Damage-Mechanics and QOL for asteroids

Imho we dont need the experienc of mining to change. If its full-time or part-time, doesnt matter. In my book, a variety of activities is always more fun and keeps players longer/committeter in the game.

The purpose of OP is:
Power levels of critical mass of rorquals in one place: How many rorquals in one anomaly is the critical number until it ceases to be content? On too many occasions they ball up or dont deploy at all. This has to stop!

if now with the changes proposed, any number of Rorqs wont mine an enormous faster than N rorqs, there will be elitism and the mining teamwork will be done in exclusion of “younger” pilots.

How is the dependency of rorqs on “younger” pilots? (to still keep them around and a reason to recruit them)

Therefor the introduction of a need for webs and a need for higher-tracking-lasers.

The TZ-coverage is an issue, but i dont have an answer for that…
Maybe just look at the optional suggestion below. If someone wants to build a corp and do more teamwork, he has to move to lowsec for mining, because highsec only has these huge rocks with a serious damage cap. Therefor more livin in lowsec and evtl null. Therefor more free place for “younger” players to progress. Therefor better for CCP-Wallet.

optional:

many tiny rocks in lowsec. highsec only giants with tiny cap. then look how this changes the meta.

I hope you now understand a bit better, where im coming from.