Who at CCP is good at making decisions? It seems like no-one is. For example T3 cruisers seem like one of the most popular ships in EVE but they are not compatible with SKINR. This is likely due to T3 cruiser changing model depending on their subsystem configuration. As a side note thats the kind of complication that makes things worse.
However SKINR compatibility for T3 cruisers have been missing for almost a year. That is potential lost PLEX sales from the point of view of CCP but also lost sales from the point of view of people who make skins.
So lets get to the point which you may have already guessed.. Remove the gimmick on T3C so they dont change model depending on their subsystems. In this case SKINR compatibility could happen immediately. The model that is used in their Icons should suffice. Thats all, thank you for reading and commenting and have a nice day.
SKINR needs a transaction log in the worst possible way - something we’ve been asking and outright begging for over the past year. The lack of this key feature is causing CCP to “lose out” more than T3C skinning issues.
My understanding is that T3Cs are still causing performance and stability issues. I don’t know if this is due to the physical modelling or some other issue.
We don’t know if CCP is indeed losing out or not. Last time I checked they made $12M in revenues. That’s darn good for a 20yo game.
Also, I very much like the game but if feels incomplete a little bit everywhere all around so one more or less thing isn’t what’s going to break the camel’s back.
Triglavian marauder, but they screwed up on the material requirements… Cruiser/logi rebalancing, but they screwed up on 1 or 2 ships and nerfed carriers further…
Finally rolling back the resistance nerfs and buffing pyerite in high-sec (if it happens Jun 3) are about it. The art team hit it out of the park and SKINR got a massive amount of new content.
How did they “screw up” on the material requirements? the base requirements are all multiples of 3 which is very on point for the trigs, if you’re referring to the price spike for the components that make it up, well you must be new here because that always happens with new ships and them using trig salvage falls within their other ships that also use trig salvage
By driving the cost beyond 15 billion ISK? Even when (if) salvage prices somewhat stabilize, you’re still looking at a 6+ billion ISK marauder - and that’s highly optimistic.
I think CCP has a hard time gauging what the players want. But they should they even be trying to gauge it? Anyway the community seems forgiving, the fans loyal, so its easy for CCP to make bad decisions
We’ll see where (if) the Babaroga price stabilizes in a few months. I suspect it’s still going to be stupid expensive… But hey - I already have mine under construction (and for a 1/3 of what they’re now going for).
CCP didn’t do that though, players did, it always happens with new ships, the prices have been inflated in the initial rush, doesn’t matter what CCP would have set the build requirements to they would still be scalped because people know other want the new toy
Yes the trig ships are expensive compared to their empire counterparts, thats kind of normal for that, they wanted them to be acquired with things from the content they just added which is why the T2’s use trig salvage, this by default makes them more expensive
Considering the babaroga has limited uses its not like you’re going to be breaking it out for every single thing you do, the cost being higher is perfectly fine
People like that “Gimmick” It is a primary draw for some people. It is no surprise that something that is much more complicated to develop might lag greatly behind things that are not.
If EVE is complicated to develop its because the devs made it so. But i dont think EVE have to be complicated and it was probably a simpler game when it was more popular. Its not too late to make things simpler tho.