Delay Local

This is my reply to you about player intel seeing as you conveniently skipped over it.

Are you saying you are so bad in Player NS PvE, that you cant survive without instant Local intel?

That doesn’t make me a bad player just because I can’t PVE with an enormous disadvantage.

In other words, instant Local intel is an enormous advantage, you cant operate without.

Sounds like you arent as good as you think, and rely on an “enormous advantage” crutch provided by instant Local intel.

The only way that instant local would be an enormous advantage is if delayed local made things perfectly balanced between the hunter and grinder.

That just isn’t true.

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It does.

Both receive the same Local intel, simultaneously, albeit later than now.
Hunter and prey will receive Local intel at exactly the same second.


Lets say the delay is 30s in Player NS.
30s after entry of the hunter, the hunter receives Local intel on everyone in the system, and everyone in the system receives Local intel on him.

Both still get Local intel, but later, and at the same time.

But the hunter has already been looking around the system in that time and had the opportunity to find the grinder.

So?

Thats what they do anyways.
Thats how hunting works.

Exactly, so your idea reduces the amount of time the grinder has to react to the threat. The reaction time is balanced as it is so you are asking for the hunter to have an unfair advantage, which is why your idea is bad.

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No, it just changes the paradigm.

The hunter will no longer know if there is anyone in the system, and has to detect them.
The prey will also no longer know if there is anyone in the system, and will have to detect them.

Its the same, for both.

Once the delay expires, both know who else is in the system, at the same second.

Which makes no difference at all.

Which means the grinder has to play under perpetual stress of being caught.

Stupid idea.

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Basically your idea just slows the game down for both sides and increases the stress of playing for the grinder only, for literally no reason at all. Especially when wormhole space already exists.

It is not good game design, that’s horrible game design. Use your brain.

3 Likes

Can you, or can you not, survive as a “good” PvEr, in Player NS with say a 30s delay on Local intel?

If not, why not?

Because 30 seconds is enough to be caught and killed with instant local. If you feel like delayed local needs 30 seconds then you must be the worlds worst hunter.

3 Likes

Ok, so you are so crap a PvEer in Player NS, relying on instant Local intel, that you cant survive with a 30s delay to Local intel.

Got it.

It just shows how trash your argument is that you have to keep resorting to calling me a bad player.

4 Likes

Friendly reminder

Competent hunters catch their targets mostly with instant local.
Competent farmers can escape mostly with instant local.

Bad hunters fail to catch their targets no matter what.
Bad farmers will die even to npcs, not to mention player hunters.

Seems balanced. :face_with_raised_eyebrow:

4 Likes

How highly skilled would you like me to be to earn 17 mill ISk per tick?

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I think it just shows you are a bad player.

Even HS has instant Local, and players could survive with 30s Local delay there.

Yet you, in Player NS, cant survive without the instant Local crutch.

Even WH players survive PvEing without Local intel at all.

Yes, you are bad at PvEIng in Player NS.

All baseless opinion.

How highly skilled would you like me to be to earn 17 mill ISk per tick?

1 Like