But EVE makes money, BTW I wonder how budget will look now, if it will be CCP or PA profit. There are also games in development by CCP (PA?) that future is yet undecided.
what games val has been droped and the fps as for Dusk417 who know’s
There is Project NOVA, there is EVE project galaxy.
You just did it again, nowhere did I say I’m in favor of bot’s.
They have Nova for PC, Aurora which might launch soon and Galaxy which as Aurora will be for Asian smartphone market.
Obviously PA are interested in aurora and galaxy and also Nova monies won’t hurt the deal.
From what little there is on them:
Nova, as (PC) FPS, always has a market, albeit the sci-fi setting for them has been pretty inundated recently with not much success, and its tough to stand out or compete with giants like BF for player dollars. DUST showed the EVE IP doesnt carry much brand recognition compared to WH40k or Doom for example, and CCP trashed its own FPS reputation when DUST caved in.
Aurora seems a tablet game, more than a smartphone one. If tablets can handle some multiplayer, I think this has potential. Ive played many games on tablet by remote from my PC (including EUIV, CKII, HoI and EVE), and though its been awkward due to the games not being optimised for no mouse, touch screen can be directly incorporated in design. Tablets get more numerous, powerful and cheaper every year. Schools in some places offer students free tablets.
Galaxy doesnt impress me much. Seems very similar to existing browser games.
Im skeptical about any integration into EVE proper of any of these, except perhaps to “earn” sonething in them to apply in EVE, like skins.
Well…matter of fact is i don’t care because i’m no browser game customer…
if the “normal” pc games die out because of “the customer don’t want them anymore” i will just stop playing,because all those ftp and p2w ■■■■ scares me off…
I even don’t play single player games where you BUY a game and than the producers force you to buy the “other total cool stuff” they hid from you in a FULL PRICED GAME to sell it again 1-2 months later.
Even THIS is too much for me…
If i pay full price i want the FULL game and not pay again a couple of weeks later to complete the game…
So no…i rather would stop playing…
I think P2W in Nova, Aurora and Galaxy are more or less a certainty…
Especially with PA involved, and no doubt their interest in the Asian market where P2W is not considered anathema, as it is in the West.
Who cares what Western Players think, when you have a population of 2bil in China alone, and P2W has flourished in the East.
Afaik, in BDO, you can pay to afk train skills.
But not like in EVE where its passive and active when offline.
In BDO, you have to set the character in certain places and engage the AFK mode, to progress the skills, and you need to be logged in to do so.
As far as I heard the afk mode has been added after PA became aware of CCP
Well, that’s why I said “one of the reasons” not the only reason. Ofc they’re also going to try and make a profit on their investment, they’re a business.
I’m not saying I don’t think any bad things will come from this, BTW. But I think if this leads to EVE being ruined in the long run, it’s going to be a slow process, not an overnight “oh god, it’s been ruined in one patch day” situation.
The terms of the bonus will likely expire in 6-12 months, 24 on the outside.
P2A (Pay to Accommodate or Pay to Adapt) isn’t a bad definition for modern MMOs (keep in mind, they are calling it MMOs not MMORPGs anymore; there is a little place for RPG in MMO’s). PA does HP2W (Heavy P2W), while CCP does P2A currently.
Look at the evolution of MMOs during the last 15 years, how they moved from full pay subscription towards this new P2W era: firstly was subscriptions, then subscription plus trial, then subscription plus F2P, then F2P plus P2W. The F2P become possible due to these new virtual shops. This is the way from complete desktop PC platforms to the mobile platforms, this is the way from more or less professional gaming to the casual gaming, this is the way from fun and social gaming to the individual casino games. Mobility doesn’t give you are better content, it just allows you to log in more frequently for this, while you are travelling, on the way towards work or from work, at stations whatever.
Why EVE is still mainly a P2A?
Since Skill Injectors and PLEX were introduced in virtual shops, EVE passed into F2P+P2A era. Injectors, PLEX, SKINS aren’t tools, which allows you to win the game directly anytime. Lets say you have a pilot with 15M SP completely trained into T2 frigates for PVP and FW. Your opponent is a Skill Injected pilot with 100M SP. Both of you will have Master V on T2 frigates, which will not give him any combat advantage, but will give him availability to fly other bigger vessels. Who wins in a Frigate vs Frigate combat scenario depends by personal skill and not by paid money for SP. If he’ll bring a T3 Cruiser, you just will not engage him and its not a win competition between both of you. You can learn skills instantly or you can learn them AFK in queues, but in the end it will not change nothing into your winning condition - it just delays your access to some end game content. Maybe this is the legacy of CCP Seagull. Things changes on Meta level or high gaming play mode, where the P2A slowly is transformed into P2W scenario:
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PLEX grants great win conditions to corporations and Alliances, through generated ALTs;
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Injectors grants great win conditions to those ALTS, because you can boost a bunch of Rorqual ALTs to win the resource war in one day, because you can instantly field a bunch of Capital or Super pilots to win the ‘Flag’ war;
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PLEX + Injectors mechanics with its in game market discovered a new win condition mechanic - 0.0 oldstyle Power Empires, which become shells for these bot-, rmt-, grinding- or whatever empires, about which players are talking for so long.
For example, imagine a situation when you have 100 Goon players and 100 DARKNESS players on the grid. 100 DARKNESS players have one ALT each of them, so they’ll be able to drop 200 Titans, right? 100 Goon players have four ALTs each of them, so they’ll bring 500 Titans, right? This is a win condition, when a player can pay for more multibox accounts with real money or PLEX and can train them instantly to Titan pilots.
Why BDO is still mainly a P2W?
The Learning in BDO is similarly to ES: Skyrim, if you knows what that means; you have to use those abilities to upgrade them. There aren’t class tiers in heroes like is in EVE: Frigates, Cruisers, BS. All characters there like Warriors, Mages, whatever have the same more or less balanced level. So, PA implemented AFK training there in next order: you can buy training books from shops for virtual coins, each book improves your training speed by x5 while AFK (in EVE you have only one AFK speed x2), the books can stack x5, x10, x50. By playing normally you can raise to level 20 in one week, by buying books you can raise to level 55 in one day. A level 55 character is immortal for a level 20 character there.
Enchanting system. At level 60 or above, you can improve your gear by enchanting it. Enchanting there has an incredible low success rating. If that fails it can downgrade the tier of your gear or it can destroy it completely. Max enchanting skill will help very little. This year PA introduced some gems or crystals in shops, and some of them can be bought only from shops, which greatly improving your enchanting rating, protects your gear from being destroyed if it fails and etc and etc. ON a high game level, like wars between Guilds, it creates unreal conditions, because not only you should to pay insanely to keep your character competitively, but your entire Guild should do it, otherwise you’ll lose your ‘sand castle’.
I think its Pay to Access.
Afaik, thats what its definition is.
Ie: You pay to access content not available through F2P (Free to Play).
But what it does mean to win huge conflict in EVE? Isnt that who gets more of everything so the enemy cant possibly remove it in the process of destruction fast enough before it gets replaced, while you suffer unrecoverable damages, not being able to replace stuff? In such case, who pays more to have stuff faster is on a straight road to victory.
Yes, P2A usually is incentivized by greater rewards in gear/loot/modules/skills, which will outstrip a F2P player.
In EVE, this already exists as a full V Omega vs an Alpha.
The modern gaming drifts towards Casual Casino games, while the main in game content drifts to One Armed Bandit style. The new game engines allows to stamp MMOs very fast one by one by holding involved players like tourists, where a decent progression or expertise is not allowed. Old players quit playing, while new players coming with a ‘white paper mind’. This grinds good MMOs one by one like a juicer.
Nailed it.
To a new player its all bright lights and misguided hopes and dreams.
Then you learn that its not all that.
It’s mainly defined by where are living the players of those big entities at War, in which countries they are living, how powerful is the social and economical life is in that country. It determines how much real money, time, community investments can be applied by one or another entity. In some countries the average annual salary is $3000, while in other countries its around $35000, in some countries there is a 8 hours working day, while in others it’s a 12 hours working day. In other countries people have to work in Saturday and Sunday at a second work you know. This is how the in game player ‘selections’ are happening between entities, with some exceptions, of course. Money and time investments, local culture, localization, everything matters.
The health of 0.0 Meta and huge conflicts is in bad shape.
I dont think Player NS powers are funded by IRL cash, unless complicit in RMT.
All they need is isk generated ingame (perhaps also by rat botting) to buy what others buy from CCP and introduce to the game, for re-sale in isk funny money.
Some player are IRL rich, others are IRL poor. I dont think this figure into the games meta.