I suspect the answer to the “why didn’t you just…” responses are that the word “just” implies the suggestion is easy. If you’ve played EVE for more than a year, you ought to know that a system, once implemented, is nearly impossible to change. I used to assume it was because CCP just didn’t care, but now I’m thinking it might be because they paint themselves into a corner every time they touch code.
I suspect this was the easiest implementation, a single item added to the database with as simple coding as possible for the cooldown.
For those arguing “this creates SP out of nowhere,” it doesn’t exactly. SP has always come from $+time. The PLEX+cooldown is almost the exact same thing.
There is one problem that I don’t like… this allows $+time -> unallocated SP, where under Omega $+time -> locked in SP. For this to be fair to Omegas, any time not training a skill should accrue unallocated SP.