… and your KB is awash with those losses to solo ECM ships … not
well unless ECM become highslot mods, then please remember that you use ECM to jam logi or High DPS ships. so yea this gives them surviveablity
If there’s 3 things I’ve learned in all my years in EVE, it are these:
- Get the information before you complain about it, because you just make yourself into someone they pay less attention to when you don’t.
- Everything is better for the large blocs, because more organized groups with larger pools of manpower and resources will always be able to better take advantage of changes, especially if they have time to plan (ie: there are dev blogs more than a week ahead of time).
- Arrendis is a horrible, pedantic jerk who’ll point out that when you’re talking about the socio-political groups, there is no ‘k’ in ‘bloc’.
Ok, I’m lying, (2) and (3) I already knew.
Seriously, though… you can’t make a change that the larger groups can’t adapt to better. It’s not possible. Worst case, if you introduce artificial constraints and limitations, the larger groups just splinter into a larger number of smaller groups that then use out-of-game methods to continue coordinating in an organized, concerted fashion. This is the way humanity works, and always has.
The stated numbers are obscenely high. You’d be seeing widows with 250-300k EHP minimum. Rooks would probably break 100k.
Is this an update created just because a pilot chooses NOT to use a sensor booster with ECCM script?
- Solo combat with a little ECM tank is now shot to heck.
Just wait for all the moaning when people realize a Falcon & Arazu paired up has no easy counter. I wonder what if the next ECM pass will nerf dampners
wait, you mean they’'ll be inline with their armor counter part??? GOOD.
Well i guess it might be to high but its a example if not a to obsurd, it can be tuned down.
See, I’d rather just see a base stat increase. You can buff things a LOT more carefully with base stats.
As for being in line with armor, why would you expect shield and armor to be the same? They’re not. Shield, armor, and hull tanking are all very different.
so can we change ccp (crow controled productions) into gcp (goons controled productions)?
or does that require some more unwanted changes?
Interesting post, when one has absolutely no Idea about why and how these are used, then is the time to “rub the noggin” before posting.
As for replacing Hics with yachts, why didn’t you suggest squirrels or blue whales
? They are just as appropriate as a replacement? Oops, no they are not, because all the above don’t work… It’s not about risk free! It is about not suiciding and having to scan your character back in that takes your entire play session. No point rolling a hole for content if you can’t play.
guys, just in case: ya need to remember that the CSM is here to take the heat from CCP, so don’t ya all forget where the heat actually belongs.
I heard drones and FAF missiles work too
Yachts are used for an entirely different purposes when rolling holes. They used as a difficult-to-counter rolling ship if one is trying to roll away from a larger pvp group (or during an eviciton). They are pretty slow at rolling holes and have a decent chance of being rolled out, but are the best option for this niche scenario.
They are in no way an alternative to rolling HICs and are used in an entirely different scenario.
Sure, that shouldn’t be much of a problem. Bigger drone bays and a drone damage bonus to give them similar damage output to what they have now if they use sentries or heavies, and decreasing dps as the drone sizes get smaller.
I’m torn on whether ECM should use utility highs instead of weapon hardpoints, as that could just let ECM ships have missiles, but that lets every other ship keep their full tank and their full dps and only sacrifice neuts to bring ECM of their own.
The ECM change pretty much breaks an entire class of ships for anything but massive fleets. Solo Griffin NI, hunter Falcon, capital drop Widow, you name it. All dead. You can’t implement this change without also giving the hulls a significant boost in local tank to the point where they can survive against a ship of their own class unassisted, something that would make them even more broken in the 1v1 scenario. Furthermore, you are doing this while bonused damps are still a thing.
A more reasonable balance option has been proposed on multiple occasions: scale the effect duration with sensor strength. Keep cycle time on the modules at 20s, but reduce the debuff to MIN(20;20*jam strength/sensor strength). This would scale with ship class, give double bonus to fitting SeBos and reduce ec-300s, usually the biggest complaint, to lock-breakers.
ECM - the problem is the range ecm ships can operate at, crucify the optimal & falloff of the modules, if you want yo use ecm then you need to get close.
Remove light ecm drones from the game as they have always been broken.
Halve the bonuses on dedicated ecm frigs.
Now that fixes ecm as a general rule without re-inventing the wheel.
I love these changes, but has thought been put into what this means to people who fly ECM Solo, for example a solo Widow’s jams are irrelevant when dropping on its own.
Although EVE is designed as a multi-person game, I do also enjoy BLOPS by myself.
ECM
If the goal was to give jammed Ship chance to fight back there are certainly other ways how to do it without making ECM stuff nearly useless in small scale PVP.
For example JAM fatigue mechanic: After each successful jam ship will became immune (or high sensor strength bonus) to jamming(regardless of the source of jamming), after next successful jam this imunity will prolong. After nex jam it would prolong even further, similarly to jump fatigue mechanics.
This would prevent any ship being locket out of combat indefinitely regardless number of ECM ships and it would still allow to haras large number of targets from single ship if managed properly.
Your right armor, hull, and shield are very different. However, my proposal was if even STAYED as mid slots as armor and hull do not fill mid slots like shield
You can simply not make these changes to Raptor without giving the Crow a third lowslot, or Caldari will have no travel ceptors. At the very least, adjust its inertia/mass to allow sub-2 aligns.
Raptor: Sub-2 sec align but not nullified
Crow: Nullified but above 2sec align
In general I think the Caldari line needs to be looked at. There has been a lot of controversy with many of the ships, and ECM.
Rapid launchers seem to be in an odd place. (Odd training requirements: small missiles for rapid light launcher, medium missiles for rapid heavy launcher, large missiles for capital rapid launcher)
The Drake is in an odd place, along with heavy missiles. Neither are particularly strong.
Corax was the meme-iest ship for a long while. I still don’t know a single pilot who would willingly fly one.
Yet many Caldari ships are popular, but why? Ferox has been meta for a long while, but I feel rails are completely overshadowing all other gun types at the moment, with a good balance between DPS, alpha and range.
Overall Caldari is tanky, yes, but thats about what it’s got. The best Caldari ships are either rail fit or T3D (read; jackdaw). Jackdaw probably because it has so many bonuses that helps offset the clunky mechanics of missiles. The cerb has been meta for a while now, but now that meta is changing in favor of… Yes, rails.
I have ECM
…and now I’ll fit damps.