fyi all, ecm did not used to have a falloff. that is one of the previous nerfs.
the former counter (before sebo buff) was a dedicated eccm module. it did nothing beyond boost the host ships sensor strength. it was very hard on cpu, and had a heavier cap usage than the current sebo iteration.
ecm has been nerfed several times in the past, always in favor of the target and to the detriment of the jammer. the falloff was added as an olive branch to jammer pilots who were pissed to see the base optimal nerfed at the time. previous nerfs were arguably more deserved. as time has passed, and nerf hammers dropped, ecm has seen less and less use overall. used to be, the only time you Ever saw a tengu in proper large fleet fights, was as an armor tanked ecm doctrine. since t3c nerfs, this practically halted entirely.
I cant tell you all how bad the rage USED to be about ecm, suffice to say, it USED to be far more oppressive, and even then, it was common to see the response: HTFU. now, that doesn’t seem to be swung around as much, but tbh, if ever ive seen a valid instance to use the term, I think everyone that is particularly upset about ecm in its current state; they should consider the HTFU method and fit the counter and train the compensation skills (<<also added to help pilots counter ecm) and look into fleet boosts that harden your sensor strength, and also look into remote sebo if you have friends, as its more effective than the local sebo. together, they stack incredibly well, and you can literally RUIN a jammers day with proper use. please remember, ecm does ZERO dmg. it Only stops you from inflicting your will on another. if a person finds it unfun that they can not inflict harm on another, perhaps they should consider the feelings they are trying to inflict on their target while they are jammed, and have lots of time to think about what they are doing. here you are, trying to kill someone’s ship, sending them to build another, spend isk/time etc. a lot of ppl don’t find that as fun as jamming YOU so they can stay alive. all this talk about feelings is really driving me nuts tbh.
ps, fozzieclaws could use 1 less turret hardpoint in exchange for 1-2 missile hardpoints. if combat ceptors as a whole are still too fast, then slightly their agility for >2sec align and bring the other cepters to <2sec capability. its quite simple to balance things, if that was the Real Goal here.