… a single ec 300 has over a 10% chance to jam a frigate with max sensor skills.
Oh so csm approves of pushing half backed ineffective strategies so long as they fully understand they don’t help. Good to know
As a rook pilot my flight of ECM drones will be more effective than a couple of ECM modules - or can they also shoot back at the owner of the drones?
ECM Drones always seemed in need of a little loving: Maybe add modifiers for target hull type as well as jam strength
Light drone good against frigates, poor vs destroyers & cruisers pretty useless against anything bigger. Medium ECM drones sweet spot would be vs battlecruisers and Heavy drones sweet spot battleships.
ECM Drones VS bigger should have a new type akin to the heavy fighter bombers - good at attacking dreads etc not much use otherwise
You mentioned shorter cycle times and it was pointed out that ships with longer lock times would have multiple jam attempts performed upon them
If you left ECM working as is you could make it that you can always activate a target lock but at the end of the cycle it would be a jam failed - That way it would give the jammed player the feeling that they were doing something to counter the jam. it would give them agency and purpose because it seems to me the reason for the change, which has been repeatedly brought forward, is the feeling that they are not able to do something.
I’m not ignoring it. I’m simply disagreeing with you.
How many times have you been on the other side when you’re the one getting jammed?
Yeah, I flew a Widow in BLOPs and lost it when we took on a fleet bigger than we should have.
I really wish you guys would stop with the ■■■■■■■■ “you must not do X if you disagree with me” argument.
I see two arguments here - don’t do this at all vs. completely rewrite the entire system from the ground up.
I have explained why both of those are bad ideas yet people keep bringing it up, and I’m the one accused of ignoring others opinions and not listening.
Does ECM at least work the same against fighters?
you must be comparing it to an atron with Zero skills then, to get those numbers. also, no sebo fitted.
If anything the GNI needs to be reworked at least.
The dev post mentions always being able to target the ship jamming you and that this also applies to drones.
Don’t know if they class fighters as drones or if fighter can still target you
Don’t know if jamming fighters/drone will allow them to only target you.
Don’t know if structures using ECM will allow targeting.
I agree that both the GNI and the Widow are going to need some work.
Why don’t the caldari have secondary EWAR like the other races?
I understand what your getting at, and I suppose the UI giving false audio-visual feedback that a lock is about to happen might make a person FEEL better…but, if we are trying to balance ships/mods/attributes on FEELINGS, then I think we are on a fool’s errand. which is why ive repeatedly argued against the premise in the first place. its in the dev blog; its called a balance pass, but decisions based on FEELINGS is by definition counter to the implication(since we’ve been discussing COUNTERS a lot). its an ever-shifting goal post, and incredibly subjective.
im open to arguments where ppl can site specific instances where ecm is in an unbalanced state, but the counter-arguments (when using words like ‘unfun’, no ‘agency’, helpless, etc) have not met a standard worthy of even opening up debate imo. if a griffin/rook/falcon/widow is somehow OP and in disproportionate use, then mayb it needs looking at. I don’t think ship stats suggest this, but we can discuss it, sure. im not ccp either. im just a bitter vet that’s been watching eve get nerfed in all the wrong ways, and buffed in all the wrong ways, for YEARS, with rare exceptions (previous ecm adjustments were warranted and helpful, ie).
changes like the these, esp when piled up together look to me like:
someone new to eve (perhaps on PA staff I dunno) got into the game, tried playing small frig warfare (duel mayb), got beaten by a gni in a 1v1, and almost rage quit.
then they tried going to ns in some ship, got caught on a gatecamp by a hic that was way way way too fast, died horribly, and almost rage quit.
then they said ‘f it! go big or go home!’ opened up the wallet, forked out whatever was needed (or gifted if PA staff ) hopped into a capital; rorq mayb, or carrier. they settled into a nice quiet system, then got suddenly jumped and killed by a fleet of claws. or lost their blingy drones.
remember when you were brand new to eve? and everytime some aspect of the game was used against you to great effect, it seemed unfair and OP? its not until you start to understand all the other parts of the game happeninig at the same time, that you learn to appreciate things like TEAMWORK, Tactics, Planning, Intel, and basically rock/paper/scissors.
there is Tons of stuff in the game that could use a healthy look. breaking ecm isn’t the place I would’ve started. Breaking half a class of ships (after they’ve been nerfed, after they were buffed, cuz reasons) that are filling the role of harassment effectively is not where I would’ve started. The lurch hic is basically a bug. as is the hic applying battlecruiser mass to a frig sized hole. everything here stinks of poor BALANCE. It stinks of LAZY. and apparently the csm had a fair sized hand in supporting All of this.
ps; I don’t play EA rubbish, because its exactly that.
if ccp keeps this kind of thing up, they will be no better. we already have reservations about the maker of BDO acquiring the company. then they do this. better than gold ammo, but I would prefer nothing tbh.
because ecm was/is supposed to be soooo much Better.
it has a few places where it is capable of deciding fights, its a force multiplier in those cases, but at a certain point it scales poorly, as the ships specially designed for it have a lot of derivative drawbacks built into its use. n+1 doesn’t work so well with ecm, because its inherently difficult to cooridinate on a large scale (100’s vs 100’s). its more a tactical support weapon, much like the other ewar.
soon it will be all the same things, just less so in all regards. its use will go from moderate/low and tactical, to nearly non-existent. except for solo use, where it Really Will Be Nonexistent. its an entirely unnecessary and unwarranted change, unless theres some other thing happening here… like entosis bollocks?
For a ship with a 30s + lock time having a chance of jams dropping would be more than feeling
I don’t know that either, but it’s clear this is a filthy GALLENTE TRICK.
PvP: about a dozen times in non lethal duels with friends. Also, it has been years, but I’m reasonably sure when I lost a Moa about two years back it got jammed.
PvE: I live in Caldari space, the local rats are Guristas. A lot. Plus I did missions for a long time and there are several that have heavy jamming.
I’ve actually been on the receiving end far more often than the end giving, in both cases.
if we are talking about a ship with a 30sec lock time, then its probly got fair sensor strength in the first place, and facing such smaller ships that it takes 30sec to lock them, would probly be wise to fit a sebo…in which case, the eccm script would give them a nice jam resistance bump…or faster lock. whichever.
is there a specific case you have in mind?
its not that I want to pick it apart, but we should have fair context first, before declaring a thing broken.
I mean, if we are talking 10x griffins successfully perma-jamming a bs or even a dread, im not sure I see the problem, as that’s 10x ppl devoting all their in game focus to stopping a single ship from using targeted modules. effectively, that’s all jams do. they stop targeted aggression/assistance. they have zero other effect. zero offensive potential.
And even then it doesn’t stop auto targeting torps
or smartbombs.
or drones.
btw, I wonder what a 20sec jam FEELS like under Maximum TiDi? perhaps this is ‘balance’ based on FEELINGS during blob warfare? as if, without jamming during tidi, blobfare would be what? fun again?