Seems to be aimed at the brawling eagle not the sniping one. And don´t ask me how viable that is for fleets, I don´t know and don´t care.
Nice stuff, glad we got the importance of this through at the summit!
What are “Attack Battlecruisers”?
I only see designations “Standard”, “Faction” and “Command”.
As an incurion runner I see the mach -1 low slot +1 mid slot as a death nail for machariel as armor sniper in Incursion fleets and a huge boost for shield fleets without proper replacement for armor.
For PvP the -1 low slot +1 mid slot means that people will switch from armor to shield tank for the mach. That means, that it will have a lot more DPS/Alpha (that means you will need a lot less machs on grid to do the same dmg) & it will be more mobile (no negative effect from trimark/plate).
The only change I agree on for the mach is to lower the large projectile falloff from 10% to 7.5%.
The -1 low +1 mid is a bit too much…
Tornado,Naga,Oracle and Talos
If it can fit big guns it is an aBC, if not it´s not. And as Wander already wrote, there is you list of them.
Muninn can no longer fit a probe launcher.
This kills DED/unrated exploration in a Muninn.
Afaik, this would make it the only HAC incapable of that.
Is that intended?
As to slipperiness, a Cynabal costs over 100mil less in current HS market, is 30% faster, roughly same sig, with roughly same overall dps.
As has been pointed out in other threads, MWD sig bloom reduction on HACS does not significantly decrease many forms of incoming dps. Meaning the Muninn remains a lame duck in regards to using a MWD, not to mention it wrecks its own tracking with either AC/artillery on enemy targets.
These Muninn changes do not incentivize them. It just kills them for Combat Exploration.
Despite raw tank from T2 resists, the Cynabal still far wins out at range as an arty platform, for both MWD and AB kiting, or orbiting.
Maybe you should care a bit, though? Useless changes are just as bad as no changes.
Used to explore on a muninn but I don’t think it needed that extra high slot most of the time for pvp, like the guy said if the cynabal is better go ahead it also comes with the utility high.
The extra high slot didint make significant difference to PvP.
It did matter to fit a probe launcher for Combat exploration with T2 resists.
The sig/speed/mass changes do not significantly affect MWD bloom, nor did the changed damage bonus affect tracking, making the Muninn, still largely useless as kiting arty platform.
Why should I, if I don´t care for fleet stuff there is no reason to critisize the change and for small gang brawling it seems ok on paper. If it turns out to be shitty for small gang as for fleet I will care. Else there are enough monkeys in the BLOCs to brigade ranting posts.
These changes wont help Muninn in PvP with Arty/MWD, and will exclude them from PvE exploration due to lack of a probe launcher slot.
Cynabal already costs ~1/3 less, is 30% faster, with equivalent dps, can run an AB at range, and already has an extra mid slot, in addition to the high! Even has twice the drone bandwidth. Also has an extra rig slot! Still has a smaller sig, and much faster target lock.
This is a very disappointing and counter-productive change.
Muninn will remain a sub-par ship.
Nothing for Zealot ?! Eagle and Muninn regardless of the changes are still not going to be that great , specially for how much they cost , Ferox is still going to be a better choice.
Eagle would have use some more PG and DPS there, having a flight of small drones is nice, but that doesn’t solve it’s problems.
I’m expecting to see more Cyclones now out there for solo and small gang. As for Machariel i like the slot trade , not so sure about cutting the falloff there.
No, you will only see more Drake Fleets.
They still have higher EHP (as Navy Issue) than a Cyclone, and now hit even harder.
Drake Fleet will beat a Cyclone, hands down.
You are talking blobs here. That aspect of the game does not exist for me.
No. I specifically quoted your solo element.
And that extends to small gang too.
Why would you fly a Cyclone, instead of a Drake Navy for solo?
I was talking about solo and you talk about Navy Drake fleets…
We are getting off topic here, but to answer your question … simply because it is a Drake.
I repeat.
Why would you fly a Cyclone instead of a Drake Navy in solo?
Is there anyways you guys can lower the moon goo cost of heavy assault cruisers in general their price’s are really really high for their efficiency, faction cruisers/T3C are much better value for money.
Things that would bring heavy assault’s back:
Overall + 10% warp speed (small buff but would make a massive difference to using them in small gang)
-50% moon goo requirements on BPC’s a vaga hull is 280mil? 140 sounds a lot more reasonable as it’s still out classed by faction cruisers and T3C’s.
An updated roll bonus to include afterburners as well, so that afterburner fits can have some viability.
Vagabond:
Please consider - 1low +1mid
Muninn
Thanks for the changes on the munnin it definitely needed the extra maneuverability.
Macherial
Nice change’s although I see a little bit of CPU problem’s in its future, but I guess this can be compensated with blinging everything up.
Orthrus
Thanks for the nerf, but I feel the RLML is what is the deciding factor, as it can kill light tackle in seconds and still do massive damage to other ships using the same weapon system.
It would be difficult to balance rapid lights thou, the reload is not really enough to balance them as they can kill 2-3 tackle or a cruiser during that reload allowing them to warp off reload and come back with out problem’s.
When there is 5 of these ships that’s 10-15 tackle which makes it nearly impossible to hold these ships down and stop them from warping off and coming back.
This may sound funny but I would change the ammo type to a cruiser ammo type so that it is easier to balance without messing up a frigate weapon’s balance, same for rapid heavies. They need in general less projection against signature, slightly less dps and a shorter reload, its nice for them to be better against smaller targets than heavy assaults and heavies but at the same time it shouldn’t be drastically different like it is now, 3-6 seconds between small ship kills.
Muninn will never be an AC platform. Its way too slow.
CCP has no idea how to fix this lame duck.