Dev blog: Balance Changes Coming In The March Release

Where’s the rest of the Bs changes like altering the smallest large turrets to be as effective as rapid missile launchers against small targets, ungimping their warp and turning and doubling their HP so they sit further from cruisers HP wise for how much they cost.

I’m glad they’re getting moe cargo but 25% is pretty paltry and doesn’t effect bcs like the harbinger which has less cargo room than an explo frigate. Just Double BC and Bs cargos.

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and again, you should apparently read the rest of the discussion to understand the point.

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I want to say think you for the balance pass on battleships. that lock-range bonus will be immensely valuable and will increase quality of life quite a bit.

I actually want to see if I can pull off a MJD ratting

I also want to say thanks for the Machariel. You see it everywhere and variety is the spice of life.

I did want to ask one question. Why do you intend to add resistances for ECM and Sensor dampening when the new Monitor will have no offensive capacity? I guess just to see the hitpoints of a target, but what can it do if it’s got such limited fitting.

Also, one question I have regarding fleet operations. Usually you anchor on a ship, and everyone in the fleet has roughly the same speeds. This Monitor will likely end up being used as a fleet anchor for many fleets, but may end up with a miss-match in speed, meaning it could out-run many larger ships it’s supposed to be leading.

Have you given any consideration to this, or is that now going to be an aspect of using this ship?

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I support mining battleships. Torpedos apply damage to them very well to them.

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Alongside those changes we will also be giving some long-requested upgrades to Tech I Battleships (rest in pieces Mr Hyde113),

Can anyone shine some light on correlation of final resting place of person mentioned above and slight cargo and targeting range increase on battleships?

and making improvements to some less popular hulls.

Which hulls what improvements?

We are also introducing an entirely new ship

This is band aid congrats to them that can influence CCP to do their biding for such minority of ppl.

Where is detailed plan on BS ships individually,fleet pest both typhoons with their joke gun options navy armagedon to name a few,what about gun type/sizes where is my mineral particle disintegrator(yes mining lazers that kills you),

These changes are minuscule and petty creating skin takes more effort how this company got to this place.

Finally Cyclone picture have hams and arty cannons fitted who ever took it you are bad and should feel bad…those turret sizes need upgrade!

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Regarding the MrHyde thing, he was a player was well-known in the community for his advocacy for the empowerment of battlecruisers and battleships to bring them back into the meta in a big way. If you ever hear the phrase the frigate menace in regards to power and speed creep in the lower ship classes being oppressive to larger ships, you have come across one of the legacies associated with Mr. Hyde.

At any rate, one of the suggestions he (and many others) used to make was giving battleships larger cargo bays so they can carry more boosters and ammo. So this would be a dream come true, a long time in the making. Problem is, Hyde quit EVE a while back because of RL stuff (I think he was going to law school or something like that and either didn’t have the time to play EVE anymore or the lack of attention to larger ships eventually broke his spirit).

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So far I like that they are doing some balance. Its been like what …years? The FC ship is unexpected. I see why they dont have any ganglinks. If they did they would almost be like the t3 offgrid boosting level of annoying. They would be on grid just troling tossin out buffs. Battleship need some more love tho but this is a start. The high angle guns on dreads could be passed on in spirit to battleships. We already have that in rapid launchers for missile hulls.

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That’s over 16 hours a day…

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which is not unusual for miners in EVE.

Unless you add a launcher Highslot to the Monitor for a Probe Launcher, there is literally no reason to use it instead of a Tengu.

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FC Ship ? Echt jetzt ? realy ? So,… so the only Option to cut of the FC is to “cut of” his Power supply ?
I think headshoting is a legetim way to end a fight… someone was salty …

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source ?

Why? You can already fit medium or small guns on a battleship if you want your battleship to be an anti-support ship. Nobody is stopping you.
Take a Rokh, fit 8 small focused beams and 2x xl-ancillery boosters and start shooting.

I’d presume no changes to large energy weapons means CCP is fine the way the are now.

No guns for FC’s?
Surely give them maybe 3 turret hardpoints with no damage bonus just for killmails. Would be nice as an FC to have a tonne of killmarks down the side of the ship if only a fun pride game to play with ones self.

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You don´t think such things through eh? If the Monitor get the ability to use command bursts, the Monitor needs cargo space. You know what cargo space on such a hull means? Even it is just “a little bit”? If you don´t well, you might educate yourself. If you do understand, you will now know that your suggestion is dumb.

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The monitor will probably be more popular among highsec suspect baiters than among FCs.

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Hello CCP,

My comment about this Dev Blog is positive.
Juste one thing I not understand for battleship :
+25% to cargo capacity
+20% to maximum lock range
Why only T1 Hull ? I think this upgrade is needed for Navy, Pirate and T2 battleships too.

Thanks !

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For the battleship change, Pirate and Navy are included, T2 are not.

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Are you going to fix the escalation issue in March so that it tells you the exact time of the escalation again?

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