Dev Blog: October Balance Pass!

So what is your proposal then to make it less safe?

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Please show me on the NYX where the Griffin touched you to think that ECM needs a complete and utter ■■■■ rework.

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Nothing else breaks tackle except the thing that breaks tackle? Ok. Nothing else in the game disrupts your tracking except tracking disruptors. What’s this ‘something else’ you’re talking about the ECM doing? It breaks locks. That’s all it does right now. That has other, indirect effects, but those are indirect effects. Just like ‘I get blown up easier when target painted’ is an indirect effect. It does one thing: break target locks. That’s all it does.

Ok, but then you have 50 pilots occupied for 15 min (using the Capsuleer Log-Off Timer as a suppression to Interdiction Nullification), and the defending fleet can continue to put out more entosis ships while they have defenders responding – I don’t see the downside…

Yes, you are right. A balance pass is not what ECM needed.
I appreciate the sentiment of wanting to fix it, but that dog is dead tbh. No reason giving a dead dog cpr. It’ll still smell up the place and make everyone sad until someone takes it out back and gets a new one.
A balanced broken system is still broken.

Yeah, claw fleets were one of the few that could get deep into enemy space fast enough to get some fights before a blob lands. Also cheap enough that newbies could get into them.

But with the current CSM this is an entirely predictable change.

Rip claws. Another boost for the afk and bottling teams.

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ECM boats are going to need some significant increases in tank to make up for these changes. Rook is probably fine where it is, so long as jam chance improves. The rest, Widow included, are going to need some significant buffing.

I always hated flying fozzieclaws anyways, so their death whether deserved or not is welcomed in my eyes.

What kind of ‘fight’ do you get/take in a Claw fleet?

I honestly couldn’t agree more. The CSM represents goon interests above all others. They get dictated to, and represent what helps their own cases.

“Democracy”. Just like real politicians who only represent the people who pay for their elections.

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I really don’t think CCP ever listen to their community, it seems as though they take ages to make any changes (lol capitals are great!!!) and when they do it completely misses the mark. Sounds like a good way to improve player retention, no?

I do appreciate the attempt at a fix here. I don’t want to sound ungrateful, and that fix would be better than nothing, but I still don’t think it’s a great fix and I’ll try illustrate why.

When you are rolling crit holes, you don’t know what the mass is. It could be anywhere from almost nothing to over 300 million. A rolling hic allows you to go from a mass of 70k to 143 million (just using a devoter as an example here). You can still occasionally get rolled out, even with 70k mass (I’ve seen it happen occasionally), but the chances are pretty low. And the 143mil mass on the way back allows a hole to roll in 1 to 3 (at worst) passes. Usually it’s 1 to 2 passes.

Having the range go from .07-143 to 1-50 or 2-100 dramatically increases the chances of being rolled out while at the same time increasing the number of passes you need to make on average to roll the hole. Like I said, it’s better than nothing, but it’s still far inferior to the current mechanics of rolling HICs.

I think I’d have to give that suggestion a hard pass, for the reason being that I think CCP would consider it a perma-fix and never do anything about it again, and we’d be left with a really inferior method of rolling. Again, better than nothing, but I think it would result in a worse long term outcome. The real solution is to hold off on the HIC mass changes until an actual solution is devised that ends up with similar mechanics to how it works now.

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That’s a completely different subject and no point in getting into in this thread.

I’m not arguing it needs a rework. This balance pass is sufficient for me.

You don’t think you can do this with an Ares?

Balance would be adding an opportunity cost to using a claw fleet to get deep into enemy space before a blob lands.

So in the interest of balance and future proofing, has suppressing the interdiction immunity under certain circumstances, instead of outright removing it, been discussed?

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These changes came late but at least i can see them from the perspective of a ECM hater and can say this is a good change to the game and it seems to be a good compromise for everyone!

The removal of 500mn Hictors… You already told it, it was too long in the game and it was broken, good to see that you still listen to the community.

When this changes get introduced i can enjoy again my most loved part in the game and start solo roaming again to produce some trash tier videos :sunglasses:

I’ve brought up just about everything.

My favorite solution to this problem is to disallow nullification whenever you have guns fit and active. That’s what I advocated.

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People have been giving good ideas for that since the first time CCP mentioned 500mn hics are a problem.
But Wh-ers do not seem worth the dev time to fix it.

@CCP_Falcon
This needs an answer

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