’s broken, what’s fixed, or what’s secretly improved behind the scenes. Daily downloads make the game feel active, tended to, evolving, and honestly? I’ll take that comforting little “updating…” message any day.
Yes. There are several models of code development and deployment. Some of them are continuous integration, continuous delivery and continuous deployment. A software company which is able to perform continuous deployment has very good development and deployment workflows and is able to deliver patches and upgrades to the software very quickly.
Here is an article describing the basics: Continuous integration vs. delivery vs. deployment | Atlassian
The process itself does not guarantee that there will be less issues, but the bugs and issues can be fixed faster.
This daily download of completely undocumented data is now approaching 200MB. Today it’s 199 (up from the original 150 MB) in addition to the 960 MB and 245 MB actual patch payloads. Quite fascinating.
It’s all the spy,- and controlware ccp is forced to install by the us goverment in exchange for their allowance to let us citizens play this game…..
Daily download today: 201 MB
Actual patch: 164 MB.
Actual patches are now smaller than this undocumented payload. Intriguing.
Are you are worried about the size of the download or about the files being removed?
I use the laucher options to remove old files. Also I press the windows key + r, type %temp%, and hit enter. Delete all files with ctrl + a then delete key. They shouldn’t be anywhere else.
They very very rarely have anything good to say about ccp. 99% of their posts they ■■■■ on ccp in some capacity
If wonder how much complaining would come about if CCP would implement patch sizes of other games of between 20 to 150GB. EVE patch sizes are below industry standard by now.
But i guess today you find complainers for everything.
I am just interested in learning what they need to update almost every day that’s so secret and gets bigger with every passing week.
The actual changes are likely tiny. We download big files because of how compression works and how games are distributed.
EVE consists of many files which get clumped together into compressed bundles. Think shopping bags. CCP maybe forgot a potato in one of the bags, and need to fix that, so they put out a patch. But because you can’t just mail out a single potato to every customer, you need to send them a whole new bag and instruct their computers to throw out the old bag and replace it with this new one.
This may seem wasteful, and in a way it is, but because the files are compressed into an archive, you can’t really do it any other way. Decompressing an archive, making a one-line change to a file inside, and then recompressing would consume a lot of processing power on older hardware. EVE’s primary audience is European, and Europeans on average have 100mbps fibre internet. So a 200MB file takes about 16 seconds to download. It’s not a real issue.
It’s not about the size in and of itself. It’s about the lack of documentation of ever-increasing portions of patches.
Maybe you should decode the temp files downloaded?
Have fun!
Because not all changes are things you need to tell the customer about, if a bot detection tool is updated they don’t exactly want to tell people
You can go look on hoboleaks to see which files changed and most of them are not things the end user needs to worry themselves about
There you go a list of files that were updated between those 2 builds, doesn’t look like anything that players would care about was changed so no patch notes
Hoboleaks does not tell you if something was changed by the undocumented patch or the documented patch detailed in the patch notes. Not that you would understand this difference.
It tells you what files were changed between the 2 client versions, and if there is no patch note to accompany the patch then its not something you need to be told about
And it has specific version numbers and dates the data was changed, so yeah you can easily match the file changes to patches
Not that you would understand how to read dates it seems
