Dev blog: Black Desert Online makers Pearl Abyss to acquire CCP!

Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy lies a small unregarded yellow sun.

Orbiting this at a distance of roughly ninety-two million miles is an utterly insignificant little blue green planet whose ape-descended life forms are so amazingly primitive that they still think digital watches are a pretty neat idea.

This planet has — or rather had — a problem, which was this: most of the people on it were unhappy for pretty much of the time. Many solutions were suggested for this problem, but most of these were largely concerned with the movements of small green pieces of paper, which is odd because on the whole it wasn’t the small green pieces of paper that were unhappy.

And so the problem remained; lots of the people were mean, and most of them were miserable, even the ones with digital watches.

Many were increasingly of the opinion that they’d all made a big mistake in coming down from the trees in the first place. And some said that even the trees had been a bad move, and that no one should ever have left the oceans.

And then, one Thursday, nearly two thousand years after one man had been nailed to a tree for saying how great it would be to be nice to people for a change, one girl sitting on her own in a small cafe in Rickmansworth suddenly realized what it was that had been going wrong all this time, and she finally knew how the world could be made a good and happy place. This time it was right, it would work, and no one would have to get nailed to anything.

Sadly, however, before she could get to a phone to tell anyone about it, a terribly stupid catastrophe occurred, and the idea was lost forever.

This is her story.

So long and thanks for all the fish.

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Ah, that I agree on yes. But this has changed fundamentally since F2P.

EVE grew because CCP originally didn’t fully grasp what they had. This is why players drove growth as well as outbound marketing. As CCP called it, the emergent dynamic model.

That’s dead. CCP has already decided that it had to be replaced. Hence F2P.

Have you never noticed how fragmented EVE communities now are in comparison to older days? Communication and messaging is inward bound. Communities interact very little on a story or mythology level. They are split over forums and reddit. And so forth.

This is by requirement.

Since F2P CCP has demonstrated that its marketing abilities are very much able to offset the changes following the operational model shift. Sure, they’ve had to let that impact on how to deal with bots, and sure they’ve had to start thinking about content mechanisms which do not rely on players to be or provide the content. But they have been doing exactly this.

Yes, other people is what makes things interesting. That’s not going to change. That’s just multiplayer.

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And Russia.

But EVE Russians are probably ok with grind/P2W.

Try making one with the connotations of a high cost abyssmal pearl necklace … :stuck_out_tongue:

about $2000 per player
edit missed a 0 its more like 20k per person

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“Why CCP thinks Iceland and South Korea are a good mix?”

Because both Koreans and Icelanders tend to eat things that taste and look scary?

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Welcome to New Eden, Pearl Abyss. Some notes for new players:

One of the key ingredients in Eve is the real-time skill queue that works independent of in-game time. Please dont fiddle with that by doing anything stupid, like, reducing the Skill queue training times by paying more (P2W).

CCP screwed up when they tried to roll with the development of walking in stations, and prioritized it ahead of ship and modules balancing. Hard to look cool when you have people literally rioting in the trade hubs.

Ships always have to come ahead of anything else, development wise. After all, it is ‘Internet Spaceships’ anyway.

Many, many players have multiple accounts and have pour thousands or tens of thousands into this game over the last 15 years. For this reason, there are quite literally, thousands of vested interests in this game.

You’ve probably already done your history research on the phenomenon that is Eve - cause it is more than just a game to many here. Don’t underestimate the power that has.

We play Internet Spaceships here. We don’t want that immersion diluted by advertising for fantasy realm-set games when we are in the zone. Keep a clear - dare I say, demilitarized zone - between the two facets of the business. The only shiny-looking armor I wanna see in Eve is one Amar Ships and stations.

And please, for the love of Bob… don’t be tempted to introduce anything that even remotely smells like P2W. Please.

Apart from that, welcome and try the veal.

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the Western market is too small to be a decisive factor

Yet that is CCPs market, post fall of Serenity.

The Western (including Russia) market has been THE decisive market for CCP.

CCP didn’t have a say since it’s the investors selling their share I thought?

I rather invest that to travel to get married and start a family / have our first child.
Good luck with your $2,000 investment.

Edit:
As for the 425m, some people and companies do have that kind of money.
In fact, they are the same ones who paid for my course for me to learn from ($17,000).

TQ and Serenity already share the same design docs. Some of which got out recently.

Western or Asian matters not. The only thing relevant is the scope and timeline of the commercial model. While it requires boiling frogs in the West, it’s a simple profit driven agenda where preferences or differences are quite simply overcome by normalisation and just walking over them .

This isn’t new.

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i edited it i think its more like 20k per player
but then there would probably be more people interested in investing than just players

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:heart_eyes::star_struck::stuck_out_tongue_closed_eyes:

If EvE state is so bad that it was sold, BDO devs will change it to make the profits. If BDO cash grab model pays even if less players are playing (12k average) then cash grab will be introduced to EvE. It doesn’t matter if overall server population will drop to 10k if they earn twice as much as with 30k online.

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It matter everything, and the case of two servers catering to two different markets, identically, shows that the East does not play games the way the West does.

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You mean in reference to equal the 425m or better.
Afraid it won’t exactly work like that.
The thing is, the new owners are the ones who decide now.
So, if their 425m costed them 700m or better, you’d need to cover for that too.
That doesn’t include other costs.

Like the $20,000 costed me over $200,000 already, and I don’t even have $10,000 of that.
I still have to work to get enough for marriage and other.

Ever heard of something called optimalisation of business operations?

The differences do not matter. It is not exactly hard to get people to adjust. And the ones who leave, you replace.

Fun exploration is the timeline of interaction and developments between PA and its NA publisher. Profits are up.

On the side, why isn’t anybody running after Torfi to come back to CCP now? Imagine Incarna with PA’s boob physics :slight_smile:

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Read thread.
I asked this, and stated the caveat that there is more equity involved in an offer by PA, than in one from a crowd-sourced fund where 10s of thousands of players would own the game therafter.