Sooooooooo what I get out of all of this is that the skills in EVE need an update for the same reasons that ships needed an update back when nearly everyone flew rifters and canes.
I’ve played for 12 years now and the vast majority of my time has been helping new players learn the ropes of the game. I still occasionally have people who log back in after years look me up to see what i’m up to now.
I can tell you that the skill system in EVE is probably 70% of why people don’t stick with the game. It does take entirely too long to get into better ships and train everything that needs to be trained to fly them properly. The other 30% is that its difficult to use ones imagination in order to define your own goals and narrative but that is difficult enough without having to navigate a long list of skills on top of everything else there is to know.
^ EVERY SINGLE ONE OF THE FRIENDS I’VE EVER TRIED TO GET INTO EVE SAYS THIS IS WHY THEY DON’T PLAY IT.
What I think would be a good compromise would be the consolidation of core skills in order to reduce the time needed to train them while simultaneously making them more meaningful to train.
Instead of simply starting out with core skills at higher levels which is what is done now when a new player starts they should start at lvl 1 at all skills but have a solid incentive to train to lvl 4-5.
It shouldn’t take more than a month to get all CORE ship skills under your belt. Assuming a player trained only within their starting faction In 3 months a player should be able to fly a few T2 frigates and cruisers but not all. In 6 months they should be able to start on capitals or have T2 Battleships and at a year they should be deciding if they want to do supers or if they want to fill out another faction’s ship tree. At that rate it would take 4+ years to train all faction’s sub caps and capitals excluding supers.
Skill points from the skills that are removed/combined should be assigned to the new skills to ensure their at the previously trained skill levels. With any surplus skill points being refunded back to the players that have already trained them OR all skill points should be refunded with the combined skills set to lvl 1. When the players first log in after the update they can then add their reimburse skill points to the new skills to get them back to lvl 5 and the most important part being that CCP gives tons of notice and reminders to add the refunded skill points to the newly combined skills before undocking. JUST LIKE THEY DID WITH LEARNING SKILLS when they were removed years ago. This way people who invested the time to train them get them back to increase the newly combined skills, assign left over sp’s to other skills and/or to sell them on the market making injectors even more available to new players who want a bump in training.
My suggestions on skills that could be combined are below :
ENGINEERING
CPU Management / Power Grid Management = Engineering Management
Electronics Upgrades / Energy Grid Upgrades = Engineering Upgrades
Capacitor Systems Operation / Capacitor Management = Capacitor Upgrades
NAVIGATION
Afterburner / Fuel Conservation / High Speed Manuvering = Avionics Upgrades
Navigation / Warp Drive Operation = Navigation Upgrades
ARMOR
Mechanics / Hull Upgrades = Armor Upgrades
SHIELDS
Shield Compensation / Shield Operation = Shield Reinforcement
Shield Management / Shield Upgrades = Shield Calibration
TARGETING
Target Management / Long Range Targeting = Targeting Acquisition
Advanced Target Management / Signature Analysis = Targeting Calibration
GUNNERY
Small Energy Turret / Small Projectile Turret / Small Hybrid Turret = Small Weapon Turrets
^ Same for Medium / Large Turret skills
MISSILES
Rockets / Heavy Assault Missiles / Torpedoes = Rapid Fire Missile Systems
Light Missiles / Heavy Missiles / Cruise Missiles = Long Range Missile Systems
OR
Light Missiles / Rockets = Small Missile Systems
^^ Etc. for medium / large missile systems.
**** Both for turret and missile skills keep the specialization skills for training T2 versions. This way they only train 3 base weapon skills for either missiles or guns for 6 total skills instead of 9 for gunnery and 6 for missiles for a combined whopping total of 15 skills just to use all the base T1 weapons and then specialize from there. I mean come on I’m not even counting drones FFS.
DRONES
Drones / Drone Avionics = Drone Control
Mining Drone Operation / Salvage Drone Operation = Harvester Drones
Drone Navigation / Drone Durability = Drone Upgrades
TRADE
Trade / Contracting = Trade Contracting
NEURAL ENHANCEMENT
Cybernetics / Infomorph Psychology = Capsuleer Anatomy and Psychology
RESOURCE PROCESSING
Combine Processing skills based on Sec Status = High sec ore processing skill / Low sec ore processing skill / Null Sec ore processing skill
*** AGAIN These are the skills that I believe could be combined in order to make training them less time intensive and more meaningful to new players so that we can grow the community rather than staking it on a dwindling number of people who are now in their thirties going on their forties and I’m saying that as one of those people.