Dev Blog: October Balance Pass!

This is what anti-goons actually believe

What bums me out is that I just finished training into Caldari Battleship V over the weekend for the sole purpose of using the widow… Wouldn’t have put it on the queue had I known otherwise.

Launching a change for the 500mn without having a solution to the new issues for wormholers is a bit ridiculous. If I were to tell my employer that I fixed some code and knowingly introduced major new issues for my other clients I’d expect to be out of a job. This shouldn’t be implemented without having the module mentioned ready to be released.

I happily pay for four accounts because I love playing this game. But I will not continue to do so if these type of “patches” are being released. Please respect the smaller group gameplay when making such changes…

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How does CCP determine what’s a “real” alliance or a “fake” alliance? Why should CSM members not be allowed to change alliances at will like other players?

None of that makes an ounce of sense and it doesn’t address the “make sure every playstyle is represented” because membership in an Alliance does not indicate somebody’s playstyle. It’s just membership in an alliance.

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I don’t know why you guys seem to think that interceptors are only used to harass ratters.

So, given that CCP has a winter break at some point, we can expect 0 fixes for wormholers and rolling until 2019.

HIC rolling is essential for smaller groups and without it you can now expect more time spent moving characters back to the chain when they inevitably have to move out to k-space. This can potentially be upwards of an hour just to get home depending on how the chain looks, player availability, static types. A negative outcome like that when you’re trying to find more content by rolling is likely going to kill smaller groups off.

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Points for quoting out of context. Read the paragraph above what you quoted.

Anyway my post is for CCP to see not for someone who is apparently part of the problem to answer.

This is a game, not a democracy. CCP can do whatever is in their best interests including changing whatever they want about the CSM. I am strongly suggesting they do just that.

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Easy: If you run with Pizza Love Squad Dick and after the election you switch to CONDI. Anyone can run for any group under that scenario and get on the panel, as long as that group doesn’t already have a member on the panel. There is no point at all in having 6 CFC members (or any other group) on the CSM. All that does is block other play styles and groups from being represented.

Of course. Sure. You work in politics, don’t you?

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If only Caldari would have an alternative, short range e-war, like the other 3 factions do…

I didn’t realize that CCP won’t consider your play style to be legitimate without having someone on the CSM to represent it. That seems like a really stupid way to manage a game.

12 months ago we were told this very fix to 500mn hictors would be delayed so CCP could find something that doesn’t impact wormholes. Today we’re getting the exact same fix from 12 months ago, but don’t worry, we may still try to find a solution in the future. Sorry, I’ve got zero faith in that statement.

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That is because @CCP_Fozzie and @CCP_Rise want to kill Whs

Here’s a silly thought.

Why not remove HICs from the WH Rolling equation entirely? I seem to recall seeing a suggestion ages upon ages ago, for a Mass Disrupting Bomb. Toss a couple at a WH entrance, and it does the same thing as plowing a fleet of BS through. Certainly would liven up WH life.

  • Bomber gets in position inside, waiting for a gullible fleet to wander through. Then drops cloak, fires bomb(s), and wrecks their escape.

  • Bomber gets in position outside, waiting for an invading WH fleet to wander through. Same thing.

  • Bomber outside, only there to stop people from invading.

  • Bomber inside, rolling the hole.

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call it the phattboi script and give it a description about how too much spod made a designer destroy the integration between 500mn prop mods and heavy interdictors

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It’s certainly not the only way combat interceptors are used but one impact of these changes is in making small fleets attempting insurgency actions and attempting economic denial to have one less method of doing so.

Where massive enemy numbers can be brought to bear against a smaller insurgency force then of course people look for some advantage that means they won’t just get wiped out immediately on engagement, combat interceptors with nullification was one way of achieving this. This removes one tool from that type of action.

What role does the CSM see combat interceptors fulfilling now (that can’t be done better by exisiting non-nullified alternatives), this isn’t really addressed as far as I can see?

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And I’m strongly suggesting that your suggestion isn’t going to fix what you perceive to be a problem.

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So CCP what role do you possibly see for interceptors (specifically combat) now, that an AF can’t do better (and in many cases far better)? At this point you might as well just remove them from the game…

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None, because faction frigates and EAF can do everything better in low sec.

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What’s CFC?

Having 6 members (technically 7 now) of a single coalition isn’t blocking any other play styles and groups from being represented - under the current system, there’s no way that any of the biggest groups can get 6 or 7 people on at a time. How that happened this time was chance, not design, and nobody was blocked (except Creecher).

If folks don’t like the make up of this CSM, they need to run, and if other groups don’t like it, they need to find candidates to get behind. That’s how elections work.

You don’t change the make up of the body because folks who didn’t participate didn’t like the outcome.

Brisc, no where in this post is the HIC change mentioned.

Let’s take the patch notes at face value, though. Can you, or maybe @CCP_Falcon, comment on when you think there might be a hypothetical mass-affecting module that fixes something that isn’t presently broken in W-space?

Breaking core w-space mechanics for months at a time is going to leave a very bad taste in a lot of mouths.

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IRT 500MN HICs: while the problem of camping HICs exists, with the proposed change, it effectively acknowledges wormholers as second-class citizens.
If you really intend to push this change, you should add a rolling script (S.L.I.M. script), that removes the bubbling effect (and possibly changes the scan res to avoid insta locking) while still retaining the navigation modifications. Yeah, someone can still camp in this configuration, but it will be much more complicated to pull off.

IRT the interceptor changes: this change is dubious at best, as inty fleets are one of the few things that can get deep into enemy territory to hit the sensible areas. While I advocate against the implementation of this change, you could perhaps make inties immune to anchored bubbles but not to dropped (dictors) and ship (HICs) bubbles. This would force fights on gates but would allow to get through unmanned bubblef**k camps some regions are notorious for. Also, if this change is implemented, the Crow needs buffs to get under 2s alignment.

IRT ECM changes: While I fully acknowledge the frustration of ECM in small gang or 1v1 stuff, it is one of the force multipliers that allows the sub-caps to actually exist against a small number of capital ships. If this change is implemented as it is, it effectively spells the doom of several ships, all of them happen to belong to Caldari. In my opinion, this change should not go live without at least some of the below compensation mechanics:

  • Increase in ECM strength and falloff for specialized ECM ships. This is a no-brainer - if you’re able to target jammers back, at least the jams can happen on a more certain basis. This boost could possibly be provided by links, to eliminate the effects in 1v1 and confine it to bigger gangs.
  • The “being able to target back” effect working on only similar classes of ships. I.e. if someone 1v1s me in a Griffin Navy, this could work, but if we’re talking Rook vs Carrier (or its fighters), it should either not work at all, or at a high cost to locking time.
  • ECM also providing dampening effects, albeit at a smaller scale than the specialized Gallente boats.
  • ECM working on siege/bastion/indy core (maybe at a reduced strength?)
  • Increasing the tankyness of ECM ships.

My main concern is all those changes put together effectively delete a large part of guerilla tactics which (outside of full-scale warfare) is the only thing that can provided content in the current context of the game.

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That was definitely not chance. That is the inherent design of fostering one group to unbelievable proportions over anyone else. CFC has 48k characters. That is almost twice as many characters as the entire votes for this CSM. The next biggest group has 24k and 22k, and one of them is allied with CFC.

Totally chance.

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