Dev Blog: October Balance Pass!

I think it fixes the frustration factor with ECM. I think it primarily hurts one vs. one ECM boat pilots.

how is that any different to being damped to sub 10km of your targeting range over and over again, w/o any sensible possiblility for you to participate in fight? and may I remind you its not chance based.
only way for you is to go try load correct script to your SEBO and/or burn hard to your target , but guess what? to burn hard you again have to have MWD/AB fitted. So if made a questionable choice of not fitting either , you deserve to go in flames.

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Your logic could just as easily say ā€œMost people aren’t complaining about the change, so they must like it.ā€

I see no point in point to a lack of anything as evidence of anything.

The folks who are most impacted by these changes here are the ones complaining, as is always the case.

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Do me a favor and please read the other hundred plus times this point was brought up and what I and others have said in response to it. I’m tired of repeating myself.

I’m not even using ECM often, I just happen to have an analytical education for some years, which just allows me to see it from the side.

And the view from the side is:

This change is completly unwarranted.

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I disagree.

You haven’t brought forth even one acceptable reason for the change.

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You guys should pvp this crap out. :fist_right:t2::fist_left:t3:

this will not solve the frustration considering

ECM drones are the largest sources of this and just because you can lock them will not help in most situations

Many ECM ships will be able to jam you outside your range anyway

large blobs of ECM will still be just as much of a problem for the above reason and the splitting of DPS

using ECM to just moon walk out of a fight.

so I ask you what areas of frustration are actively relieved by this change?

there are not many solo ecm pilots and few of these operate in a none cheese way

however mid sized fights particularly ones in LR where you can not damp the enemy logi into your range will suffer. Currently the only way to deal with this is to jam enemy logi and enough enemy DPS to keep your ECM on field just a bit longer. Your change heavily pusses the meta further into long range fleet comps. this isn’t really something we need more of.

on the other hand---------------------

giving ECM a remote sebo effect would

lesson sequential jams not only because a second jam after a failed jam would be less likely to land but because ECM pilots now are incentives to wait till the end of a 20s fail to jam again.

nerfs large blobs of ECM as you need more and more co-ordination to ensure you aren’t just buffing the enemy sensors to near unjamable levels

nerfs ECM drones for the same reason.

if along with this you remove 100% jam chance on ships with low sensors you remove another one of the more frustrating points of ECM particularly for frigates that cant get over 15 points

then buff base ECM to compensate for the above changes

I’ve brought forth plenty, you just don’t agree with any of them.

That’s fine, we don’t have to agree.

How about shortening ECM cycle time and Cap use, making it significantly more likely to land but only break activate locks.

We already have modules that break locks. ECM bursts, plus the target spectrum breaker. Also lockbreaker bombs for bombers.

Problem is that even without special fittings, a lot of ships lock so fast that breaking a lock only irritates them, it doesn’t really alter the outcome of the battle (Unless you are going with ludicrously small cycle times for the jammer, in which case why not just have the existing jam effect instead?). The devices mentioned above get around that by being AoE effects and so affect large numbers of ships, giving them a meaningful impact in small gangs and large scale combat. A single target lockbreaker, on the other hand, is just going to be incredibly frustrating to everyone involved and not add anything of value to offset it.

It could jam for a short duration and still have a fast cycle time

Let me rephrase the question then:

Do you, (as a player, not as a CSM member), think the community deserves to have such a team?

and by ā€œhurtsā€ you mean renders their ECM module useless
i.e. It is a target jammer that does not jam its target

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My mistake by love - i should have said re-working.

At present it is sensor strength vs sensor strength. There should be a further modifier for optimal target type the drone was designed for.

Speed and agility would make the small drone optimal target a frigate

  • EC 300 vs frigate no modifier
  • EC 300 vs cruiser medium minus
  • EC 300 vs Battleship big minus
  • EC 300 vs capital Huge minus

The EC 300/600/900 would have modifiers dependent on their optimal target type in addition to the ecm vs eccm equation.

Edit : Fighters also - A Scarab should be useless against a frigate and poor against a battleship

that would only make sense if ships didn’t get stronger sensors as they grew larger.

right now an EC 300 ~7-10% to jam a frigate and a 2-5% chance to jam a cruiser

so already smaller drones are weaker against the bigger hulls

they are already useless against everything

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Everybody wants a balance team. I wish we had a team that was dedicated to this.

Should a EC 600 get an additional penalty when trying to jam a frigate ?
It may have .5 more ECM strength than a 300 but its slower and can’t track as fast, I’m Presuming that it’s ecm emitter has to point in the direction of the target.

I am never sure the target spectrum breaker is doing anything - there is not UI feedback

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