Dev Blog: October Balance Pass!

but this is isnt a balance pass, its a rework no matter how you look at it.

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We wormholers use hics MANY TIMES PER DAY to roll roles.

Why would you sh*t on us like this CCP ?
It’s not like we are already living in the hardest part of the game, thx for making it even harder and shitier just to ~fix nullsec problems~

This is what happens when we have zero Wormhole CSM representative

Stupid mofukaz

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Combat interceptors with nullification were just a fundamentally bad design.

The highest speed, agility and ability to evade engagements in the game shouldn’t be combined with power projection. It leads to evasion based gameplay. The fastest ship in the game should be a ship that is able to force an engagement on others without projecting power itself, which is why tackle interceptors make sense.

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Ok, take a deep breath and concentrate: Nothing else counters tackle AND webs AND weapon disruptors AND target painters AND remote sensor damps AND remote sensor boosts AND all the while it takes out DPS, Logi, cap transfer, direct drone targeting AND whatever future targetet module gets introduced to the game. I probably omitted half of eve and still that is OP beyond any reasoning. I didn’t even mention having to mit fight retarget the little hellspawn that caused the jam in the first place, which can be annoying all on it’s own.

Now, how many multitool uses do sensor boosters have? Or logi? Or disruptors? Or anything for that matter?

No. You can absolutely forego ECM taking out tackle if only that. ECM already does quite enough, thank you.

yer a coward, harry.

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ECM doesn’t do that, either. It breaks locks. Sometimes. Everything else you’re describing is an indirect effect. Warp core stabs, for example, counter warp scrams and disruptors. They also, indirectly, counter all of the rest of that when you warp away.

Incidentally, another single module that negates all of those things indirectly?

Entropic disintegrator. You lose tackle when you blow up, you know.

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So why dont nerf neuts too? they can do all that too but take a bit more time. To be honest i never saw a lot of ecm in anything else then small roaming groups so they have a chance against bigger enemies. counterfit was always a sensor boost with ECCM scripts to lower the chance of getting jammed.

Also if they do nerf the ECM like that they also have to rework every ECM ship currently out there because most of them depend on jamming enemy dps so they dont get blown up in seconds

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ECM just became useless for solo pvp
WTF CCP?

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RIP blops fleets.

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TL;DR: CCP gave in to whiners yet again!

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yeah i surely hope so. However if there is something that i have learned in all my eve years, is to never trust ccp when they say that something “it is better” to actually be “better” for anyone but the large powerblocks. ( the hope of being wrong on this one vanished when they have started to replace POSes which could fend off attacks from 30+ subcaps with “citadels” that can be destroyed by 5 ). If that is something that you can trust CCP, is to make everything they can to offer easier and juicier targets to increasingly smaller fleets.

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« Wormholes are just collateral »

Thanks ccp

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Great. Now I can’t jam out gankers. :unamused:

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Fix supercap proliferation or wardecs instead of messing with wormhole rolling that DIDNT NEED FIXING

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  1. T2 Role bonus. 200% bonus to all shield Modules and Rigs
    50% reduction to signature penalties due to Modules and rigs

  2. T1 Role bound. 125% bonus to shield Modules and rigs
    25% reduction to signature penalties due to shield Modules and rigs

fixed it

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It’s a balance pass. It doesn’t impact any other part of how ECM works, it simply provides the person being jammed with a counterplay. That’s it.

Erm
 not that significant. The goal is to make ECM boats less hated, not more.

OK am more than a bit annoyed at this but feel I should at least try and be constructive, but its hard not to see this as the results of a CSM election which resulted in total null (not just imperium) domination.

First Up is ECM
Something has needed done about the mechanics of this for a long time, however I am not convinced this is it - this is basically another in a whole stream of badly thought out nerfs to ECM. ECM ships were already becoming very niche that will only increase - they have no appreciable tank or DPS. A nerf such as this needed to come alongside a significant buff to tank - I am not sure this will work.

Lets Talk about Interdiction Nullification
The Combat/Fleet Interceptor thing may work although I worry about it effectively killing combat interceptors and they may need some sort of more focused look at their actual roles.

Then we get to statements such as : wormholers will be unwilling collateral damage - way to go to F*** of thousands of your players. This is the very sort of change and misunderstanding of what happens I tried to say to Brisc Rubal in this post CSM 13 - WH/J space Issues/Suggestions/Ideas.
I was going to say ignoring but to be honest that is not strong enough basically deciding to shaft thousands of your players to deal will an occasional problem for a few hundred (I would guess that the Lurch Hictor mechanic gets abused in single figures if that each day) is just wrong.
Don’t get me wrong the Lurch HICtor mechanic is broken and needs fixed, However such a fix needs to not destroy a bigger part of gameplay for thousands of people (even if that gameplay is an unexpected outcome.) An easy solution would have been introducing the allegedly coming soon TM (we all know what that means - perhaps in a decade or so if CCP remembers and ever gets round to it) mass manipulation module at the same time as removing the Lurch Hictor.

Let me try and explain why Wormholers dislike this:
All wormholes have a set mass limit that varies +/-10% randomly. eg a Cap capable C5 supports 3300 +/-10% Mega Tonnes (So anywhere between 2970 and 3630 MT per Wormhole the actual amount for each wormhole is not known). Once a Wh reaches Critical mass (<10% mass left you can have between 0.00000001MT (just above zero)and 363MT remaining - you just dont know which. Holes close either by running out of time or getting more than their mass put through them, and rolling holes is used for both defence and content purposes - the whole thing about wormholes is that contect and neighbours change and can be changed.
If you have a critical hole you can either try to close it or get no content for up to the next 24hrs. To roll it you need to put mass through it but as there is no clone jumps back into wormholes if you jump out and it closes then you character is locked out of that hole. What rolling hictors do is provide a better chance of (but not zero chance) of not getting rolled out. Their very small mass with the bubbles up (around the mass of a pod) provides a lesser chance that the hole will roll when you jump out, and their ability to fit plates and a 100MN prop mod meansa they can get to over 100MT mass for coming back. Thus you can reduce the chances of stranding your character on the wrong side of a wormhole. (the consequences of which at best, if you have scanners in the hole and a reasonable K-space connection in your chain are probably at least an hour of trying to get back home, at worst days of lost gametime for that character).
Similarly rolling Hictors can be used (with a lot of effort and frustration) to roll frigate wormholes which regenerate themselves on mass and so are very difficult to roll - I think to be honest this is something CCP did not expect or want for frigate holes.

For me there are 2 issues with these HIC changes:
1. The reaffirmation that CCP and the CSM hate wormholers in general as shown by the way this was
presented. The statement :
‘Unfortunately, wormholers will be unwilling collateral damage, as they often are,’
Simply confirms this

2. The fact that they acknowledge the problem but are unwilling to either spend the time sorting out the issue now, but decide to go with an easy fix and give the same we will address a mass manipulation soon TM which we have all hear so many times before.

Force Auxiliary and Capital balance
Might have well said this is mainly a wh problem so lets kick it to the long grass again.

Triglavians and the Damavik
Never sure reducing the tank/damage low slots on an armour tanked frigate is a good thing to encourage its use. Whoever thought 2 mid slots is appropriate in any frigate should have learned by now, perhaps having 2 highs 3 mids and 3 lows would work better.

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Nope, just not interested in getting off topic.

I know it’s hard, but this had nothing to do with the make up of the CSM from an in-game political perspective. The WHers are absolutely right that I am a poor substitute for a WH-based CSMer, but I’m all they’ve got until the next election.

These changes have nothing to do with in-game politics. There are other things that are still being worked on that we pushed harder than these changes at the summit that have nothing to do with null or would actually negatively impact things some of the groups represented at the table have been doing in null.

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